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Warlordocracy News

Warlordocracy Early v8.0

You can now leave the count prompt blank for all when getting/dropping items. Shooting at moving targets now decreases accuracy. Improved the first demo map of Chapter 2. Minor bug fixes.

Complete list of changes:

-Leaving quantity blank when getting/dropping items now means all.
-Accuracy decreases when shooting targets moving at normal speed or higher.
-Now impossible to position objects out of map bounds with "objPos" command.
-Fixed bug in alchemy script from previous guano patch with brewing major bombs.
-Fixed error messages about "hostile" faction in globals script (must start new game).
-Fixed major bug from last patch where giving/recieving items in dialogue would fuck up.
-Fixed problem in scripts and code where concealed mobiles would reset status every time map is loaded.
-Updated Chapter 2 demo map (Foreign District), further separating bandits and militia HQs.
-Changed some confusing Feluco dialogue about faction respect and joining the party.
-Doorways now have blockFly=1 to stop birds from entering houses.

Warlordocracy Early v7.9, Ch.2 Alpha on Patreon

Finally got an alpha version of Chapter 2 DLC up on Patreon: https://www.patreon.com/posts/warlordocracy-2-87985246


New art for character creation screen by Staginski (straginski.newgrounds.com):


Starting a day job tomorrow, but next weekend I'll try to improve pathfinding again.

Complete list of changes:

-Chapter 2 Alpha on Patreon: patreon.com/lcsoftware
-New art for character creation screen by Straginski.
-Up/Down keys can now select choices in dialogue windows.
-Giving orders while inventory, character, or journal is open now does interact command (not move).
-Fixed bug where sprites standing in slow tiles (sand, water) were scissored wrong when zoomed out.
-Fixed priority when selecting objects in world editor (mobiles are top priority, objects with drawPri "bottom" are bottom priority).
-Game now automatically deletes "Chapter X Demo" stories if the full story is found in the list (where X is 1 through 6).
-"PickName" script command now avoids main player object (because player name can be anything).
-Edited Lockdell Market and Tuskwood maps so party AI doesn't get stuck as easily.
-You can no longer talk to mobiles that are unconscious, confused, or berserk.
-Fixed bug where most mobiles would be facing north after loading a map.
-Added combat music when fighting Ralo or Murag in Chapters 1 and 2.
-Fixed bug with positions when importing party.
-Corpses now automatically cancel targets.

Warlordocracy Early v7.8

Lots of little fixes. You can now make boomdust from guano. Added a couple more status effects. Using non-usable items in the inventory now examines them.

Complete list of changes:

-Map step sounds no longer play if character is concealed.
-Using inventory items that are not usable will automatically examine them.
-Set caltrops and bear traps are now concealed (and type "usable" so concealment works properly).
-Fixed bug where party members would change direction when new effect objects like waves were created.
-Fixed bug where saved game speed settings wouldn't take effect when launching game (now 94 FPS, not 100).
-Changed "Resist Mind" status effect to "Self-Attuned" (now resists mind+body damage).
-Added status effect: "Insulated" (resist shock and mind damage).
-Alchemy now lets you craft boomdust from guano with 7 Education.
-Added items: guano, potionAttune, potionInsulate, potionFocus.
-Changed Streetwise ability icon.

Warlordocracy Early v7.7

You can now change the game speed to fast (100 FPS when not in combat). Crafting abilities now take 1 or 2 hours (increasing hunger, etc.). Trogs now regenerate health. Other minor fixes.

Complete list of changes:

-Crafting scripts now take time (for hunger, etc.).
-New setting to double game speed outside of combat.
-Game now keeps track of number of combatants (for speed setting).
-New script boolean: "if_numCombat" to check number of combatants.
-You can now drop items directly at your feet without being blocked.
-Fixed bug where party HUD sprites wouldn't appear for a second after changing maps.
-Fixed bug where teleporting mobiles to other maps would turn some sprites on current map invisible.
-Fixed bug where "factionReact" command would screw up default's target for "pickTarget" in scripts.
-Pressing SPACE, ENTER, or ESC picks choice ending in "(Cancel)", "(Done)", "(Back)", or "(Continue)".
-Trogs now slowly regenerate health in checks scripts.
-Added new text to book script: Berindal Company.
-Updated manuals.

Warlordocracy Early v7.6

Lots more little fixes. Gonna have an alpha of Chapter 2 up on Patreon tomorrow, hopefully. I deleted one folder of sprites I haven't been using for months, so if your ancient save crashes, just lemme know and I'll fix it.

Complete list of changes:

-No more tooltips for concealed objects.
-Camera now only centers on party member selection on a double click.
-Scouring ability now makes feather.wav sound effect (same as prowling).
-Script command "mapStepSound=none" now works to cancel map step sounds.
-Party destinations now more lenient, cancels if adjascent and blocked by party.
-Fixed bug from last patch where HUD would temporarily fuck up when party member died.
-Fixed bug where character sprite wouldn't show in dialogue window if standing in water/sand.
-Removed duplicate sprite assets (may cause old saves to crash, contact me).
-Added main characters: Stasimus, Panos, Roach.