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Warlordocracy News

Warlordocracy Early v7.8

Lots of little fixes. You can now make boomdust from guano. Added a couple more status effects. Using non-usable items in the inventory now examines them.

Complete list of changes:

-Map step sounds no longer play if character is concealed.
-Using inventory items that are not usable will automatically examine them.
-Set caltrops and bear traps are now concealed (and type "usable" so concealment works properly).
-Fixed bug where party members would change direction when new effect objects like waves were created.
-Fixed bug where saved game speed settings wouldn't take effect when launching game (now 94 FPS, not 100).
-Changed "Resist Mind" status effect to "Self-Attuned" (now resists mind+body damage).
-Added status effect: "Insulated" (resist shock and mind damage).
-Alchemy now lets you craft boomdust from guano with 7 Education.
-Added items: guano, potionAttune, potionInsulate, potionFocus.
-Changed Streetwise ability icon.

Warlordocracy Early v7.7

You can now change the game speed to fast (100 FPS when not in combat). Crafting abilities now take 1 or 2 hours (increasing hunger, etc.). Trogs now regenerate health. Other minor fixes.

Complete list of changes:

-Crafting scripts now take time (for hunger, etc.).
-New setting to double game speed outside of combat.
-Game now keeps track of number of combatants (for speed setting).
-New script boolean: "if_numCombat" to check number of combatants.
-You can now drop items directly at your feet without being blocked.
-Fixed bug where party HUD sprites wouldn't appear for a second after changing maps.
-Fixed bug where teleporting mobiles to other maps would turn some sprites on current map invisible.
-Fixed bug where "factionReact" command would screw up default's target for "pickTarget" in scripts.
-Pressing SPACE, ENTER, or ESC picks choice ending in "(Cancel)", "(Done)", "(Back)", or "(Continue)".
-Trogs now slowly regenerate health in checks scripts.
-Added new text to book script: Berindal Company.
-Updated manuals.

Warlordocracy Early v7.6

Lots more little fixes. Gonna have an alpha of Chapter 2 up on Patreon tomorrow, hopefully. I deleted one folder of sprites I haven't been using for months, so if your ancient save crashes, just lemme know and I'll fix it.

Complete list of changes:

-No more tooltips for concealed objects.
-Camera now only centers on party member selection on a double click.
-Scouring ability now makes feather.wav sound effect (same as prowling).
-Script command "mapStepSound=none" now works to cancel map step sounds.
-Party destinations now more lenient, cancels if adjascent and blocked by party.
-Fixed bug from last patch where HUD would temporarily fuck up when party member died.
-Fixed bug where character sprite wouldn't show in dialogue window if standing in water/sand.
-Removed duplicate sprite assets (may cause old saves to crash, contact me).
-Added main characters: Stasimus, Panos, Roach.

Warlordocracy Early v7.5


Complete list of changes:

-Fixed party select sound echo when selecting from map.
-Fixed major bug where passable floor traps like caltrops wouldn't trigger.
-Fixed bug where a random object collision script would run when colliding with blocked map tiles.
-Added a frame PNG for full-screen images like chapter screens, etc.
-Added main characters: Lara, Stormeye.
-Updated logo tune with coyote sounds.

Warlordocracy Early v7.4

​Tons of fixes and tweaks. You can now remap hotkeys in the main menu as well as the journal settings. Effects like fire and transition arrows are no longer affected by map colors, improved stealth mechanics and darkness effects, other minor fixes.

Here's a clip of Chapter 2, trying and failing to slaughter rich people in a Jadenbury noble manor:
https://www.youtube.com/watch?v=a-3br9y1pJg

Complete list of changes:

-Travelling now requires party to be gathered again.

-Fire and flash effect objects now cancel concealment.

-Decreased distance penalty for ranged attacks slightly.

-Effect objects like fire and transition arrows are no longer affected by map colors.

-Removed dialog window when party members die (reputation dialog still displays).

-New script boolean: "if_mapDark" to test if all 3 map colors at at or below 120.

-Night time and "dark" maps (
-Prowling ability now uses "if_mapDark" boolean, not "if_mapNoNight".

-Remapping hotkeys is now available in the main menu, removed ESC and number keys as options.

-Fixed default hotkeys for quicksave and quickload (F5 and F9).

-Fixed bugs: crash on using missile weapons, audio settings.

-Added objects: ladderSewer, broken furniture (lots).

-Added ambient sounds: dungeon.wav, scary2.wav.

-Added new readable texts.

-Fixed gameover music.

-Updated Manuals.