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Warlordocracy News

Warlordocracy Early v17.8

Had to rush out a quick update because I'm putting the first demo of Chapter 4 on Patreon tonight. Gonna wait till next Monday to make the store page public because I need more screenshots that capture the player and his droogs doing some more of that ultraviolence.

No screenshots this week, but the demo will be up on Patreon momentarily:
https://www.patreon.com/lcsoftware


Complete list of changes:

-New Chapter 4 Demo on Patreon (www.patreon.com/lcsoftware).

-Fixed major bug with pathfinding in slow tiles from a few patches ago.
-Disabled collision scripts for dead/destroyed objects (fixing auto-pause problem with Mantraps).
-Slow tiles now obscure bottom part of mobiles' equipment sprite as well.
-New equip sprites for short bow and mech bow.
-TONS of progress on Ch.4 maps and scripts.

Warlordocracy Early v17.7

Fixed a few more bugs, added a couple more reps and a locked chest. Mostly still working on Ch.4 maps. Steam store page is currently waiting for approval. Meanwhile, here is a screenshot.




Complete list of changes:

-Passing time no longer allowed during combat.
-Fixed bug with high speed setting not slowing down for combat.
-Fixed minor bug with City Gate transition in Ch.2 where random object would be displayed in window.
-Travelling in Ch.4 during daytime now requires a bottle of water for each party member (desert climate).
-Included locked chest with loot on House Mesali balcony in Chapter 2.
-New sound effects for Mighty Blow ability and knockbacks: mighty.wav.
-New reputations in Chapter 2: Snog Died, Hamchop Died.
-Mantrap AI script now cancels target if 2 paces away.

Warlordocracy Early v17.6

Fixed a ton more bugs thanks to Badger on the forums. I need to fix a couple of them in the next patch: https://lcsoft.freeforums.net/thread/7/double-whammy-spoilers.


Also included one final track that won't be used until the finale in Ch.5, thanks to Sonic Kitchen. The soundtrack should now be officially complete with 58 tracks, most by Sonic Kitchen.


Complete list of changes:

-Fixed MAJOR bug where major battle would begin prematurely before Ch.1 finale.
-Word Scramble minigame will no longer display unscrambled word by coincidence.
-Fixed bug where click sounds would play twice when you examine inventory objects.
-Fixed a TON of typos and encyclopedia entries, improved some dialogue.
-Fixed a few travel messages in Chapter 1 with the wrong map name.
-Fixed terrain collision issue in Mud Flats map in Chapter 1.
-Fixed Noble District spawns in Ch.2 depending on faction.
-Disabled HUD tooltips when HUD is hidden (default H key).
-Fixed wandering Coachman in Eastern Docks in Chapter 2.
-New rock objects and sprites: rockC, rockCBig, rockCHuge.
-New track from Sonic Kitchen: finale.ogg.

Warlordocracy Early v17.5


Implemented tall grass that snakes can hide in for Ch.4. Also fixed a major bug with AI pathfinding around water tiles along with a bunch of other little bugs. Added the option to pass time in the ESC menu, and made TONS of progress on Ch.4 maps.

Here's a video of the Sea of Snakes:

https://www.youtube.com/watch?v=yNbLuHTcovs


Complete list of changes:

-Fixed pathfinding AI around water tiles (major improvement).
-Changed ESC menu to include "Pass Time" option (also changed "Wait" tooltip to "Pass Time").
-Script command "mapSlow" can now be set to 2 to obscure sprite but not slow movement (tall grass and wheat).
-New script Boolean: "if_objInGrass" to test if object is on a grass tile (mapSlow=2).
-Snake AI scripts now conceal snakes when on tall grass tiles.
-Officer's Journal in Ch.3 now mentions the Venompiercer Bow.
-Fixed bug where step sounds would sometimes loop annoyingly.
-Fixed bug in world editor that returned "-1" on ESC.
-Fixed transition arrow sprite animation.
-New map tiles: grassTall, wheat.
-TONS of progress on Ch.4 maps.

Warlordocracy Early v17.4

Another giant list of bug fixes. Thanks to Caco on Discord for beating Chapter 2. A couple major bugs included using henchmen contracts, using the Move command without interacting, and hitting ESC to cancel get/drop amount prompt. Also replaced the leather armor sprite for male appearance #1, and a ton of other little fixes.

Complete list of changes:

-Fixed Move command (moving over objects without interacting).
-Fixed major bug where contracts would summon henchmen in map corner.
-Added more Autosaves in scripts after completing main quests.
-Replaced player sprite for Male Appearance #1 wearing leather armor.
-Cancelling Defensive Stance now recharges the 20 Meta it costs (but you still need 20 Meta to keep things moddable).
-Escaping from a string input window now returns "-1", which registers as none for Boolean purposes.
-Escaping from get/drop amount input now cancels instead of getting/dropping all items.
-Fixed Ch.2 story file: arbalists with arrows instead of bolts, crossbow up for grabs.
-Fixed major bug in Ch.2 where Keep Basement Door wouldn't unlock (shortcut purposes).
-Fixed bug where Levos in East Market in Ch.2 was player faction.
-Fixed a lot of Ch.2 dialogue bugs (thanks to Caco).
-Fixed some windows not having AI blocks in Ch.2.