1. Warlordocracy
  2. News

Warlordocracy News

Warlordocracy Demo v32

Complete list of changes:

-Shopping window no longer exits after each attempted transaction.
-Increased required skill level for all master abilities from 7 to 8.
-Added abilities: Disarming, Mighty Blow, Crippling Strike (not in demo).
-Improved abilities: Power Bash, Power Slash, Power Cleave, Smash Object, Alchemy.
-Fixed problem with last update where merchants didn't carry the right inventory.
-Added piles of loose dirt that can be removed with a shovel.
-Added nitrate and magnesium ore veins (not in demo).
-Finished Alchemy recipes: flashdust and boomdust.
-Finished Smithing jewelry.
-Set max length of player name to 20 characters.
-Fixed problem with "objDestroy" script command.
-Wood sticks are now more visible.
-Pigs now have a dead frame.

Warlordocracy Demo v31

To celebrate the day that Wisconsin officially became a territory of the United States, I cranked out another update to the Warlordocracy Demo. Lots of changes to status effects and skills. Now I'm gonna go get fucked up on a ton of cheese.

Complete list of changes:

-Added Insane status effect and tweaked Hungry status effect.
-Changed HUD for inventory and character windows to fit in more status effects.
-Combined Pyromancy and Hydromancy abilities into Thermomancy (not included in demo).
-Using Defensive Stance, Prowling, Scouring, and Play Dead abilities a second time now cancels it.
-Calling the globals script with "callScript" command now resets globals first.
-Added wave object effects in Lockdell Docks and Cove for aesthetics.
-Fixed targeting problem when party members auto-talk to you.
-Confused status effect now turns characters yellow.
-Gorbo now gives you starting items, based on class.
-Completely changed all ability icons.
-Updated Player's Manual.
-Improved some dialogue.

Warlordocracy Demo v30

List of changes:

-Fixed problem with opening dialogue windows in editor mode.
-Added an iron fence blocking Tuskwood Heights until bandit ear quest is done.
-Hunger damage has been slowed down, and max Hunger has been increased from 200 to 300.
-Added dialogue window if all factions are hostile, explaining that the story has been failed.
-Added new script commands: "objHEMaxUp" and "objMEMaxUp" to increase/decrease max health and meta.
-Added new script boolean: "if_failed" to test if story has been failed.
-Added new item: Croc Tooth Necklace and gave it to Gorbo.

Warlordocracy Demo v29

Baddie AI can now use food, potions, and bombs, as well as switch to better weapons in their inventories when they got nothing. Added potions and finished the Alchemy and Naturalism abilities (I think). Naturalism now requires you to target a campfire or cauldron, and fuck you, yes I spelled "cauldron" wrong before. You can now bandage your entire party with rags at a campfire with the Naturalism ability, and forage for food or herbs.

Grammar is now fucked up with player choices if you have less than 2 EDU (Ruffian class). Also, I added potions to the Alchemy ability, but none in the world yet.

-Mobile AI (not in party) can now use food, potions, and bombs.
-Mobile AI (not in party) now switches to weapon with most damage when unarmed or out of ammo.
-Added new script boolean: "if_objNearTarget" to test distance between current mobile and its target.
-Added potions: healing, recharge, curing, speed, berserk, and rejuvination.
-Changed "couldron" to "cauldron" because I studied some English last weekend.
-If character has less than 2 EDU, grammar in player choices now fucked up.
-Naturalism ability now works, but requires a campfire or cauldron target.
-Spotting status now works for AI characters (but not yet implemented).
-Fixed status effect bonuses and penalties to stats.
-Improved initial Ralo dialogue.

Warlordocracy Demo v28

Added the Thief player class, as well as the Prowling, Backstab, and Mechanics abilities. You can now use the drinking well to recharge Meta and fill up empty bottles to recharge meta later. Also, other changes.

DEMO 28:
-Concealment status effect now works, depending on distance and mobile direction.
-Added new player class: Thief, who has Prowling, Backstab, and Mechanics abilities.
-Finished abilities: Prowling, Backstab.
-Started working on ability: Mechanics (crafting lockpicks and caltrops).
-Drinking wells are now usable and let you recharge or fill empty bottles.
-Changed one of the buildings in Lockdell to Barracks so player can sleep.
-AI mobiles now automatically rotate randomly 90 degrees in the code.
-Resting in beds now increases hunger by 5 for everyone in party.
-Fixed holding shift while selecting party members on the map.
-Added a couple of bags of caltrops to the world.