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Warlordocracy News

Brigand v11.8

You can now click around on different teammates and equipment in the character info screen (see video below). Also, Ramirez can now train you up to 50 Agility (there was no master Agility trainer before). Some other minor bug fixes. Final update of all time.

Complete list of changes:

SOURCE CODE:
-You can now change teammates and equipment in the Character Info screen with the mouse.
-Fixed bug where "resetStats" and "resetVars" wouldn't work when called in other scripts.
-Fixed bug where you would use yourself if pressing SHIFT while attacking with melee weapons.
-Made max Meta requirements more clear when unlocking abilities.

SCRIPTS:
-Ramirez INIT script now has 50 Agility (for training).
-(PANAMA) Made Hutch immune to bullets before Chapter 4.
-(PANAMA) Changed objective text in SQUIRREL story to accomodate players who didn't talk to Whooper.

STORY FILES: (requires starting a new game)
-Ramirez now has 50 Agility in story file for OAXACA and NIGHTMARE.

https://www.youtube.com/watch?v=dC9ZjVMNZeA

Warlordocracy Early Access v5.4

Uploaded an early version of Patreon Stories DLC with two short stories finished. Eventually there will be five stories you can choose to play at the start.

Patreon: https://www.patreon.com/posts/83271359





Going on vacation for a few days, then I'm gonna be back and get this bitch stable by August.

Complete list of updates:

-New plugin to browse and open script files in the World Editor.
-SHIFT key in World Editor now opens file explorer to load an object.
-If training without a trainer mobile, you can now unlock any ability.
-Training skills now shows current skill levels as well as the trainer's level.
-Added optional parameter to "objTrain" to set max skill level if there is no trainer mobile (default=10, max=20).
-Fixed bug with "objMobAquatic=3" command to make mobile move only in slow terrain (sand, etc.).
-Fixed bug where "objFaction=none" script command wasn't working.
-Added new story Patreon Stories: Escape the Brothel (Patrons only).

Warlordocracy Early Access v5.3

Pathfinding is improved a bit more, the game now asks how many items you want to pick up, and a bunch of other little shit. The writers' strike is still going so nothing to watch, and I'm on summer break from the day job, so I'm crunching ass with Warlordocracy. Also, working on a Patreon DLC where you can choose 5 short challenge stories. The first two will be up on Patreon tomorrow.



Complete list of changes:

-Improved pathfinding a bit more.
-Added script for Pickpocket ability (not in Ch.1).
-Plates and vases can now be used to throw at targets like stones.
-Random map generator now prevents roads and rivers from overlapping.
-Red targeting visual highlights when using abilities, items, etc. now factors in line of sight.
-Player can now input amount when getting an item if there are multiple items of the same name in the tile.
-Changed "mapSand" script command to "mapSlow" to represent any tiles that slow movement (sand, swamp, snow).
-Improved "objMobAquatic" command: 1=water only, 2=amphibious, 3=slow tiles only, 4=unaffected by slow tiles.
-Added objects: wallClay, chair, urn, vase, gazebo, pool, tableGame objects (not in Ch.1).
-Added new map tiles to make bridges and sand look smoother.
-Added mobiles: prostitute, Hespu (not in Ch.1).

Warlordocracy Early Access v5.2

Got one Steam achievement working for beating Chapter 1 (had to make sure the plugin worked). Other minor fixes. Also, gonna update the Patreon challenge story into a list of 6 different short stories, which will eventually be released as a DLC somewhere down the line.

-Included Steam plugin for achievements in the future, added one achievement for beating Chapter 1.
-Added new script command: "steam" to unlock Steam achievement of given API name (updated Builder's Manual).
-Added painting scripts and screen displays, increased sprite size so they can be reached on the wall.
-Increased melee and pierce resistance of Militia Elite and City Guard to 30%, gave abilities.
-Added new standard mobiles: guards\arbalist, guards\merc (not in Ch.1).
-Added new main mobiles: Zidas, Toqa, Rumble (not in Ch.1).
-Improved bonus Limbo map script (for Patreon Maps).

Warlordocracy Early Access v5.1


Complete list of changes:

-Greatly improved pathfinding!
-Naturalism ability now lets you forage for wood.
-Pausing the game now erases arrow tracers immediately.
-Improved wallStraw sprites (and some other wall sprites).
-Throwing objects now shows weapon sprite flying toward target.
-Fixed huge bug from previous patch with door collision fucking with mobile position.
-Not enough Meta message is now a dialogue window when using abilities (not just message).
-Fixed bug where game messages wouldn't appear at top of screen while reading books from inventory.
-Rearranged screens into subfolders (maps, paintings, etc.).