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Warlordocracy News

Warlordocracy Early v18.6

Minor update. Added a new swimming transition to Berindal's Basement (entire party must know Swimming). Fixed bug with concealed enemies standing that showed their positions briefly on map load. Added lots of new resources for Chapter 4. Gonna upload a new demo to the Patreon tonight.

Patreon: https://www.patreon.com/c/lcsoftware


Complete list of changes:

-Player can no longer target concealed enemies (unless they have been spotted).
-Fixed bug where mobs wouldn't stay concealed if standing in slow tiles while loading map (sand, etc.).
-Added a swimming transition to Berindal Basement that leads outside to Berindal Refuge.
-New alternative tent colors for different factions in Ch.4.
-New alternative object sprites for Ch.4: blockB, tilesBOld.
-New map tiles for Ch.4: battlementsC.
-Lots of progress on Ch.4.

Warlordocracy Early v18.5


Replaced the Pocket Sand ability with the Dirty Tricks ability, which brings up a list of actions you can do to your target (including Pocket Sand). It also has a range of 2 and most tricks like Disarm make you jump towards your target one tile (new script commands to accommodate).




Added a new inventory pet for Chapter 4: the qwirl.



Also fixed a ton of little bugs, but I finally had time to start writing some Ch.4 dialogue. Gonna upload another demo to the Patreon Monday night: https://www.patreon.com/c/lcsoftware




Complete list of changes:

-Fixed bug in combatSounds.wsl script where spears weren't playing sounds.
-Fixed bug in useItems.wsl AI script so AI no longer throws bombs at close range.
-Replaced Pocket Sand ability with new Dirty Tricks ability (list of actions, including Pocket Sand).
-New parameter option for "objMove" command: "forward" (move mobile in current direction).
-New parameter option for "objKnockback" command: "-1" (object is knocked toward target).
-New script boolean: "if_objLoadFree" to test for unused load in mobile's inventory.
-New script boolean: "if_objMobUnarmed" to test if object is not carrying a weapon.
-Fixed bug with obtaining pets without enough unused inventory load.
-Henchmen and pets are now forbidden from initiating travel.
-Improved "objKnockback" function to be more precise.
-New objects: treeApple, eggSnallygaster (Ch.4).
-New sound effects: bear, qwirl (Ch.4).
-New pet: qwirl (Ch.4).
-Updated both manuals.

Warlordocracy Early v18.4

Fixed importing magic jewelry to new chapters (for real this time). Also added more shit to Ch.2+3, including new dialogue options and obtainable leather armor. Changed "guano" item name to "fertilizer" and placed some around the livestock and horses.

Back to working on Ch.4 dialogue and scripts.


Complete list of changes:

-Fixed bug with stacked magical jewelry in inventory.
-Fixed importing party with magic jewelry (for real this time).
-Fixed armor script (replaced old "light" damage with new "acid" damage type).
-Changed "Guano" item name to "Fertilizer", added fertilizer to horse and cow grazing areas.
-New alternative item sprites for desert stones (brown) and guano fertilizer (white).
-New usable objects: armor1, armor2, armor3 (unlocks player armor when used).
-Player now has the option to show Tycho Luzi's journal to Asemius in Ch.2.
-Added locked cell door scripts, locked cells in Berindal basement in Ch.3.
-Added lots of bloodstains, corpses, and coins to Berindal manor in Ch.3.
-Added obtainable leather armor to Berindal manor in Ch.3.
-Player now loses leather armor at the start of Ch.3.
-Added Note in Blood to Berindal Basement in Ch.3.
-A little progress on Ch.4 dialogue.

Warlordocracy Early v18.3

Added new Defecate ability so you can make your pet parrot shit on a target so they move a couple tiles, useful if you wanna steal something from a shelf, etc.

Also added an innate fire breath ability for when you reach Jawala's Tower in Ch.4 and you can upgrade your pets with special powers.




Complete list of changes:

-New pet abilities: Defecate, Fire Breath.
-Fixed bug with music script where you couldn't play for benefits.
-New Izari boss scripts for Ch.4: Ice Cleric, Fire Cleric, Wild Cleric, Dream Cleric.
-Party members can now talk to henchmen, just not the main party (so they can collect pets).
-Increased Hamchop's skills and base melee damage, changed encyclopedia description to say "expendable".
-HUD now displays "Inventory Disabled" for animals, etc. (instead of max load=-1).
-Fixed dropping pets from inventory (should run use script).
-Improved Ch.3 dialogue (Wahu gives hint about Bone Dagger).
-Feluco now goes auto-berserk sometimes if below 50% health.
-Berserk status effect now increases movement speed.
-Fixed Meta recharge from cancelling Defensive Stance.
-Reputation window now always displays player pic.
-Fixed bug with "objMissile" command.
-New pet sounds for parrot and cat.

Warlordocracy Early v18.2


Finally added pets to the main story in Chapter 3. You can get a black cat, and also a parrot if you have the Animal Taming ability. Also added some new script booleans and changed the tutorial messages if you are paying on Steam Deck (or have touchscreen mode enabled).


https://www.youtube.com/watch?v=EoCD9YX4oiY


Complete list of changes:

-Finished Stormeye's quest in Ch.3 and added pet cat.
-You can now take Berindal's parrot in Ch.3 as a pet.
-Dropping pets from inventory now automatically deploys them.
-Changed tutorial messages based on whether touchscreen is enabled.
-New script Boolean: "if_touchscreen" to test if touchscreen is enabled.
-New script Boolean: "if_objLoadMax" (test for max load, -Door scripts now forbid mobiles with disabled inventories from opening doors (animals, etc.).
-Error window now displays when more than 19 scripts are loaded at once (instead of game crashing).
-New sprite: bird6 (pet parrot).
-Lots of progress on Ch.4.