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Warlordocracy News

Warlordocracy Early Access v3.2

Complete list of changes:

-Fixed large objects blocking visibility (for real this time).
-Fixed selection hotkeys (1-5 and Z) to update selection rings on map.
-Fixed bug where effects that have parent objects did not draw to screen.
-Added new boolean script command: "if_partySize" (for recruiting henchmen).
-Added basic henchmen contract item to summon troops (not in Ch.1).
-Updated Ch.2 demo map with more aesthetics.
-Smoke effect objects now block AI vision.

Warlordocracy Early Access v3.1

New version for Warlordocracy Early Access. Framerate should be increased a bit, and I fixed an LOS bug with large objects. Also improved the Chapter 2 Demo and implemented new features for the future, such as ropes and climbing.

Complete list of changes:

-Increased framerate slightly.
-Made objects that block visibility work with large collision size.
-Added new script command: "objPosChange" to change position relative to current position (for climbing).
-Added new "default" parameter to "if_objPosX" (and Y) commands to test position against default object (climbing).
-Added ropes, hooks, and Climbing ability (not in Ch.1).
-Added wisp mobiles and sprites (not in Ch.1).
-Updated Ch.2 demo map for better combat.
-Updated Builder's Manual.

Brigand Version 11.4

I fixed some world shortcut bugs and deleted a bunch of redundant object DBO and X model files in the story assets folders. Also, your Mom is a redundant X model asset file.

Complete list of fixes:

SCRIPT:
-Fixed pump switches on Oil Platform so they can't be triggered from outside the shaft (checks player position).

RESOURCES:
-Deleted lots of redundant model files (X and DBO) from the story folders, because they already exist in the DEFAULT assets folder.

STORY FILES: (requires starting a new game)
-Fixed accidental shortcut from Mad Dog Gorge to Scumlands (which would break the story).

Warlordocracy Early Access v3.0

I finished a kind of half-assed map for the Chapter 2 demo. It's locked until you beat Chapter 1. Saving gets disabled so you don't ruin your saved party.

Complete list of fixes:

-Finished a single-map demo of Ch.2 with saving disabled (must beat Ch.1 to unlock).
-Added new script command: "stopCombat" to reset everyone's targets and stop.
-Improved some dialogue.

Warlordocracy Early Access v2.9

Complete list of updates:

-Added skill descriptions to character creation and updated Ch.2 party import and character creation.
-Finally fixed party members switching to unarmed while having a non-weapon equipped and no other weapon available.
-Limited "inputText" command (including player name) to 20 characters; world editor commands capped at 100.
-Fixed problem with initial weather in Tutorial and Lockdell Market (now clouds in Lockdell initially).
-Erased recruit party member objectives after travelling by caravan in Ch.1.
-Changed Interact hotkey to E and Select All/None to Z.
-Added skill training if making new character in Ch.2.
-Decreased weight of caltrops from 5 to 3.