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Warlordocracy News

Warlordocracy Early v15.3


Got the music minigame working, with 5 instruments: flute, lute, harp, horn, and piano. Right now you can use instruments to fuck around, earn money in town, inspire the party, or increase romance.

Also fixed some major bugs thanks to Macabre, a couple caused by recent patches.


https://www.youtube.com/watch?v=TeCDyt6vMNo


Complete list of changes:

-New minigame: Playing Music ("if_minigame4").
-New script command: "musicString" (sets music string for music minigame, notes are 1 to 9, 0 skips a beat).
-New script command: "choicesParty" (sets the dialog window choices to main party members).
-Fixed major bug where party dialogue scripts weren't updating after beating Chapter 1.
-Fixed major bug from recent patch where shop inventories were not being drawn.
-Fixed script bug where Gibbous Glow beds didn't cure Fatigue in Ch.2.
-Fixed script bug with Milphio in Ch.1 when you have Krug Slayer rep.
-Instrument scripts now working (flute, horn, lute, harp, piano).
-New item: horn (instrument).

Warlordocracy Early v15.2

Quick persuasion minigame in Warlordocracy where you unscramble a word of given topic -- the time limit increases with higher Cunning skill. Called when selecting Bluffing, Streetwise, and Sophistication dialogue options.

Also updated manuals and in-game encyclopedia (now 800 entries). Improved some dialogue and added more Bluffing options.


https://www.youtube.com/watch?v=v-MtOlnM7oM


Complete list of changes:

-New minigame: Word Scramble (used for Bluffing, Streetwise, and Sophistication abilities in conversation).
-Added another ambush to Ch.2 (right before Peace Festival).
-Updated manuals and encyclopedia (now 800 entries).
-Updated civilian and noble dialogue in Ch.3.
-Added more Bluffing options in Ch.3.

Warlordocracy Early v15.1

Added 7 new magic weapons that recharge in the sunlight, darkness, or water (depending on weapon). Party members no longer get killed when pit-fighting in Ch.2, just knocked unconscious. Still planning on expanding the pit-fighting later, but for now at least it's functional. Improved a few other things.

Finally, expanded the badlands maps for Ch.4 to include a coastal town for the pirate faction.




Complete list of changes:

-Expanded scope of Badlands overworld map (Ch.4), updated manuals.
-New scripts that charge magic weapons in sunlight, darkness or water.
-Weapon charges no longer drain on attack unless stated in attack script.
-New magic weapons: Everfrost Sword/Axe, Sunburst Sword/Axe, Stun Mace/Spear, Corrosive Mace.
-If mobile is knocked unconscious in attack script, attack no longer immediately cancels status.
-If "stopCombat" command is called or faction becomes non-hostile in attack script, AI no longer retaliates.
-When player uses ability while moving, character position is now reset to original tile for targeting.
-Fixed Ch.2 pitfighting scripts, party members now get knocked unconscious instead of dying.
-Fixed script bug with splash effect extinguishing fire (when using buckets of water).
-Gave Mantios a Stun Mace in Chapter 3.

Warlordocracy Early v15.0

Included 14 new achievements, as well as two new gemcracks with eight new spells. Added a ton more dialogue and quests into Ch.3, plus a new bedroll item that lets you rest anywhere, and some nifty little hats you get from killing rich people that do nothing. Also, you can now craft instruments with Woodcraft ability.

Complete list of changes:

-14 new achievements (most can't be unlocked yet).
-New gemcracks: Phytomancy, Mycomancy (placed in Ch.3).
-Improved gemcrack scripts (translation, info, spells).
-Added merchant, new side quests, and dialogue to Ch.3.
-You can now craft instruments with the Woodcraft ability.
-String and rope are now crafted with Naturalism ability, not Sophistication.
-Improved foraging in Naturalism ability, check failures now reset script instead of exit.
-Added more party chime-in dialogue that affects your relationship in both Ch.2 and Ch.3.
-Chapter 3 townspeople now discriminate against Dustbiter if he's in your party.
-Fixed possible bug with importing party automatically after finishing chapter.
-New items: hats (1-3), bedroll (rest anywhere if all party members have one).
-New instrument sounds and music track by Sonic Kitchen.

Warlordocracy Early v14.9

You can now have sex without paying for it by romancing party members (two romances finished so far). TONS of new party banter and side quests. Your party members won't just put out -- you gotta do some favors first.

https://www.youtube.com/watch?v=kHzbqdN2MdM

Also, you can now swim from Windside Beach to Berindal's Refuge if everyone in the party has the Swimming ability. Finally, added some new music and audio resources for later, thanks to Sonic Kitchen.

Complete list of changes:

-You can now have sex without paying for it!
-Finished party banter/romance in Chapter 3.
-New tracks from Sonic Kitchen: highway, dungeon2.
-New sounds from Sonic Kitchen for future music minigame.
-New sprites for ancient lab, workbench, forge, and table.
-Added transition between Berindal and Windside Beaches in Ch.3 if entire party has Swimming ability.
-Removed a couple waypoints and mobiles from market maps in Ch.2 to increase performance.