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Warlordocracy News

Warlordocracy Early Access v1.1

Getting fucked up on vodka and edibles at the Oakland airport and fixing bugs. Then bus to the redwoods where I'm gonna be without internet for 3 days.

Complete list of fixes (thanks to Yograin):

-Fixed bug with Nordus's dog quest where points would reset to 3 (changed "points" command to "pointsUp").
-Fixed problem where some sticks were called "Wood Sticks" (preventing Woodcraft).
-Fixed selling fish to merchant in Lockdell (period in script instead of comma).
-Default lighting for new maps is now 200 for all RGB colors (not pitch black).
-Fixed bug where top half of description button in shop mode wouldn't work.
-Fixed script bug while bluffing Brayna after the slimedew delivery quest.
-Starting new character in Chapter 2 now asks which faction you work for.
-New option to cook x5 meat or x5 fish with the Naturalism ability.
-Fixed window messages when cooking with the Naturalism ability.
-Can still train with Brink now, even after Seastar quest.
-Some characters won't talk to you at night now.
-Updated the Player's and Builder's Manual.
-Improved some dialogue.

Warlordocracy Early Access 1.0

Warlordocracy Early Access has launched. It's only Chapter 1 and the World Editor, but you can import your entire party, inventory, reputations, and respect into the next chapter (or other stories). When the remaining issues are fixed, pathfinding improves, and the chapter is expanded a little, early access will end and the price will increase. So get it now.

Main Issues:

-The pathfinding AI is still shit (order direct routes when you can for now).
-When you recruit multiple characters into your party, it gets a little choppy.
-Plan to improve inventory management, with item dragging mechanics.
-Plan to add another couple of maps and side quests to Chapter 1.

Complete List of Updates:

-Finished Ch.1.
-Now two separate EXEs, one for the world editor.
-Party can now be exported to other stories (or "chapters").
-Added option to save party backup in Chapter 2 Limbo map.
-Removed "(Attack)" indicator at end of player dialogue lines to make it harder.
-Added merchant characters to buy stacks of a certain item (depending on map), and sell goods.
-Fixed major problem where party members would attack after initiating dialogue with player.
-Fixed major problem with party destinations if commanding them individually.
-Added new script boolean to check for party level: "if_partyLvl".
-Fixed bug with "if_objHave" command's optional count parameter.
-Sped up framerate with large parties a little.
-Increased bird movement speed from 2 to 3.
-Added one more outer zoom level (30%).
-Updated Player's and Builder's Manual.
-Improved some dialogue.



Warlordocracy Demo v47

Short list of fixes for the demo before Early Access, but they are important bugs.

-Mostly finished Ch.1 (not in demo).
-If non-weapon item is equipped, character will automatically switch to best weapon.
-Fixed recent bug where usable items like bombs and traps wouldn't get deleted after use.
-Lots of new as-of-yet unused sprites and objects.
-Improved some dialogue.

Warlordocracy Demo v46

Small demo update, but I'm still working on the full version of Chapter 1. Early access July 15th, bitches.

Complete list of demo updates:

-Arrows now weigh 0 stones instead of 1.
-Added script commands: "mapTile3x3", "mapBlock3x3", etc.
-Fixed ability targeting so Smash Object targets containers instead of shit in the container.
-Gave abilities to Brayna for training: Douse Arrow, Economics.
-Fixed render depth with flying baddies and weather.
-Updated Player's Manual and World Atlas docs.
-Improved some tiles and sprites.

Warlordocracy Demo v45

Early access July 15th still, including the world editor and a completed Chapter 1. Meanwhile, here's a complete list of fixes in the free demo (v45):

-Fixed script for destroying doors (doorDie.wsl).
-Added items: mech bow, blade cane, smoking pipe.
-Added mirror image of Wood Doors for double doors.
-Added objects: reinforced door, metal door, cell door (not in demo).
-Fixed travel bug that checked combat from fleeing enemies (like rats).
-"ObjDamage" script command now allows no damage type (no resistance allowed).
-Fishing now damages rod if fail, drains fishing spot if success.
-Finished Mechanics ability: blade cane and mech bow.
-Use/examine commands no longer let you target self.
-Examine command now sets destination if no target.
-Added new world maps and separate map document.
-Increased weapon weight, decreased bomb weight.
-Added hanging sign and clothes line objects.