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Warlordocracy News

Warlordocracy Early v7.4

​Tons of fixes and tweaks. You can now remap hotkeys in the main menu as well as the journal settings. Effects like fire and transition arrows are no longer affected by map colors, improved stealth mechanics and darkness effects, other minor fixes.

Here's a clip of Chapter 2, trying and failing to slaughter rich people in a Jadenbury noble manor:
https://www.youtube.com/watch?v=a-3br9y1pJg

Complete list of changes:

-Travelling now requires party to be gathered again.

-Fire and flash effect objects now cancel concealment.

-Decreased distance penalty for ranged attacks slightly.

-Effect objects like fire and transition arrows are no longer affected by map colors.

-Removed dialog window when party members die (reputation dialog still displays).

-New script boolean: "if_mapDark" to test if all 3 map colors at at or below 120.

-Night time and "dark" maps (
-Prowling ability now uses "if_mapDark" boolean, not "if_mapNoNight".

-Remapping hotkeys is now available in the main menu, removed ESC and number keys as options.

-Fixed default hotkeys for quicksave and quickload (F5 and F9).

-Fixed bugs: crash on using missile weapons, audio settings.

-Added objects: ladderSewer, broken furniture (lots).

-Added ambient sounds: dungeon.wav, scary2.wav.

-Added new readable texts.

-Fixed gameover music.

-Updated Manuals.

Warlordocracy Early Access v7.3

Complete list of changes:

-Barrels now have shorter Y selection detection.
-Tooltips no longer get cut off at screen edge, improved color.
-Perfected position camera function, allowed increased zoom-in for hi res.
-Fixed more hi-res bugs, centering character, map scroll borders, weather, etc.
-Foraging for resources with Naturalism can now only be done at campfires (not stoves, etc.).
-Lockpicking more advanced doors and chests now requires higher level of Cunning.
-Improved contract item descriptions and included respect requirements.
-Added objects: lightLamp, chest4, sandDune, plantDesert.
-Added item: broom (break in half to get 2 sticks).

Warlordocracy Early Access v7.2



Complete list of changes:

-Fixed lots of interface bugs at hi res settings.
-Added hi res HUD images, extended text wrapping, stretched weather.
-Attacking now requires and drains 1 Meta (Meta regenerates as of v6.5).
-Fixed bug where mobile sprites standing in slow tiles (sand, water) wouldn't be cut off at screen edge.
-Added objects: pipes, gears, factoryEquip, switch.

Warlordocracy Early Access v7.1

Got 3 resolutions and 6 font types working. I can include others in the next patch, just lemme know what resolutions/fonts would be good options.

Video: https://www.youtube.com/watch?v=REFO5K3yNms

Complete list of changes:

-Included font and resolution options.
-Completely reworked settings in menu and journal.
-Map tile step sounds now only trigger for party members.
-Fixed tooltip bug in inventory and character windows from last patch.
-Added objects: paintings (lots), table3, fireplace, pillarBig, curtains, block, blockBig, drainSewage, footholes.
-Updated Player's Manual with henchmen section.

Warlordocracy Early Access v7.0

Linux app is working, but Steam Proton is also working fine, so I'm not including the Linux app yet just because I don't wanna have to compile it on another computer every time I want to upload a patch. Let me know if you want the Linux app and I'll include it.

Finally figured out how to cut off the bottom of a character sprite while walking through shallow water or deep sand/snow, and I added sound effects. Other minor fixes.

https://www.youtube.com/watch?v=YLf2Ed3Ur-c

Complete list of changes:

-Fixed Steam Proton compatibility and Steam Cloud (Linux app later).
-Moving through slow tiles now cuts off mobile sprite bottom (deep snow, etc.)
-New command: "mapStepSound" to play sound when given tile is stepped on (updated Builder's Manual).
-Made all sand tiles cause slow movement and play a sand step sound effect.
-Included condition and status effects in tooltips for left-side party bar.
-Increased max number of missiles drawn at one time to 10.
-Extreme weather now makes climbing require more Cunning.
-Removed "mapDrawPri" script command.
-Added tiles: shallows, shallowsSand.
-Added objects: throne, bedNoble.