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Warlordocracy News

Brigand Version 13.2 to 13.4

Last Brigand cross-promo for a while. Gonna focus on getting Warlordocracy Chapter 3 out in time for 4/30, when we all get high and celebrate Hitler blowing his brains out. Added AI that scavenges for items and meat to the NIGHTMARE DLC, fixed some script bugs, and improved framerate a couple FPS, maybe.

Also, put some extra objects and a skybox for modders in the EXTRAS DLC: building26-28, hill1-7, briefcaseBomb, boat2 (motorboat), stormy (skybox).

[previewyoutube][/previewyoutube]


Version 13.4 Changes:

-Improved framerate by streamlining HUD text plugin commands.
-HUD now shows while zoomed in with scope, exit message now shows in top right corner.
-Removed "HUD hidden" text while HUD is hidden.
-Fixed default Steam Deck controls.


Version 13.3 Changes:

SOURCE CODE:
-Sentients with no grip limb (no inventory, like hounds) will now immediately use items (like meat) if targeted in scripts.
-Fixed "if_itemNear" boolean to ignore objects with tag "coin" or "money".

SCRIPTS:
-Fixed Leon dialogue and healing side quest in Ch.5.
-Fixed black juice damage resistance (changed outdated "blunt"+"pierce" damage with "melee"+"bullet").
-(NIGHTMARE) Fixed script bug in NIGHTMARE where Fingers wouldn't leave the Scumlands when Lilly dies.
-(NIGHTMARE) Hounds and demons now eat nearby meat/fish on the ground (up to 300 units away).
-(NIGHTMARE) Implemented AI picking up items in the Spanish translation of NIGHTMARE DLC.
-(NIGHTMARE) Decreased distance for ghouls to pick up items from 300 to 50.

RESOURCES:
-Set default Steam Deck control configuration in Steamworks.
-(EXTRAS) Added new objects, textures, and skybox to EXTRAS assets for modders.
-(BATTLES) Corrected some cliff+ground terrain in Panama Farms BATTLES map.


Version 13.2 Changes:

SOURCE CODE:
-Fixed bug where some variables wouldn't reset when loading new objects.
-Fixed bug with spawning sentients beneath terrain elevation and then using the "give" command.
-Fixed bug with "if_objNear" command so that it no longer selects objects in a character's inventory.
-Fixed bug with "if_objNear" and similar booleans where last object was not saved for "pickLast" command.
-Fixed bug where sentient objects wouldn't get targeted obtainables if they didn't have a weapon equipped.
-New script boolean: "if_itemNear" (test if useful unowned item is nearby, ignore objects with targetType=none).
-New script boolean: "if_haveSpace" (test if object has an empty slot in inventory).
-New script command: "aiTargetLast" (target previously-selected object).
-ESC key will now automatically choose "No" choice in windows.

SCRIPTS:
-New option to kiss hookers for 5 jink to heal 5 points (not in NIGHTMARE).
-Fixed Recruit Soldiers ability script in DEFAULT assets, removed from other asset folders (now adjusts object name).
-Fixed script bug where Subz Juicers and Fluffy weren't abandoning party before gauntlets (teamLeaves2.bsl).
-Added failure message when not targeting a Hooker for Lady's Man ability.
-(NIGHTMARE) Some AI scripts now get useful items on the ground.
-(BATTLES) Fixed FarmAI script for 4th BATTLES map.

RESOURCES:
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(BATTLES) Added a hooker and another bed (behind Osito's house) to the Fire in the Water Hole challenge map.

Warlordocracy Early v12.0

New Warlord PDF for patrons called The Shrouded Arts, detailing cosmology, myth, and magic, and including a complete list of spells (all subject to change). It contains minor spoilers as it's meant to be read only by the Viridi Senate and top officials.

Also uploaded a pre-alpha of Ch.3 for Patrons, but right now it's just a ship and two little islands with some stuff you can kill.

The in-game encyclopedia now includes sprites for most entries, plus lots of little bug fixes.

Patreon: https://www.patreon.com/lcsoftware

Slingshots and turtles:
[previewyoutube][/previewyoutube]

Complete list of changes:

-Uploaded first Ch.3 alpha for Patrons.
-Uploaded Shrouded Arts doc (magic guide) for Patrons.
-Fixed bug with HUD after travelling with coachman in Ch.2.
-Fixed bug where party AI setting would turn off every time a game was unloaded.
-Fixed bug where party use scripts wouldn't update after importing to next chapter (now updates in party scripts).
-New script command: "encSprite" to set sprites for encyclopedia entries.
-New sprite folder for encyclopedia entries, set most sprites in script.
-Improved siliki mobile sprites (gave them pointy ears).

Warlordocracy Early v11.9

Implemented some shit for Ch.3: slingshots, sharks, turtles that can hide in their shells, and caulk that you can craft with sinew. Also, improved some dialogue and fixed some bugs. Gonna do another patch and post some screenshots late Sunday night.

Complete list of changes:

-New weapon and weapon animation: slingshot (shoots stones).
-New crafting recipes: slingshot, paddle, wagon wheel, caulk.
-Crafting ability scripts now have a "Back" option in sub-menus, fixed sound bugs.
-Fixed huge bug in Basillo's dialogue script in Chapter 1 after wagon wheel quest.
-Fixed extinguish.wsl script, torches are now extinguished if outside in wet weather.
-Fixed bug where attacking with a bow without ammo would damage target slightly before AI switches weapons.
-You must now answer 3 riddles before you can become a student of Jadenbury University in Ch.2, fixed Alvaria's dialogue.
-Finished AI scripts for sharks swimming and turtles hiding in shell (for Ch.3).

Warlordocracy Early v11.8

I wanted to do one more patch before I start on Chapter 3. There are now torches that you can extinguish/ignite. Also fixed a couple bugs and added a warning prompt about being flagged a cheater when saving in world editor. I will now officially begin work on Chapter 3.

https://www.youtube.com/watch?v=ZLUNBQyV95c

Complete list of changes:

-Igniting and extinguishing fires have been condensed into two scripts in the "misc" folder, called by other scripts.
-New object: torch, torchWall (can be ignited/extinguished with flint and steel or flames).
-Using Chilling Touch with Cryomancy gemcrack now extinguishes flames and torches.
-Fixed script bug where rope would not get deleted from inventory after use.
-Game now asks before saving in editor mode and getting flagged a cheater.
-New alternative ship sprite for pirate faction (used in Ch.3 Demo).
-New objects: turtle, shellTurtle (for Ch.3).
-Added some torches to Chapters 1 and 2.

Warlordocracy Early v11.7

A while back I allowed mobiles to cut across blocked corners diagonally just to make movement easier, but I forgot to adjust the pathfinding. This update should greatly improve pathfinding by simply checking for adjacent diagonal movements when moving non-diagonally.

Also, improved magic gemcrack sprites and scripts a bit (3 of 18 finished and implemented in Ch.2).

Finally, fixed a couple bugs, including one where weather wouldn't change when "timePass" command was called in scripts for resting, travelling, crafting, etc.


Complete list of changes:

-GREATLY improved non-diagonal pathfinding with adjacent diagonal checks.
-Fixed rare crash bug when certain animals would phase in/out on sunrise/sunset.
-Fixed bug where map script wouldn't run during "timePass" command (so there was no weather change on travel or crafting).
-Changed "Novice Bio Gemcrack" to "Novice Zoo Gemcrack" (Biomancy now subdivided like Thermomancy).
-Updated and finished gemcrack objects and sprites (18 total, 3 working in scripts).
-Disabled all hotkeys except scrolling and unpause in editor mode.
-Updated encyclopedia and Player's Manual.