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Warlordocracy News

Warlordocracy Early v11.3


Added tons of new food and recipes. Sophistication ability is now much more useful, allowing crafting with fabrics at a loom, as well as cooking quality meals and crafting jewelry when combined with other abilities. You can now make sushi, rice, bread, sandwiches, pies, and more.

Also, changed light damage to acid damage. It only existed for vampires, and I'm not even sure I wanna use vampires yet (outside the Patreon Stories). Having a whole type of damage for one baddie was a waste, so now it's acid damage (which used to be a combination of heat+body, like in Brigand). I'll have bottles of acid you can throw with the next patch. Lots of other fixes.



Complete list of changes:

-Changed Light damage to Acid damage (slime, acid puddles).
-New food: apple, banana, wheat, rice, corn, sandwich, pie, seaweed, sushi.
-Lots of new cooking recipes for the Naturalism ability: grains, bread, meals.
-Crafting clothes/rope at a loom is now done with Sophistication ability, not Naturalism.
-Forging coins with Smithing ability now requires a counterfeit plate (obtainable in Ch.2).
-Sophistication ability now required to forge jewelry (Smithing) and cook quality meals (Naturalism).
-Mobiles now turn to face items when getting them, and play use animation if used immediately (grazing).
-"TimePass" command no longer restores party Meta (assume party is working while crafting).
-Replaced hole objects with cracks (holes looked too similar to puddles of petrol).
-Gorbo now asks for 10 meadow berries instead of 5, doubled wealth reward.
-New objects for Ch.3: treeBanana, raft.
-Added more food to Chapters 1+2.

Warlordocracy Early v11.2

Animals now eat nearby food (both carnivores and herbivores). Replaced ratfolk faction with Izar Empire because it's much more influential (sorry, ratfolk). Rest assured there will still be a recruit-able ratfolk party member. Added some new units for future chapters, including City Champion, Izari Officer, and Horned Trog.

Also improved lots of Chapter 2 dialogue: Ireyna sells leather armor, you can flirt with Stormeye, you can use social abilities on Troimus and Iole, more.

Also, redesigned the Chapter 3 world map of Moonshade Isle a little. Gonna start working on the alpha soon.

New Chapter 3 world map:


Kitty eating meat:
https://www.youtube.com/watch?v=isBlV9AS3eQ

Complete list of changes:

-Now only mobiles of "human" species are diseased by eating raw meat.
-Using "objMobTarget" commands on items now has mobile go and pick up the item.
-Animals now eat food in AI scripts, both carnivores and herbivores, set max load to 0.
-Mobile AI now stops on collision if not in party and main destination is blocked.
-Izari Empire is now a faction, and Izari units have their own folder (replaced ratfolk faction).
-Updated map of Moonshade in Atlas and in-game map (updated names, moved Humming Vault north of swamp).
-Fixed bug where mobile targets wouldn't get reset when changing maps in world editor.
-New Noble unit (for later): City Champion (high Vitality and Physique, heavy armor).
-New Izari unit (for later): Izari Officer (high Vitality and Physique, Leadership).
-New Trog unit (for later): Horned Trog (high Vitality and Physique, Whirlwind).
-Updated trog sprites (including scouts, mechs, females, added horned trogs).
-Improved lots of Ch.2 dialogue (Stormeye, Troimus, Clovia, Iole).
-Ireyna now sells leather armor in Western Market (Ch.2).
-Added inventory to merchant in Western Docks (Ch.2).
-Fog and haze weather effects now move again.
-Added some encyclopedia locations.

Warlordocracy Early v11.1

Fixed a few bugs, including one where archers wouldn't stop moving after moving within range, added a "not yours" label to the tooltip if an object belongs to a non-hostile faction. Included lots of jungle assets for Chapter 3 (not used yet). Other minor improvements.

Complete list of changes:

-Improved combat framerate slightly.
-Fixed bug with commanding party members to attack.
-Fixed bug where unpausing would reset mobile animations.
-Fixed bug with Chapter 2 endings in scripts (3 possible endings).
-Added a "not yours" label to tooltips for items and objects that belong to a non-hostile faction.
-New jungle objects: treeBig, treeBig2, treeBig3, branch, root, rootBig, treeBigCave (for Ch.3).
-New script to decrease gas duration and move 1 tile immediately if outdoors.
-Thump sound now plays when mobiles get knocked unconscious.

Warlordocracy Early v11.0

Fixed some bugs and improved sprites for poison+sleeping gas, and smoke+dust clouds. Dust clouds now appear randomly on desert maps and blind people.

New gas sprites:

https://www.youtube.com/watch?v=WuELf8TjUYk

Complete list of changes:

-Replaced sprites for poison gas, sleeping gas, smoke cloud, and dust cloud effects with something much better.
-Dust clouds and smoke clouds now cause blindness, gas/smoke/dust effects now last 10 seconds (up from 5).
-Unconscious mobiles now stop idle animation, AI scripts now check for unconscious status.
-Killer Wasps are no longer flying (so you can kill them with melee, 50% evade).
-Increased status amount of poison gas (20 to 40), and sleeping gas (5 to 10).
-Random dust clouds appear in Kickdi Brothel map (Patreon Stories).
-Fixed a combat music script bug on Scorched Farms (Ch.1).
-Fixed transition script in Western Tunnels (Ch.2).
-Added voices for Stormeye, Mercusia, and Berindal.
-Replaced Sebastius's voice.

Warlordocracy Early v10.9

Fixed lots of bugs, improved framerate and pathfinding (again).

Complete list of changes:

-Improved pathfinding a bit.
-Fixed bug where characters sometimes walked through closed doors.
-Fixed bug where party destinations would sometimes not cancel after moving to another map.
-Fixed bug where inventory window wouldn't immediately appear after selecting a party member.
-Setting party destinations is now smoother (collision checks now ignore fellow party members with destinations).
-Attacks now cause retaliation in non-hostile targets even if they miss, and ranged weapons degrade condition.
-Made partyChecks script more efficient (improved framerate).