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Warlordocracy News

Brigand BATTLES Final Map!

[p][dynamiclink][/dynamiclink][/p][p]New BATTLES DLC challenge map is finished, along with the 77th and final achievement. Defend an ITIC research station during a preternatural blizzard in Texas for 3 nights. Use the daylight hours to scavenge for supplies and make preparations.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Improved voice sounds for Chupacabras and Shiver Demons, and gave Chups the Jump Attack ability (making NIGHTMARE a bit harder). Also improved the 2D poison gas sprite, and added some extra dialogue if Cribbers survive the slaughter in Beneath the Ruins map (thanks to dudithebudi for the suggestion).

Made the Meatiator Minigun have a 3% chance to irradiate wielder while shooting, because I remember my dad buying a sailboat from a guy who had a brain tumor because he was shooting uranium bullets in the Gulf War (the army gave him some money, dunno how much). You don't usually get the minigun till end game, so the radiation won't matter much anyway.

Fixed a few minor bugs, including one where closed bear traps looked open on some maps, a launcher bug that reset game speed on Editor Mode (from recent patch), and a rare crash when player died from environmental damage in map script.

Two new original tracks included by Sonic Kitchen/Zeph. He also composed the majority of the soundtrack for Warlordocracy and just released his own game on itch. Check it out here:[/p][p][/p][p]https://zephgiltbronze.itch.io/datdudeded[/p][p]

Complete list of changes:

SOURCE:
-Object frames are now saved when leaving map (for bear traps, etc.).
-Fixed launcher bug from recent patch where framerate would reset to "normal" on editor mode.
-Fixed rare crash when player would die from environmental damage in map script.

SCRIPTS:
-Chupacabras now have the Jump Attack ability and their own voice sounds.
-Meatiator Minigun now has 3% chance to irradiate the wielder with each shot.
-Cribbers now have special dialogue if they survive in Beneath the Ruins map.
-(BATTLES) Fixed bug with initial Scawuen faction respect in BATTLES from recent patch.
-(BATTLES) Finished scripts for final BATTLES map: Texas Whiteout.

RESOURCES:
-Improved poison gas 2D anim effect.
-New voice sounds for Chupacabras and Shiver Demons.
-(BATTLES) Two new music tracks by Sonic Kitchen for new BATTLES map.
-(BATTLES) New Steam achievement for beating final BATTLES map: Texas Whiteout.

STORY FILES: (requires starting a new game)
-(BATTLES) Finished final BATTLES map.
-(BATTLES) Fixed bug where closed bear traps looked open on Panama Farms map in BATTLES.[/p]

Warlordocracy v1.5

[p]Fixed a few more bugs, including a major one that crashed the game when you bombed puddles of petrol. Also added info for save and story files in the main menu and the ESC menu, including the date saved, etc. (see screenies below).[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Effect objects (fire, etc.) no longer affect objects that are phased out.[/p][p]-Fixed MAJOR bug where bombing a petrol puddle would crash game (script now phases out puddle first).[/p][p]-Fixed bug where you could ask Andresi Mesali for money prematurely in Ch.2.[/p][p]-Fixed bug where killing Crimson in Ch.1 set the flag for killing Murag.[/p][p]-Fixed bug where examining the iron gear in Ch.1 would crash the game.[/p][p]-Added more detailed descriptions of Party AI settings in game.[/p][p]-Added TXT files to accompany WAR save files for descriptions.[/p][p]-Main and ESC menus now both display save/story descriptions.[/p]

Warlordocracy v1.4

[p]You can now leave empty bottles out in the rain and they will eventually get filled with water. Also fixed a ton of bugs reported by Macabre and zf13448 (see list below). There was a bug with Easy Mode where your party could still get hungry when they vomited or drank salt water that is now fixed.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Also, when birds shit randomly on a bottle of water, it will become a bottle of dirty water (extremely rare).[/p][p][/p][p]Gotta finish the final Brigand BATTLES map in about 8 days, then I will come back to Warlord and add party formations, game speed hotkey, and fix some more crap.[/p][p][/p][p]Complete list of changes:[/p][p]-Fixed puddle and trap scripts so they only get triggered by mobiles (not light effects, etc.).[/p][p]-Fixed bug where you couldn't pick up items overlapping normal objects (like gazebos in Ch.3).[/p][p]-Fixed bug where party could get hungry on Easy/Cake mode by vomiting or drinking salt water.[/p][p]-New script Boolean: "if_objParent" to check if item object is being carried by a mobile.[/p][p]-Chickens and other small animals now flee all combat targets immediately in AI script.[/p][p]-Empty bottles are now filled with rainwater if left outside in precipitation.[/p][p]-Decreased collision dimensions of gazebo objects.[/p][p]-Improved and added some dialogue.[/p]

Warlordocracy v1.3

[p]Big old list of bug fixes, reported by Beast, Macabre, and zf13448. One bug dumped your entire inventory into the ocean if you were wearing leather armor at the start of Ch.3. Another bug let corpses catch you doing property damage and decreased faction respect. The rest are mostly quest and script bug fixes.[/p][p][/p][p]Complete list of changes:[/p][p]-Fixed bug where corpses would catch you doing property damage and decrease respect (thanks to zf13448).[/p][p]-Fixed bug where "timePass" command would set timer and time out next dialogue window (thanks to Macabre).[/p][p]-Fixed bug where Ralo wouldn't give you contracts after the festival if you talked to Gorbo first in Ch.2.[/p][p]-Fixed bug in Ch.3 story file where Merchant was set to main party in Moonshade Slums (thanks to Beast).[/p][p]-Fixed major bug where inventory was dumped in the ocean in Ch.3 intro if you had Leather Armor.[/p][p]-Fixed bug in Ch.2 where pitfight doorway in sewers was impassable (thanks to Macabre).[/p][p]-Fixed some Ch.2 map transition text (thanks to Macabre).[/p]

Warlordocracy v1.2

[p]Greatly improved AI function, fixing bug where certain checks were being skipped, including one to update path to a moving target. Also fixed a bug with waiting/resting not updating story variables (thanks to Beast), and the day tracker not progressing (thanks to Macabre). Also fixed bug where music and ambience weren't updating after waiting/resting.[/p][p]Fixed a couple bugs with quest dialogue in Ch.2, thanks to both Beast and Macabre. I think one of you is siding with militia and one is siding with bandits, which is perfect for playtesting. Many thanks. Fixed some dialogue also.[/p][p]Finally, improved the Defecate ability to make it always blind animal targets, and gave it to all bats and birds (not just the pet parrot). Bats and birds now also shit randomly and leave fertilizer (yes, there is a limit).[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed bug in AI where certain checks were being skipped, including updating path to moving target.[/p][p]-Defecate ability now blinds target for 5 secs, new x100 limit for spawning fertilizer per chapter.[/p][p]-Gave Defecate ability to all bats and flying birds (not just pet parrot), birds now shit randomly.[/p][p]-Fixed bug where passing time would not progress story variables (thanks to Beast).[/p][p]-Fixed bug with Andresi's dialogue variable in Ch.2 (thanks to Beast).[/p][p]-Fixed bug where day tracker was not progressing (thanks to Macabre).[/p][p]-Fixed bug where music would not update after passing time.[/p][p]-Updated dialogue with Numbers (Ch.1) and Durolo (Ch.2).[/p]