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Warlordocracy News

Warlordocracy Early v16.6


Still not finished with all the magic scripts for the final two chapters, but I'm close. Next update all magic should be finished and I'll have a complete list of 60-ish spells with a video.

Got lots of new script commands done for the magic: knocking back objects, detecting objects, selecting corpses to explode, etc. Mighty Blow and Power Bash abilities now knock targets backwards, and boars also have a 50% chance to knock you backwards.

Also fixed a couple bugs, made it so chapter bosses now start major battles so you can't escape, and added a couple new tracks from Sonic Kitchen (for future chapters).


Complete list of changes:

-Engaging chapter bosses in combat now starts major battle (so you can't escape).
-New gemcracks: Neuro (novice, expert, master), Necro (novice, expert, master), Bio (master).
-New script Boolean: "if_objNearCorpse" (test if corpse is near current object, for Unliving Weapon spell).
-New script command: "objKnockback" (knocks object one tile away from default object with animation).
-Power Bash and Mighty Blow abilities now knock target backwards using "objKnockback" command.
-Boars now have a 50% chance to knock target back using "objKnockback" command.
-Added unsummoning to death and AI scripts for summoned monsters.
-New tracks from Sonic Kitchen: bodkin.ogg, wardogs.ogg.
-Inv/Char windows now update after each attack if open.
-Fixed bug where mobs with 0 Max Meta couldn't attack.
-Fixed script and sounds for wood staff weapon.
-Updated Builder's Manual and Shrouded Arts.

Warlordocracy Early v16.5

Got a bunch of scripts done for future chapters: new magic, new monsters, etc. New lunge animation for monsters that don't have attack frames. Fixed an annoying party selection bug, beefed up the Backstab ability, and new tracks by Sonic Kitchen.

It has officially been 2 years since Warlord Early Access released. Should be finished in one more year. I can't have it in early access longer than BG3.

Here's a video of some new spells. I was hesitant to include "Stick to Snake" spell because it's a little too Biblical and I'm going for a low magic setting, but it looks too cool to leave out.


https://www.youtube.com/watch?v=irz_qpOet1g


Complete list of changes:

-New alternate sprites for party members (for future chapters).
-New monsters: Snallygaster, Qwirl, Sandscourge, Mealbug (for future chapters).
-New script command: "objMobLunge" (used for monsters with no attack animation frames).
-New optional parameter for "mainMenu" script command to show gameover screen first.
-New tracks from Sonic Kitchen: hijinx.ogg, coastNight.ogg, stealth2.ogg, sword.ogg.
-Fixed annoying bug that set destinations when left-clicking if paused.
-Lots of monster and animal attack scripts now use lunge animation.
-Beefed up Backstab ability (doubled damage bonus).
-Updated Builder's Manual and in-game encyclopedia.
-Improved main menu background.

Warlordocracy Early v16.4

Included new auto-pause options in the main menu and journal settings, finished more gemcrack spell scripts, a couple more minor changes. Small patch this week because I've been busy with Brigand. There will be some user-made Brigand maps coming soon, and I'll cross-promo here.


Complete list of changes:

-Game message now displays when mobiles target another object to attack.
-New auto-pause options to main menu, journal settings, and INI file (moved Encyclopedia option to Documents).
-Characters now play use animation when casting spells with a gemcrack.
-New effect object, sprite, and sound effect: summon.
-Finished more gemcrack spell scripts.

Warlordocracy Early v16.3

Started working on more powerful gemcracks and magic, adding a couple new script commands for that purpose. New detect commands for spells that scan the map for certain materials or species, etc. Pretty much all spells should be finished in the next patch and I'll have more details then.

Weapons now degrade at half the speed, so you don't have to worry about repairs as often. New parameters for attack command, so now most combat abilities bypass evasion and parry. Increased accuracy with expensive bows and in extreme weather, gave more baddies natural parry (like boars).

New review from Games Ardor: https://gamesardor.net/warlordocracy-chapter-3-review/


Complete list of changes:

-Weapons now last twice as long (10% chance to degrade instead of 20% each hit).
-New script command "missile" draws missile of given sprite to current object from default object.
-New script "objDetect" script commands to show glimmers and nearby object counts of material, species, etc.
-New optional parameter for "objAttack" command (1=ignore evade, 2=ignore parry, 3=ignore both).
-Gave natural 20% Parry to many animals/monsters (boar, shark, eberan, ratfolk, etc.).
-Increased difficulty of first Patron Stories map, updated mobile and weapon stats.
-Increased aim of crossbows and composite bows by 10%.
-Decreased aim penalty slightly in extreme weather.
-Worked on new gemcrack objects (not finished).
-Fire now automatically dies on water tiles.
-Updated Manuals.

Warlordocracy Early v16.2

Completely changed up the combat system. I still have to playtest a bunch more. There is now a parry stat for every mobile and weapon, which grants resistance to melee from the the target you are currently engaged in melee with. This is because I wanted to make flanking a more important tactic.

I had to completely change the save file structure to cram in new variables, but all saves should be smoothly converted. I also have a ton of weapon stats update automatically when you load your game, which will be removed in the next patch, so save your game now to keep the new weapon stats. Axes are way the fuck more powerful now (because they are twice as slow).

Also fixed the fangworm scripts for Patron Stories (they weren't attacking). I'll upload the new version to Patreon tomorrow: https://www.patreon.com/lcsoftware


Complete list of changes:

-Added new Parry attribute for mobiles and weapons (resistance to melee damage from engaged target).
-Save files (*.war) now begin with game version and auto-convert (added new variables, slightly larger).
-Modified almost all melee weapon stats, assigned parry resistance, beefed up axe damage.
-Fixed fangworm AI script, added combat sounds (currently only used in Patron Stories).
-Rearranged character window and HUD to fit Parry attribute.
-Updated Builder's Manual and Player's Manual.
-Improved tutorial dialogue and signs.