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Warlordocracy News

Warlordocracy Early Access v1.7

Added two new maps and a new sidequest to Chapter 1, plus a lot of other fixes.

Complete list of fixes:

-Player can no longer complete Ch.1 if main objective failed.
-Tweaked damage resistance to floor the float to integer instead of rounding it.
-Characters no longer reset position when changing status (hungry, poison, etc.).
-Added a new quest from Ordius to kill krugen chief Gug in Whispering Way.
-Added two new maps to Ch.1: Whispering Way and Small Cave.
-Added new objects: Outhouse and Cracked Boulders.
-Map now redrawn when resized.
-Updated some dialogue\texts.

Warlordocracy Early Access v1.6

Complete list of fixes:

-Added inventory management buttons (swap item left/right).
-Prevented player from choosing a name of a character from the story (misc\naming.wsl).
-Fixed some problem with drawing X destinations while main player wasn't selected.
-Improved Jadenbury Bridge aesthetics a little.
-Finished character creation in Ch.2.

Warlordocracy Early Access v1.5

Almost every character/creature gets more max health now to make battles last longer. Also, there are an additional 2 appearance options for each gender, new leather armor you can buy from Ordius on Old Mill Road (with new character sprites). Other minor fixes.​

Also, LCSoft now has a domain name and website. Go post shit in the comments section: laughingcoyote.net

Complete list of changes:

-Increased max Health and Meta for all intelligent mobiles and most animals and monsters (battles last longer).
-Added another 2 appearance options for each gender (10 total), player can now preview before selecting.
-Added new party dialogue for Dabi and Sebastius when the other one dies.
-Added monsters: zombies and eberan (not in Ch.1).
-Ordius now sells leather armor, new player sprite.
-Fixed active effects of Intimidate ability.
-Updated species info in Player's Manual.

Warlordocracy Early Access v1.4

Completely new soundtrack (sorry Kevin MacLeod). The performance is definitely improved on my computer, so please let me know how it runs on other computers. Also, when you die in the tutorial now, you automatically wake up in Chapter 1. Lots of other little fixes.

Complete list of changes:

-Completely changed soundtrack (Kevin MacLeod is overused in indie games).
-Improved performance a bit by fixing selection circles and destination X's.
-Improved performance a bit by making object checks every 4 seconds instead of 3.
-Fixed bug where loading the game after failing main objective doesn't reset failure.
-Overeating no longer makes you vomit in tutorial, berries only cure 10 hunger (not 5).
-Added new script booleans: "if_objMobFlying" and "if_objMobAquatic".
-Added new script command: "gameoverScr" (call script on gameover).
-Added new script command: "destroyAll".
-Dying in tutorial now skips tutorial.
-Fixed flying mobiles hitting traps.
-Fixed bed description.
-Updated credits.

Warlordocracy Early Access v1.3

Gonna take a break for like a month and try to look for a real-person job. But Warlordocracy will be out of Early Access by New Years, hopefully with Chapter 2 finished.


Updates:

-Updated maps by blocking pointless deadends between buildings (prevents faulty pathfinding).
-Party members will now make immediate turns while moving if direct path is clear (including through doors).
-Updated world Atlas with map of Calim'Shai (done with world maps for now).