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Warlordocracy News

Warlordocracy Early Access v3.6

Lots of updates and fixes. Added walking animations for the stick weapon, the Power Bash ability can now knock targets unconscious, tweaked weapon stats a bit, and fixed lots of little bugs. Editor mode is now F1, not ALT. Also expanded on the Player's Manual a lot with info on religion and more pics. Beware the Ides of March, don't get your ass stabbed, be careful out there.


Complete list of changes:

-Fixed unconscious sprite frame (animation stops immediately).
-Fixed bug when mobs wouldn't auto-talk to the party during combat.
-Fixed bug where Favius didn't have a death script set (disables saving if killed prematurely).
-Continued updating in-game texts and Player's Manual (added section on religion and more pics).
-Attacking the bandits between Feluco and Favius conversations now fails main objective.
-Added tons of new weapons (mace, staff, rapier, saber, scythe, and more, not in Ch.1).
-Changed world editor key from ALT to F1 so you can use ALT+V to paste text.
-Power Bash ability now has 50% chance of knocking target unconscious briefly.
-Wood sticks now have a walking animtion while equipped.
-Lowered steel sword damage, increased steel axe damage.
-Grazing animal AI now runs from attackers.
-Fixed rare crash when exiting editor mode.

Warlordocracy Early Access v3.5

Walking bow animation finally looks decent, balanced difficulty and increased all base stats to make combat last a little longer, added more krug unit types, a lot more lore in texts, plus other fixes. Gonna keep working on Chapter 2 next.

Complete list of fixes/changes:

-Finally finalized bow walking animation!
-Quicksaving in ESC menu now disabled during combat.
-Sleeping in beds at night now heals an additional 20 health.
-Improved Sebastius sprite to distinguish him as a main character.
-Increased base stats of humans, krugen, trogs, and siliki (mostly max HE to increase battle length).
-Tweaked skills of main faction mobiles (soldiers, bandits, guards, etc.).
-Added multiple krug mobiles (krug exile, krug raider, krug berserker).
-Updated in-game texts in Ch.1 and added some new ones (not in Ch.1).
-Updated Player's Manual revised species stats and lore.
-Removed one bandit from Lurkwood.

Warlordocracy Early Access v3.4

Complete list of tweaks:

-Added new bandit type: Bandit Hunter (higher accuracy, new sprites with quivers), updated story files.
-ESC key now automatically chooses the options called "(Cancel)" or "(Continue)" in dialogue windows.
-Fixed bug where idle animations for wasps, etc. wouldn't restart after dialog windows.
-Fixed script bug where "Man" mobile objects would leave horns after dying.
-Added more battle messages (for death if dying of poison).
-Added more specific merc contracts (not in Ch.1).
-Tweaked skills for militia and bandits a bit.
-Fixed Murderer reputation from last patch.
-Updated book texts and manuals a bit.

Warlordocracy Early Access v3.3


EARLY ACCESS 3.3:

-Fixed bug from last patch where every character's inventory object was drawn to the -1,-1 tile (freaked me out).
-Added very rudimentary walking animations while a bow is equipped (will be improved in next patch).
-Added new resources (still unused): more human voice sounds.
-Added reputation for killing innocent civilians: Murderer.
-Added and improved dialogue for Chapter 2 demo.

Fuck you, I'm going to sleep.

Warlordocracy Early Access v3.2

Complete list of changes:

-Fixed large objects blocking visibility (for real this time).
-Fixed selection hotkeys (1-5 and Z) to update selection rings on map.
-Fixed bug where effects that have parent objects did not draw to screen.
-Added new boolean script command: "if_partySize" (for recruiting henchmen).
-Added basic henchmen contract item to summon troops (not in Ch.1).
-Updated Ch.2 demo map with more aesthetics.
-Smoke effect objects now block AI vision.