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Warlordocracy News

Warlordocracy Early Access v2.5

Thanks to Docangle for reporting a shit ton of bugs, also GGanbu Ni player 001. A couple other improvements, like now you have the option to pour out bottles of poison to reuse the bottle (instead of drinking it).

Complete list of fixes:

-Fixed rare code problem where party members or inventory would disappear when changing maps (I think).
-Fixed script problem with Smithing ability (caused by requiring a hammer in a previous patch).
-Obtainable items are now shown in dialogue window pics for abilities like crafting and foraging.
-If "objGive" script command stacks with another object in inventory, that object ID gets selected.
-Added option to pour out bottles of poison to reuse the bottle (instead of drinking it).

Warlordocracy Early Access v2.4

I replaced the "Examine Surroundings" option in the Naturalism ability with "Collect Rainwater" (much more useful). Examine Surroundings did pretty much nothing. Also much better door collision AI and other stuff.

Complete list of fixes:

-Simplified door collision script (now it just calls the use script).
-Added new script boolean: "if_objBlock" to test whether object blocks movement.
-Improved AI when colliding with a door in code, so mobiles now move straight through without turning.
-Added new dialog window alerts in scripts for getting diseased and foraging for food/herbs with Naturalism.
-Added object: dirty well, so you can risk drinking dirty water or distill with Naturalism ability (not in Ch.1).
-Replaced "Examine Environment" option in Naturalism ability with "Collect Rainwater" option (more useful).
-Replaced hud\bonus.wav sound effect and increased volume of hud\fail.wav sound effect by 50%.

Warlordocracy Early Access v2.3

Unarmed attacks now have a 20% to damage the attack by one (non-lethal). Also, you can build mech bows with the Mechanics ability, which has longer range. Fixed some other bugs.

Complete list of updates:

-Unarmed attacks now have 20% chance to damage attacker by 1 (but not lethal).
-Party members no longer auto-switch weapons when unequipped (only non-party members).
-Fixed bug where colliding with cell door in Bandit cave had the wrong open sprite.
-Fixed bug where you could get Favius's Paper without killing Ralo.
-Caravan objective gets erased when you take the caravan now.
-Added new item: Mech Fishing Rod (one extra range).
-Mechanics ability can now craft Mech Fishing Rods.

Brigand Version 10.9

Link: https://steamcommunity.com/app/652410

Complete list of fixes:

SOURCE CODE:
-Fixed character screen showing skill modifiers for other characters if player has status effects (diseased, etc.).

SCRIPTS:
-Increased Cribber Vitality in INI script, so you don't insta-kill the one on the Polyphonic with high Strength.

STORY FILES: (requires starting a new game)
-Increased Cribber Vitality in story file.
-Put antiviral pills in Polyphonic cell.
-(BATTLES) Replaced ITIC Cribber with Expert Cribber on plantation battle (trains Software up to 40).