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Warlordocracy News

Warlordocracy Demo v42

Complete list of changes:

-Improved initial logo screen.
-Added "locked.ini" file that locks listed story names.
-Added new script commands: "lockStory" and "unlockStory" to change ini file.
-If non-party character is attacked and current target is far away, auto-change targets (not just 25% chance).
-Fixed bad bug from last patch regarding party selection and commands.
-Fixed script command "pickLast" to save last object correctly.
-Fixed script command "objGive" screwing up object targets.
-Improved low-education dialogue auto-changes.
-Added a couple of overworld map items.

Warlordocracy Demo v41, Steam NextFest

Steam NextFest! I gotta figure out how to play the non-demo version so I can stream the level editor. I'll figure it out by tomorrow. Fixed some party AI (interacting with objects and getting items now only commands the first-selected party member instead of the entire party). Also, you can now milk cows, sheep, goats, and llamas.

Complete list of changes:

-Easier to select party members behind other objects.
-Interact and examine commands now only command first-selected party member.
-Player can now milk cows, goats, and sheep by using them with an empty bottle.
-Changed party destination positions to be based on current party member positions.
-Fixed bug when player returns to main menu immediately after main character dies before gameover.
-"ObjHeal" and "objRecharge" script commands now allow negative values.
-Increased axe damage (now double sword damage but half speed).
-Added another three overworld maps to the Player's Manual.

Warlordocracy Demo v28

Added in the Thief player class, as well as the Prowling, Backstab, and Mechanics abilities. Also, you can now use the drinking well to recharge Meta and fill up empty bottles to recharge meta later. Also, other changes.

DEMO 28:
-Concealment status effect now works, depending on distance and mobile direction.
-Added new player class: Thief, who has Prowling, Backstab, and Mechanics abilities.
-Finished abilities: Prowling, Backstab.
-Started working on ability: Mechanics (crafting lockpicks and caltrops).
-Drinking wells are now usable and let you recharge or fill empty bottles.
-Changed one of the buildings in Lockdell to Barracks so player can sleep.
-AI mobiles now automatically rotate randomly 90 degrees in the code.
-Resting in beds now increased hunger by 5 for everyone in party.
-Fixed holding shift while selecting party members on the map.
-Added a couple of bags of caltrops to the world.

Warlordocracy Demo v40B

Using that internet map editor is helping me plan the whole fucking game out better than handwriting shit, and I also put the maps in the Player's Manual.

Early access of the entire Chapter 1 coming July 15th. Complete list of updates for the demo:

-Rearranged the Bandit Camp map, gave Murag a bigger tent, etc.
-Added maps of the Former Viridi Republic and Jadenbury to the Player's Manual.
-"Make" command in the scripts now has an optional amount parameter (not in demo).
-Still adding a lot more maps for Early Access (not in demo).

Warlordocracy Demo v40

Working on new maps for early access in July, but I had to release one more demo first.

Complete list of changes:​

-New text input window for world editor, etc.
-Input windows now display text at the bottom ("How many do you want to drop?", etc).
-Removed windmill from Lockdell Farms map (improved and saving for later).
-Fixed color differences with water-grass shore map tiles.
-Made HUD slightly transparent, rearranged main menu.
-Added a bed to the Bandit Camp.