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Warlordocracy News

Warlordocracy Early v10.9

Fixed lots of bugs, improved framerate and pathfinding (again).

Complete list of changes:

-Improved pathfinding a bit.
-Fixed bug where characters sometimes walked through closed doors.
-Fixed bug where party destinations would sometimes not cancel after moving to another map.
-Fixed bug where inventory window wouldn't immediately appear after selecting a party member.
-Setting party destinations is now smoother (collision checks now ignore fellow party members with destinations).
-Attacks now cause retaliation in non-hostile targets even if they miss, and ranged weapons degrade condition.
-Made partyChecks script more efficient (improved framerate).

Warlordocracy Early v10.8

There is now an option to make your own class in character creation along with a brand new character creation screen. Also, new fatigue status effect. Fixed a couple major bugs from a couple patches ago and made some other minor improvements.



Complete list of changes:

-New option in scripts to make your own class.
-New script command: "objCreateChar" (brings up character creation screen).
-Added new status effect: Slowed (decreases move speed, wears off over time).
-Added new status effect: Fatigued (decreases max Meta and accuracy, party members get tired after 24 hours).
-Modified fishing script so chance of success depends on Cunning and changed timer to daily limit (5 times per day).
-PartyChecks.bsl script now makes party members slowed or unconscious if too fatigued.
-Resting in beds now cures fatigue, and some herbs also reduce fatigue.
-Fixed MAJOR bug from v10.7 where shooting missiles crashed the game.
-Fixed bug where "timePass" command wasn't increasing hunger, etc.
-Douse Arrow ability now requires flint and steel for petrol+boomdust.
-Added more baddies to Chapter 2, improved Jadenbury Bridge.
-Fixed script bug where bats were phased out indoors.

Warlordocracy Early v10.7

Finished the first 3 Patreon Stories. Gonna playtest some more and upload to Patreon tomorrow night. Added 8 new achievements, some intro dialogue to the Ch.3 demo, and other minor improvements.

Patreon: https://www.patreon.com/lcsoftware



Complete list of changes:

-Finished Patreon Stories v3.0 (www.patreon.com/lcsoftware).
-Added 8 new achievements for Chapter 2 and Patreon Stories.
-Added some intro dialogue to Chapter 3 Demo (if you have Ch.2).
-Made character AI checks slightly more efficient (increased framerate a bit).
-Ireyna can now buy shoes from you in Ch.2 (along with other clothing).
-Training skills no longer takes 1 hour if there is no trainer object.
-Improved encyclopedia.

Warlordocracy Early v10.6

Fixed a bunch more bugs and improved the item glimmer system (glimmers no longer take up object slots). Also, added commands to change the max time in a day as well as sunset time, in case modders wanna make a story in the arctic circle where you have insomnia and you have to hunt down Robin Williams.

Complete list of changes:

-Fixed major bug where mobs could walk through blocked tiles.
-Fixed bug where corpses in sand were being drawn off-screen.
-Fixed bug where items would be drawn under tables if ID is less than table object ID.
-Item glimmers are now system sprites and no longer counted as objects (much more stable).
-New script commands to customize time cycle: "timeMax" (default 600), and "timeNight" (default 300).
-New reputations for Murag and Ralo dying in any chapter (so they don't appear in later chapters).
-If Steam Big Picture is on, touchscreen mode now auto-activated (for Deck).
-Fixed night-time lighting in noble house interiors in Chapter 2.
-Improved Patreon Stories (www.patreon.com/lcsoftware).

Warlordocracy Early v10.5

Finished a beta for the 3rd Patreon Story: Horror on Fortune Isle. Also, flint and steel is now a usable item, so you can light flammable stuff on fire. Speaking of flammable stuff, there are now powder kegs and petrol kegs that you can blow up or use to fill empty bottles. Also wine kegs! Lots of other little fixes.

Gotta playtest and improve Patreon Stories and do day job stuff for another few days, then I'll start on Chapter 3.

Patreon link: https://www.patreon.com/lcsoftware


Complete list of changes:

-Added third Patreon story: Horror on Fortune Isle.
-Flint and steel item is now usable, so you can light puddles of petrol on fire (can't target puddles otherwise).
-New usable objects: kegs! (fill empty bottles with boomdust, petrol, alcohol, etc., powder kegs can explode).
-New henchmen contracts, and new separate "Contracts" section in the encyclopedia.
-New recruitable character in Patreon Stories (Deadly Hangover): Brass.
-New effect animation and sounds: heal, buff (for gemcrack magic).
-Contracts now only take 1 hour to summon henchmen (not 3).
-Circular light effect sprite now has smoother edges.
-Added brief Ch.3 scene, improved some Ch.2 dialogue.
-All sounds now stop on gameover.