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Warlordocracy News

Turkey Terror for Patrons

Uploaded a new Patron-exclusive challenge map: Turkey Terror. You are Gorbo the cook, and you must stab, blast, or roast your way through 40 killer turkeys or get jived to death. Gonna add another real story to Patreon Stories this Sunday, hopefully: Horror at Fortune Isle.

Patron Link: www.patreon.com/lcsoftware

Video:

https://www.youtube.com/watch?v=_dvPYg8g2r0

Edit: Also fixed a major bug that started in v9.1 where you couldn't get items from chests.

Warlordocracy Early v10.3

Fixed weather effects, and added a new mapOverlay command for lightbeams, etc. Map overlays replace the weather overlays and make the map considered "indoors", unaffected by day/night and weather. Included effects for poison rain, to be used in the upcoming Patreon story, Horror at Fortune Isle. Lots of other little fixes.




Complete list of changes:

-Finally fixed weather effects when scrolling/zooming.
-New script command: "msgNew" (writes only if not a repeat in last 8 messages).
-New script command: "mapOverlay" (displays alternative overlay from weather folder).
-When "mapOverlay" is set, map is considered indoors, night cycle and weather disabled (removed "mapNoNight" command).
-New weather effects: light beams, light beams 2, fairy lights, dust, poison rain, poison drizzle (put in map scripts).
-New wall objects for upcoming Ch.3: wallJungle (also new canopy map tile).
-Temp weapon now appears in player hand in char creation based on class.
-Added poison rain into party checks script (not Ch.1 or Ch.2).
-Increased skills of some main characters (Favius, Salvio).
-New animal sounds for turkeys, sheep, and cows.
-Updated Builder's Manual.

Warlordocracy Early v10.2

You can now copy maps from other stories in the world editor using mapCopyFrom script command. This feature is now also available for modders in Brigand.

There is now a wait button to pass the time faster (hunger still increases, etc.).

Also, finally finished all the locations in the encyclopedia (630 entries), added the first 7 spells to the game, fixed some bugs, and improved a LOT of dialogue in both Chapter 1 and Chapter 2. You can now pay for sex!

Complete list of changes:

-New Wait button in settings menu.
-Official chapters now listed first in stories list.
-Finished first three gemcrack scripts (basic magic).
-New command: "mapCopyFrom" that lets you copy maps from other stories.
-Fixed major bug where all new characters were tagged as cheaters and couldn't unlock achievements.
-Increased journey to Jadenbury in Ch.1 from 5 days to 10 days (for proper scale).
-Added dialogue for Hellani in Ch.2, along with a new reputation.
-Improved lots of dialogue in both chapters (Dabi and Numbers).
-Finished locations in the encyclopedia (for now).
-Updated Builder's Manual.

Warlordocracy Early v10.1

I was gonna script the first spells into Chapter 2, but it's gonna have to wait until next week. I fixed a shitty bug that popped up instead. I did import the hangman minigame from Brigand for unlocking the gemcracks, but none of the actual spells are scripted yet.

Also, using items and abilities now has a cooldown, so you can't throw 10 fire bombs and chug 10 potions in 0.1 seconds using the space bar to pause. Default cooldown for usable items and abilities is 1 second, bombs have a 2-second cooldown ("objCooldown" command in the script). Other minor fixes.

[previewyoutube][/previewyoutube]

Complete list of changes:

-Tapping a character in touchscreen mode that is already selected will now deselect.
-New hangman minigame to unlock Gemcracks for magic ("if_minigame" boolean, not yet implemented).
-Using inventory items or abilities now has a cooldown before you can use another (60 ticks by default, or 1 second).
-New script command: "objCooldown" to set object's attack and item use delay (bombs take 120 ticks, or 2 seconds).
-Fixed sound file paths in some ability scripts (hud\bonus.wav, special\feather.wav).
-Fixed death scripts for most human baddies (dropping wealth).
-Fixed Durolo AI destination in map2Docks script.
-New background screen for reading books.
-Updated manuals and encyclopedia.

Shitty Bug Will Be Fixed Tonight

Just noticed the game will occasionally fuck up all AI, including party members, so that destinations constantly get reset. Don't know when or how this gets triggered. Will fix tonight, but the temporary solution is to open and close the world editor with F1. It should be an easy fix, but I gotta do something outside first.