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Warlordocracy Early Access v7.2



Complete list of changes:

-Fixed lots of interface bugs at hi res settings.
-Added hi res HUD images, extended text wrapping, stretched weather.
-Attacking now requires and drains 1 Meta (Meta regenerates as of v6.5).
-Fixed bug where mobile sprites standing in slow tiles (sand, water) wouldn't be cut off at screen edge.
-Added objects: pipes, gears, factoryEquip, switch.

Warlordocracy Early Access v7.1

Got 3 resolutions and 6 font types working. I can include others in the next patch, just lemme know what resolutions/fonts would be good options.

Video: https://www.youtube.com/watch?v=REFO5K3yNms

Complete list of changes:

-Included font and resolution options.
-Completely reworked settings in menu and journal.
-Map tile step sounds now only trigger for party members.
-Fixed tooltip bug in inventory and character windows from last patch.
-Added objects: paintings (lots), table3, fireplace, pillarBig, curtains, block, blockBig, drainSewage, footholes.
-Updated Player's Manual with henchmen section.

Warlordocracy Early Access v7.0

Linux app is working, but Steam Proton is also working fine, so I'm not including the Linux app yet just because I don't wanna have to compile it on another computer every time I want to upload a patch. Let me know if you want the Linux app and I'll include it.

Finally figured out how to cut off the bottom of a character sprite while walking through shallow water or deep sand/snow, and I added sound effects. Other minor fixes.

https://www.youtube.com/watch?v=YLf2Ed3Ur-c

Complete list of changes:

-Fixed Steam Proton compatibility and Steam Cloud (Linux app later).
-Moving through slow tiles now cuts off mobile sprite bottom (deep snow, etc.)
-New command: "mapStepSound" to play sound when given tile is stepped on (updated Builder's Manual).
-Made all sand tiles cause slow movement and play a sand step sound effect.
-Included condition and status effects in tooltips for left-side party bar.
-Increased max number of missiles drawn at one time to 10.
-Extreme weather now makes climbing require more Cunning.
-Removed "mapDrawPri" script command.
-Added tiles: shallows, shallowsSand.
-Added objects: throne, bedNoble.

Warlordocracy Early Access v6.9

Complete list of changes:

-Fixed major bug checking range for objects with larger collisions (like attacking doors from the north).
-Unsuspecting targets now have a small delay when attacked for the first time (20 frames).
-Attacking stone or metal objects now always damages the weapon (not just 20% chance).
-You can now play locked stories if you want, but first it will ask you to confirm.
-Fixed script bug with filling empty bottles up at wells, pools, etc.
-Updated all manuals.

Warlordocracy Early Access v6.8

Working on Linux, but I haven't included it. Still gonna playtest it more, probably release the Linux app in the next update.

Complete list of changes:

-Reworked arrays in source code to optimize for Linux compatibility.
-All filenames in media folder are now lower case for Linux compatibility.
-Merchants now only buy items one time (name then changes to "Happy Merchant").
-Pathfinding no longer gets stuck north of windows (all mobiles now, not just party).
-Setting objBlock to 2 in the scripts blocks non-party members (to keep livestock in pens, etc.).
-Stories with "Demo" at the end are locked as well as main stories in locked list ("Chapter 2" now "Chapter 2 Demo").
-Added new object only visible in editor: aiBlock (placed at gate of livestock pens mostly).
-Added new party members and scripts for Ch.2: Oakia, Minax, Shale, Dustbiter.
-Added new sprites for shelves: shelfBooks, shelfStuff, etc.
-Updated Player's Manual (species, characters section).