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Warlordocracy News

Warlordocracy Early Access v3.4

Complete list of tweaks:

-Added new bandit type: Bandit Hunter (higher accuracy, new sprites with quivers), updated story files.
-ESC key now automatically chooses the options called "(Cancel)" or "(Continue)" in dialogue windows.
-Fixed bug where idle animations for wasps, etc. wouldn't restart after dialog windows.
-Fixed script bug where "Man" mobile objects would leave horns after dying.
-Added more battle messages (for death if dying of poison).
-Added more specific merc contracts (not in Ch.1).
-Tweaked skills for militia and bandits a bit.
-Fixed Murderer reputation from last patch.
-Updated book texts and manuals a bit.

Warlordocracy Early Access v3.3


EARLY ACCESS 3.3:

-Fixed bug from last patch where every character's inventory object was drawn to the -1,-1 tile (freaked me out).
-Added very rudimentary walking animations while a bow is equipped (will be improved in next patch).
-Added new resources (still unused): more human voice sounds.
-Added reputation for killing innocent civilians: Murderer.
-Added and improved dialogue for Chapter 2 demo.

Fuck you, I'm going to sleep.

Warlordocracy Early Access v3.2

Complete list of changes:

-Fixed large objects blocking visibility (for real this time).
-Fixed selection hotkeys (1-5 and Z) to update selection rings on map.
-Fixed bug where effects that have parent objects did not draw to screen.
-Added new boolean script command: "if_partySize" (for recruiting henchmen).
-Added basic henchmen contract item to summon troops (not in Ch.1).
-Updated Ch.2 demo map with more aesthetics.
-Smoke effect objects now block AI vision.

Warlordocracy Early Access v3.1

New version for Warlordocracy Early Access. Framerate should be increased a bit, and I fixed an LOS bug with large objects. Also improved the Chapter 2 Demo and implemented new features for the future, such as ropes and climbing.

Complete list of changes:

-Increased framerate slightly.
-Made objects that block visibility work with large collision size.
-Added new script command: "objPosChange" to change position relative to current position (for climbing).
-Added new "default" parameter to "if_objPosX" (and Y) commands to test position against default object (climbing).
-Added ropes, hooks, and Climbing ability (not in Ch.1).
-Added wisp mobiles and sprites (not in Ch.1).
-Updated Ch.2 demo map for better combat.
-Updated Builder's Manual.

Brigand Version 11.4

I fixed some world shortcut bugs and deleted a bunch of redundant object DBO and X model files in the story assets folders. Also, your Mom is a redundant X model asset file.

Complete list of fixes:

SCRIPT:
-Fixed pump switches on Oil Platform so they can't be triggered from outside the shaft (checks player position).

RESOURCES:
-Deleted lots of redundant model files (X and DBO) from the story folders, because they already exist in the DEFAULT assets folder.

STORY FILES: (requires starting a new game)
-Fixed accidental shortcut from Mad Dog Gorge to Scumlands (which would break the story).