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Warlordocracy News

Warlordocracy Early v19.1


You can now change equipment in the character info screen by clicking on the item. Added 3 new achievements for Ch.4, fixed some bugs, and made progress on Ch.4 scripts.


Complete list of changes:

-You can now change equipment on the character screen by clicking on items.
-New usable object: warTable (to view enemy forces info, buy contracts, etc.).
-Script command "findObj" can now be set to "response" for player's dialogue response.
-Divination Neuromancy spell can now utilize the "findObj" command if you have 12 Education.
-Importing overpowered parties into later chapters is now allowed, but toggles Cheater flag.
-Updated Shrouded Arts PDF (for Patrons), and Builder's Manual.
-New achievements: Beast Master, Revolution, Reunification.
-Fixed unblocked tile by water in Lockdell Market in Ch.1.
-Fixed bug where doors would open from lighting effects.
-Fixed livestock in Ch.1+2+3 not having a faction.
-Fixed lover achievement descriptions in game.
-Fixed virtual keyboard keys 7 and 8.
-Some Ch.4 progress.

Warlordocracy Early v19.0


Lots of new objects and sprites, new scripts commands, weapon tweaks, and bug fixes.





Complete list of changes:

-Updated all chapters with new objects and wheat tiles.
-New objects: pallet, crane, craneTop, waterWheel2, waterWheel3, gearBig, gearBig2, holeMassive.
-New script command: "findObj" to find map and position of all objects in story of given name.
-New script boolean: "if_objCountForces" to test for number of mobiles of given faction name.
-New trog character: Cliffdancer (ambassador outside Jawala's Tower in Ch.4).
-Fixed cliff section on Drumwave Peak that wasn't blocking movement in Ch.3.
-Fixed crossbow hit script so Woodcraft now gives bonus damage (like bows).
-Trog and ratfolk AI scripts no longer conceal or burrow while in combat.
-Confused and Unconscious status effects now cancel evasion and parry.
-Confused status now causes mobiles to change direction constantly.
-Improved some dialogue, books, and signs in all chapters.
-Bone Dagger must now recharge with blood to leech health.
-New magic sword: Parched Throat (also leeches, for Ch.4).
-New sprite for leech animation effect.
-Lots of Ch.4 progress.

Warlordocracy Early v18.9


Removed all ".PNG" extensions from the save files so they're a little smaller now, and it's making me think I should do something about the bloated Brigand saves eventually. Also added new cliff textures (mostly for caves), made blunt weapons have a chance to knock back targets with enough damage, fixed a few bugs, and updated the weapons section of the Player's Manual. Also your wealth and (to a lesser extent) inventory now contribute very slightly to party level.


Complete list of changes:

-New cliff color alternatives: cliffB (changed Nightsteam Reef tiles).
-Removed ".png" file extension in sprite variables and saved games (making file size smaller).
-Wealth and inventory now contribute very slightly to party level (every 1000 wealth increases level by 1).
-Raft now positioned farther north on Berindal Beach in Ch.3 to avoid an immediate fight when travelling there.
-Fixed strange party import bug where final inventory slot of final party member had a blank item.
-Blunt weapons now have a chance of knocking target back (higher chance with more damage).
-Script boolean "if_damage" can now be used in weapon use and mobile attack scripts.
-Updated all demos, encyclopedia, Player's Manual (weapons section).
-Lots of Ch.4 progress.

Warlordocracy Early v18.8

Further improved Spotting and Concealed status mechanics. When Spotting, party can now see concealed characters that are behind them up to 5 paces away. More importantly, traps no longer trigger for mobiles of same faction (and gave each trap a faction in story files).

New Master Neuromancy Spell called Omniscience, which shows the location of every Concealed object on the map regardless of line of sight. A ton of other minor fixes.





Complete list of changes:

-When Spotting, you can now detect concealed mobiles behind you up to 5 paces away.
-Caltrops, clamp traps, and tripwires no longer get triggered by same faction (set trap factions in all chapters).
-Crippling Strike now has a range of two, and attacker jumps one pace toward target (similar to Dirty Tricks).
-New parameter for "factionReact" and "objMobSkill" commands: "all" (to set all factions or skills).
-New script command: "revealAll" (reveals all concealed objects on map regardless of LOS).
-New Master Neuromancy spell: Omniscience (reveals all concealed objects for 1 minute).
-Fixed script bug where party fatigue dialogue complaints weren't working.
-Party starvation/fatigue dialogue now resets when fed and rested.
-Map scripts now do not spawn waves while party is waiting.
-Switched up weather directions in Chapters 3+4.
-Lots of Ch.4 progress, updated all manuals.

Warlordocracy Early v18.7

Mostly improved concealment and spotting mechanics, and added some new hidden objects that the player can spot and search such as bird nests and hidden stashes. Also made the Woodcraft ability more useful by giving a 10% chance to deal extra damage with bows if you have it.

Added a new script boolean to test what tile the object is standing on (first 4 letters only, ex. "sand" or "dirt"). Trogs now burrow under the same when outside in the daytime. Finally, fixed a few bugs and added some more assets.

Here's a random Ch.4 screenie.





Complete list of changes:

-Doubled speed of bow and spear animations (not actual combat speed).
-Woodcraft ability now gives 10% chance to deal extra damage while wielding bows.
-Player is no longer allowed to target concealed objects that haven't been spotted (also fixed tooltips).
-Must now be within 2 paces and facing to spot concealed objects that are not mobiles (still 5 paces for mobiles).
-New objects for Scouring ability: nest, stumpStash, shelfStash, dungeonStash (placed in all chapters).
-New script Boolean: "if_objOnTile" (check for first 4 characters of tile image name, ex. "sand").
-Changed "Pocket Sand" action to "Kick Dirt" in Dirty Tricks ability, must now be on dirt or sand.
-Burrowing ability now requires you to be on sand or snow tiles (not shallows).
-Trogs will now burrow during the day while outside and standing on sand.
-New horse sound effects (thanks to Sonic Kitchen).
-New desert objects for Ch.4: pillarDesert.
-Fixed Tycho Luzi's stash in Ch.1.
-Updated both manuals.