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Warlordocracy News

Warlordocracy Early Access v6.9

Complete list of changes:

-Fixed major bug checking range for objects with larger collisions (like attacking doors from the north).
-Unsuspecting targets now have a small delay when attacked for the first time (20 frames).
-Attacking stone or metal objects now always damages the weapon (not just 20% chance).
-You can now play locked stories if you want, but first it will ask you to confirm.
-Fixed script bug with filling empty bottles up at wells, pools, etc.
-Updated all manuals.

Warlordocracy Early Access v6.8

Working on Linux, but I haven't included it. Still gonna playtest it more, probably release the Linux app in the next update.

Complete list of changes:

-Reworked arrays in source code to optimize for Linux compatibility.
-All filenames in media folder are now lower case for Linux compatibility.
-Merchants now only buy items one time (name then changes to "Happy Merchant").
-Pathfinding no longer gets stuck north of windows (all mobiles now, not just party).
-Setting objBlock to 2 in the scripts blocks non-party members (to keep livestock in pens, etc.).
-Stories with "Demo" at the end are locked as well as main stories in locked list ("Chapter 2" now "Chapter 2 Demo").
-Added new object only visible in editor: aiBlock (placed at gate of livestock pens mostly).
-Added new party members and scripts for Ch.2: Oakia, Minax, Shale, Dustbiter.
-Added new sprites for shelves: shelfBooks, shelfStuff, etc.
-Updated Player's Manual (species, characters section).

Brigand Version 12.0

Got everything down to one EXE and one Launcher program, fixed a no-start crash on some rare inbred computers, and reintroduced Exclusive Mode, which looks crisper, but it can't minimize. Also other little fixes. Thank you to the people on the DarkBASIC forum: https://forum.thegamecreators.com/thread/229211

Complete list of changes:

SOURCE CODE:
-Updated Brigand Launcher program: added Exclusive Mode and web link, changed 1600x900 to 1600x1200.
-Once again included Exclusive Mode in the launcher, which has a crisper picture but crashes when minimized.
-Removed in-code resolution change at launch, which caused immediate crashes on some computers (all resolutions now separate EXEs).
-Fixed exitfunction commands in code that may have caused rare problems on some computers.
-Added advice window when player tries to overwrite main stories in world editor.
-Changed launch warning to "MAKE SURE anti-virus programs are disabled."

SCRIPTS:
-Changed confusing Laughing Coyote dialogue in Ch.2 about the "underground" (outdated, player can now also go through Scumlands).

6 Year Brigand Anniversary

For Brigand's 6th birthday, please give it a vote on the GOG wishlist, because I'm gonna resubmit it in about a week. I've said that before, but then I kept patching it, and I know GOG does not want games that keep getting patched. This time, no more patches until the prequel DLC.

GOG Wishlist: https://www.gog.com/wishlist/games/brigand_oaxaca

Speaking of which, I just got a video from Quadrajet of nuclear winter in the former US somewhere. It's gonna be the shit:

https://www.youtube.com/watch?v=UdcBYj3f6qM

Warlordocracy Early Access v6.7

If you have a save you wanna keep, you should load it and save again. Next patch I'm gonna remove an auto-correct to allow 999 maps per story and old saves might not be compatible (party exports are fine).

New light effects that reveal concealed characters, improved stealth, alchemy, and pathfinding a little bit.

Light effects: https://www.youtube.com/watch?v=knrfNl0kXeY

Complete list of changes:

-Removed error messages when calling object commands with no object selected.
-New light effect object that reveals concealed mobiles (created by town light scripts at night).
-Large effect object sprites (like explosions) are now centered on Y position (not above like other objects).
-Changed whiskey to spirits, insanity bombs to sleeping bombs, and tweaked some alchemical recipes.
-Fixed milking script to require animal to have 10 meta (meta recharges as of 2 patches ago).
-Fixed script bug from a couple patches ago where you couldn't use Prowling ability.
-Fixed bug where unconscious mobiles were still attacking targets.
-Added objects: lightTree, ladders, Hamchop (recruitable boar).
-Party member pathfinding no longer gets stuck north of windows.
-Resting in beds now autosaves.