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Warlordocracy News

Warlordocracy Demo v34

I was gonna do some more work, but I had to do a release on Hitler-Blowing-His-Brains-Out Day.

List of changes:

-Disabled AI item use if character is in party.
-Decreased bandit ear requirement from 10 to 5 to pass first quest.
-Fixed problem with walking on caltrops, causing victim to target random glimmer objects.
-Fixed problem where ESC while in Targeting Mode would enter Editor Mode.
-Fixed transition arrow from Tuskwood to Chirping Meadows.
-Fixed unarmed attacks with non-weapon item equipped.
-Fixed dead frame for dogs, rabbits, and rats.
-Expanded longest object name label PNG.
-Improved Nordus's dialogue.

Warlordocracy Demo v33

Almost done with the demo, for realsies.

Complete list of changes:

-Status effects with move speed penalties no longer stack, stopped walk animation if completely immobile.
-Stealth now works for non-party members (invisible unless spotting or within 5 paces).
-Stealing items while concealed and out of sight now works without repercussions.
-Fixed characters attacking you for attacking neutral animals.
-Fixed stealth mechanics directions.
-Improved ocean wave splash sounds.
-Implemented credits sequence.

Warlordocracy Demo v32

Complete list of changes:

-Shopping window no longer exits after each attempted transaction.
-Increased required skill level for all master abilities from 7 to 8.
-Added abilities: Disarming, Mighty Blow, Crippling Strike (not in demo).
-Improved abilities: Power Bash, Power Slash, Power Cleave, Smash Object, Alchemy.
-Fixed problem with last update where merchants didn't carry the right inventory.
-Added piles of loose dirt that can be removed with a shovel.
-Added nitrate and magnesium ore veins (not in demo).
-Finished Alchemy recipes: flashdust and boomdust.
-Finished Smithing jewelry.
-Set max length of player name to 20 characters.
-Fixed problem with "objDestroy" script command.
-Wood sticks are now more visible.
-Pigs now have a dead frame.

Warlordocracy Demo v31

To celebrate the day that Wisconsin officially became a territory of the United States, I cranked out another update to the Warlordocracy Demo. Lots of changes to status effects and skills. Now I'm gonna go get fucked up on a ton of cheese.

Complete list of changes:

-Added Insane status effect and tweaked Hungry status effect.
-Changed HUD for inventory and character windows to fit in more status effects.
-Combined Pyromancy and Hydromancy abilities into Thermomancy (not included in demo).
-Using Defensive Stance, Prowling, Scouring, and Play Dead abilities a second time now cancels it.
-Calling the globals script with "callScript" command now resets globals first.
-Added wave object effects in Lockdell Docks and Cove for aesthetics.
-Fixed targeting problem when party members auto-talk to you.
-Confused status effect now turns characters yellow.
-Gorbo now gives you starting items, based on class.
-Completely changed all ability icons.
-Updated Player's Manual.
-Improved some dialogue.

Warlordocracy Demo v30

List of changes:

-Fixed problem with opening dialogue windows in editor mode.
-Added an iron fence blocking Tuskwood Heights until bandit ear quest is done.
-Hunger damage has been slowed down, and max Hunger has been increased from 200 to 300.
-Added dialogue window if all factions are hostile, explaining that the story has been failed.
-Added new script commands: "objHEMaxUp" and "objMEMaxUp" to increase/decrease max health and meta.
-Added new script boolean: "if_failed" to test if story has been failed.
-Added new item: Croc Tooth Necklace and gave it to Gorbo.