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Warlordocracy News

Warlordocracy Early v16.2

Completely changed up the combat system. I still have to playtest a bunch more. There is now a parry stat for every mobile and weapon, which grants resistance to melee from the the target you are currently engaged in melee with. This is because I wanted to make flanking a more important tactic.

I had to completely change the save file structure to cram in new variables, but all saves should be smoothly converted. I also have a ton of weapon stats update automatically when you load your game, which will be removed in the next patch, so save your game now to keep the new weapon stats. Axes are way the fuck more powerful now (because they are twice as slow).

Also fixed the fangworm scripts for Patron Stories (they weren't attacking). I'll upload the new version to Patreon tomorrow: https://www.patreon.com/lcsoftware


Complete list of changes:

-Added new Parry attribute for mobiles and weapons (resistance to melee damage from engaged target).
-Save files (*.war) now begin with game version and auto-convert (added new variables, slightly larger).
-Modified almost all melee weapon stats, assigned parry resistance, beefed up axe damage.
-Fixed fangworm AI script, added combat sounds (currently only used in Patron Stories).
-Rearranged character window and HUD to fit Parry attribute.
-Updated Builder's Manual and Player's Manual.
-Improved tutorial dialogue and signs.

Warlordocracy Early v16.1

Two more original tracks for Lockdell (day and night) from Sonic Kitchen! Also added some new voice sounds, fixed a few minor bugs, and added the "goto" script command and ability to set variables to in-game values (like I did with Brigand recently).

Also, new option when repairing weapons with the Smithing ability to use raw materials (iron or steel) to prevent max durability from degrading.




Complete list of changes:

-Replaced Lockdell.ogg and LockdellNight.ogg with original tracks from Sonic Kitchen!
-Fixed major bug with shock, burn, acid, and chill effects where "objEffNoParent" flag was preventing damage.
-Added new option when repairing with Smithing ability to use raw material and not decrease max durability.
-Added script command: "goto" (as well as script labels that end with a colon).
-Script variables can now be set to various in-game variables and vice versa.
-Meta now drains on attacks even when target evades or shot misses.
-New voice sounds: man15-18, woman15-18 (Mantios).
-Updated Builder's Manual.

Warlordocracy Early v16.0


Finished all the gemcrack objects and sprites (21 total), but not all the scripts yet. So far there are 6 gemcracks you can find, containing a total of 18 spells. New option in settings to swap the mouse buttons, added some new texts to Ch.3 detailing some of the magic items, plus a LOT more little fixes.

Theme music has been updated again, thanks to Sonic Kitchen.

https://www.youtube.com/watch?v=D-dI0fIupSg


Complete list of changes:

-Added all planned gemcracks (21 usable gemcracks total).
-New option in settings to swap left/right mouse buttons.
-New sound: objective.wav (when you get a new objective).
-Using the closed city gate and keep gate now examines object.
-Fixed major script bug where locked reinforced chests weren't opening.
-Fixed bug where party members got deselected after choosing target for ability, item, etc.
-Cannons now have a 20% chance to backfire and cause a blinding flash unless you have Mechanics.
-Crocodile AI script now changes selection and collision size depending on direction.
-Placed Sunburst Sword in Port Moonshade watchtower, updated Foremost Delivery text.
-Added Officer's Journal text to Ch.3, detailing all magic items found in jungle.
-Updated Shrouded Arts PDF for patrons (magic guide with spoilers).
-Updated theme music again (thanks to Sonic Kitchen).
-Updated all manuals and in-game encyclopedia.
-Dabi now has Naturalism ability from start.
-Replaced font options (10 fonts total).

Warlordocracy Early v15.9

Huge update. New original title track from Sonic Kitchen. He's still working on it, as well as a few variations for in-game maps. Also, Jadenbury maps have been simplified a bit for the sake of framerate, you can now put as many fonts as you want in the fonts folder, party now randomly gets diseased in jungle maps in Ch.3 if they are too hungry, plus more.

Complete list of changes:

-New original title track thanks to Sonic Kitchen!
-You can now add as many fonts as you want to the fonts folder (added 4 fonts).
-Removed lots of unimportant objects and walls from Ch.2 market maps to speed up framerate.
-Gave potions to Oke and Lars shop inventories in Ch.3, including Cure Potions for jungle disease.
-Party now randomly gets diseased on jungle maps in Ch.3 if they are hungry (over 25 hunger).
-Improved a LOT of dialogue (Dabi, civilians), new text about spiders.
-New objects: manorTower2+3, roofAddon, meatRack, labEquip2.
-New sound: mosquito (from Brigand).
-New tiles: roofD (multiple).

Warlordocracy Early v15.8


Fixed a bunch of little things thanks to Badger again. Made Commander Durolo and Stormeye a little tougher in Ch.2+3. Flash effects now deal 5 heat damage (mostly just to make people retaliate when you flash bomb them). Party now fully heals when you take the caravan in Ch.1. Improved some Ch.1 maps and AI.

Next I'm gonna work on improving the framerate on the market maps in Ch.2.


Complete list of changes:

-Fixed Pocket Sand ability script.
-Fixed lots of bugs related to game messages.
-Fixed a ton of typos and minor script bugs, thanks to Badger.
-Beefed up Commander Durolo and Stormeye a bit in Chapters 2+3.
-Flash effects now deal 5 heat damage just to cause retaliation.
-Party is now fully healed when travelling on wagon in Chapter 1.
-New script command: "partyHeal" (also removes all status effects).
-Rearranged Brayna's shop and Lying Flute Tavern (Ch.1).
-Improved soldier AI in Lockdell Market (Ch.1).