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Warlordocracy News

Warlordocracy Early v8.1

Improved pathfinding a bit, especially around doors. You can now throw empty bottles just like stones, vases, and plates. Lots of other little fixes.

Warlordocracy will be 33% off tomorrow for Steam Strategy fest.

Will work on pathfinding more after Chapter 2. It doesn't help that interiors are on the same map so you can shoot out windows, because fuck Elder Scrolls where windows don't exist.


Complete list of changes:

-AI now prioritizes closer hostile mobiles when looking for targets, also optimized AI framerate.
-If Party AI is set to advanced, party now targets hostiles up to 4 paces away (first checks 2 paces away).
-Closed doors are now excluded from obstacle avoidance checks (so pathfinding will open closed doors).
-New invisible AIBlock object that blocks non-combat pathfinding checks (behind windows, etc).
-Fixed waypoint detection along the wall while south of doorways (all doorways are waypoints).
-Empty bottles are now throwable like stones, vases, and plates (glass now deals less damage).
-Properly fixed priority of world editor item selection (items on tables vs. in containers).
-Option to forget an ability and regain 2 Karma if you already have 10 abilities.
-Shop window now displays merchant respect at top.
-Fixed minor flaw in obstacle avoidance function.
-Fixed bug with Confusion wandering effects.
-Fixed script bug with wagon scene art.

Brigand Version 12.4

Added smokes into BRIGAND - NIGHTMARE DLC thanks to Quadrajet's scripts. Also fixed a problem with skeleton arms attacking, where they were testing collision between people's legs and missing the crotch entirely. Final update of all time.

Link: https://store.steampowered.com/app/652410/Brigand_Oaxaca/

https://www.youtube.com/watch?v=dRnwu2aNBs0

Complete list of changes:

SOURCE CODE:
-Added script command: "deusEx" to max out a sentient object's skills, abilities, and resistances.
-Fixed broken attack code for very short attackers (currently only skeleton arms).
-Fixed menu messages when changing game speed.

RESOURCES:
-SkeletonArms now spawn higher on the Y axis in INI script and have 50 Stealth (plus a face image).
-Updated object and added use script: vendorCig.
-New object and icon: cigs.
-New face: skeletonArm.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Updated cigarette vendor scripts and placed a couple more in NIGHTMARE and NIGHTMARE (ES) story files.

Warlordocracy Early v8.0

You can now leave the count prompt blank for all when getting/dropping items. Shooting at moving targets now decreases accuracy. Improved the first demo map of Chapter 2. Minor bug fixes.

Complete list of changes:

-Leaving quantity blank when getting/dropping items now means all.
-Accuracy decreases when shooting targets moving at normal speed or higher.
-Now impossible to position objects out of map bounds with "objPos" command.
-Fixed bug in alchemy script from previous guano patch with brewing major bombs.
-Fixed error messages about "hostile" faction in globals script (must start new game).
-Fixed major bug from last patch where giving/recieving items in dialogue would fuck up.
-Fixed problem in scripts and code where concealed mobiles would reset status every time map is loaded.
-Updated Chapter 2 demo map (Foreign District), further separating bandits and militia HQs.
-Changed some confusing Feluco dialogue about faction respect and joining the party.
-Doorways now have blockFly=1 to stop birds from entering houses.

Warlordocracy Early v7.9, Ch.2 Alpha on Patreon

Finally got an alpha version of Chapter 2 DLC up on Patreon: https://www.patreon.com/posts/warlordocracy-2-87985246


New art for character creation screen by Staginski (straginski.newgrounds.com):


Starting a day job tomorrow, but next weekend I'll try to improve pathfinding again.

Complete list of changes:

-Chapter 2 Alpha on Patreon: patreon.com/lcsoftware
-New art for character creation screen by Straginski.
-Up/Down keys can now select choices in dialogue windows.
-Giving orders while inventory, character, or journal is open now does interact command (not move).
-Fixed bug where sprites standing in slow tiles (sand, water) were scissored wrong when zoomed out.
-Fixed priority when selecting objects in world editor (mobiles are top priority, objects with drawPri "bottom" are bottom priority).
-Game now automatically deletes "Chapter X Demo" stories if the full story is found in the list (where X is 1 through 6).
-"PickName" script command now avoids main player object (because player name can be anything).
-Edited Lockdell Market and Tuskwood maps so party AI doesn't get stuck as easily.
-You can no longer talk to mobiles that are unconscious, confused, or berserk.
-Fixed bug where most mobiles would be facing north after loading a map.
-Added combat music when fighting Ralo or Murag in Chapters 1 and 2.
-Fixed bug with positions when importing party.
-Corpses now automatically cancel targets.

Warlordocracy Early v7.8

Lots of little fixes. You can now make boomdust from guano. Added a couple more status effects. Using non-usable items in the inventory now examines them.

Complete list of changes:

-Map step sounds no longer play if character is concealed.
-Using inventory items that are not usable will automatically examine them.
-Set caltrops and bear traps are now concealed (and type "usable" so concealment works properly).
-Fixed bug where party members would change direction when new effect objects like waves were created.
-Fixed bug where saved game speed settings wouldn't take effect when launching game (now 94 FPS, not 100).
-Changed "Resist Mind" status effect to "Self-Attuned" (now resists mind+body damage).
-Added status effect: "Insulated" (resist shock and mind damage).
-Alchemy now lets you craft boomdust from guano with 7 Education.
-Added items: guano, potionAttune, potionInsulate, potionFocus.
-Changed Streetwise ability icon.