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Warlordocracy News

6 Year Brigand Anniversary

For Brigand's 6th birthday, please give it a vote on the GOG wishlist, because I'm gonna resubmit it in about a week. I've said that before, but then I kept patching it, and I know GOG does not want games that keep getting patched. This time, no more patches until the prequel DLC.

GOG Wishlist: https://www.gog.com/wishlist/games/brigand_oaxaca

Speaking of which, I just got a video from Quadrajet of nuclear winter in the former US somewhere. It's gonna be the shit:

https://www.youtube.com/watch?v=UdcBYj3f6qM

Warlordocracy Early Access v6.7

If you have a save you wanna keep, you should load it and save again. Next patch I'm gonna remove an auto-correct to allow 999 maps per story and old saves might not be compatible (party exports are fine).

New light effects that reveal concealed characters, improved stealth, alchemy, and pathfinding a little bit.

Light effects: https://www.youtube.com/watch?v=knrfNl0kXeY

Complete list of changes:

-Removed error messages when calling object commands with no object selected.
-New light effect object that reveals concealed mobiles (created by town light scripts at night).
-Large effect object sprites (like explosions) are now centered on Y position (not above like other objects).
-Changed whiskey to spirits, insanity bombs to sleeping bombs, and tweaked some alchemical recipes.
-Fixed milking script to require animal to have 10 meta (meta recharges as of 2 patches ago).
-Fixed script bug from a couple patches ago where you couldn't use Prowling ability.
-Fixed bug where unconscious mobiles were still attacking targets.
-Added objects: lightTree, ladders, Hamchop (recruitable boar).
-Party member pathfinding no longer gets stuck north of windows.
-Resting in beds now autosaves.

Warlordocracy Early Access v6.6

Redid the atlas maps to fix the scale of the world, added some more hotkeys, increased max maps per story to allow modders to make massive open worlds. Also fixed a couple little bugs.

Complete list of changes:

-Max maps per story increased from 100 to 999.
-H key now hides HUD, F5 quicksaves, F8 quickloads.
-Improved "timePass" command and made it a lot faster.
-New command: "daysPass" to make days pass, days passed now shown in journal window.
-Beds now let you rest 6 hours and uses the "timePass" command (no longer rest till morning or nightfall).
-Fixed bug where you couldn't click on items sitting next to large usable objects (like outhouses).
-Replaced World Atlas maps, mostly to fix scale issues (updated manuals and in-game maps).
-Added new objects: labTank, labTankSmall, fountain2Dry, special altars.
-Added new monster sprite and scripts: abomination.
-Added sounds for leapers and abominations.

Warlordocracy Early Access v6.5

Complete list of changes:

-Mobiles now recharge 1 Meta every 4 seconds.
-New command: "pickTile" (pick X+Y coordinants to edit with "mapTile" commands, etc.).
-Loading parties with "loadParty" command now relies on editor position (or "pickTile" command).
-Mobile AI now stops temporary destination if surrounded on all 4 sides or has 0 speed (instead of spazzing out).
-Naturalism ability now allows you to fill buckets with rainwater, not just bottles.
-Added objects: vinesHanging, doorAncient, cityGateB, lightTree, bottleCaulk.
-Gums is now amphibious like other crocodiles (aquatic=2).
-Fixed bug with main menu sound settings.
-Improved ratfolk sprites (not in Ch.1).
-Fixed bug with double get messages.

Warlordocracy Early Access v6.4

Fixed a lot of little bugs and improved interface. Still working on Chapter 2, just got ropes and climbing working and finished with most of the maps. Hopefully it will be out at the same time Warlordocracy leaves early access in August (maybe shortly after due to Steam technicalities).


Complete list of fixes:

-Attacking ground no longer targets corpses.
-Fixed bug where you could shoot through doors if not diagonal.
-Hot keys now work while paused, ALT+ENTER now toggles full screen mode.
-MapNoNight variable now also disables weather and automatically counts as indoors.
-Fixed bug where you would attack when trying trying to use large objects and colliding with them.
-Fixed script bug where smoking herbs with a pipe wouldn't delete the herb (also, pipe no longer usable in combat).
-New objects: treeSwampDead, plantSwamp, swampWarning, obelisk, vine, paddle, wallTile (1 to 4).
-Fixed bug where hungry wouldn't show up in tooltips if 50+ ("statusNoTip" script command).
-Arrows and bolts now sometimes appear on ground after shot, not in target's inventory.
-Low Education grammar fuckups now only happen if choice begins with double quote.
-Finished climbing scripts for hookRope, hookRopeLong, vine, and vineLong.
-Added link to website in main menu.