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Warlordocracy News

Warlordocracy Early v20.5

Improved framerate and smoothed stuttering some more. Jadenbury Market maps are still pretty choppy, but I have one more idea to try out for the next patch.

Also improved unconscious status effect, characters now drown if they get knocked out in the water, and corpses and puddles automatically disappear on water tiles. Finally, added two new achievements.

Started working on the next Patron story, where you play as a pod of siliki (dolphin people). Should be ready next Monday, but I'll update the Patreon dropbox later today with old stuff.

Patreon: https://www.patreon.com/c/lcsoftware


Complete list of changes:

-Smoothed stuttering a bit by distributing party member checks at even intervals.
-Possibly improved framerate by making incapacitation status checks more efficient in code.
-Mobiles now immediately drain all meta if unconscious in water, corpses now disappear in water (loot remains).
-New script boolean to check if mobile is unconscious: "if_objMobSleeping".
-New siliki characters for Patron Stories: Vizuz and Ysyllu.
-New sound "drown.wav" for when party members are drowning.
-New achievements: Warlord Butcher, Justice of the Siliki.
-Body damage no longer wakes mobiles from unconsciousness.
-Puddle objects now get deleted in water in object script.
-Disabled voices in damage script if unconscious.
-Updated Builder's Manual.

Warlordocracy Early v20.4

Made it so you can now slaughter the starting town without failing the main objective, like in Brigand. I tested it with an invincible character and beat the chapter, but if you can do it without cheating then you are Übermensch.

Added a lot of new dialogue in Ch.1 if you make the militia hostile, and improved some other scripts. Plus a new reputation in Ch.4 for slaughtering all 4 warlords and burning all alliances.





Complete list of changes:

-Main objective is no longer failed if militia becomes hostile at beginning of Ch.1 (Ralo escapes).
-Basillo is now neutral in Ch.1, so you can travel by caravan without faction respect.
-Favius the Shirtless now has different dialogue in Ch.1 if militia is hostile.
-New reputation in Ch.4 for killing all four warlords: Warlord Butcher.
-Improved lots of other dialogue and scripts in Ch.1.
-Updated Builder's Manual.

Warlordocracy Early v20.3

Improved framerate a little bit by making a couple script commands more efficient (especially on tutorial map). Added commands to check for nearby weapons so disarmed opponents can grab one on the ground. Also added more words and topics for the persuasion minigame, made unconscious mobiles look better, and gave new options to Gorbo dialogue in Ch.4


Complete list of changes:

-New script Boolean: "if_objNearWpn" to check if weapon is nearby.
-Standard AI script (aiUseItems.wsl) now searches for nearby weapons if unarmed.
-New script command: "timeStop" to stop time from progressing until you leave map.
-Fixed framerate slowdown on tutorial map by replacing "time" command with "timeStop" command.
-Increased efficiency of "if_objMobResponsive" boolean, improving framerate with AI scripts.
-You can now convince Gorbo to leave Tevani Camp in Ch.4, sparing his life.
-Added more persuasion minigame topics and words.
-Unconscious mobiles now face down, face hidden.
-Healing corpses is now disabled.

Warlordocracy Early v20.2

Been a long long time, so here's a small patch.

Finished some unfinished dialogue I forgot about in Ch.4. Also added some new dialogue, including new quest options with Favius, and new reactions to having Dustbiter in your party. Plus some new graves you can read and loot.

Also, new code for dialogue to say the name of the party member currently engaged in conversation.

Focusing on another project until Monday, then I'll get back to Warlord.


Complete list of changes:

-Finished Commander Ralo's dialogue in Ch.4.
-Added more dialogue reactions to Dustbiter in Ch.4.
-Added some graves with loose dirt and loot to Ch.4.
-Player can now read Favius' love letter to Murag and Crimson.
-New dialogue code to display the name of default object that started the script: "/d".
-New dialogue code to display the name of the party member currently engaged in conversation: "/t".
-Party now healed and cured of status effects after ship travel at end of Chapters 2+3.
-Started on basic Ch.5 scripts.

Warlordocracy Early v20.1

Fixed a bunch of minor bugs and typos thanks to Badger, as well as one major bug that kept initiating a major battle after Ch.1 boss had been killed.


Complete list of changes:

-Stringer's lute is now called "Stringer's Lute" and he refuses to drop it.
-Fixed major bug with Chapter 1 boss fights triggering Major Battle flag after boss is dead.
-Fixed bug where AI would attack party's inventory objects, possibly increasing framerate a bit.
-Fixed bug where getting kicked out while training in a noble house would continue training outside.
-Fixed bug where Pellio's corpse would keep targeting player in West Market in Ch.2.
-Fixed bug where pet drop scripts would run when a save or new map was loaded.
-Fixed some more minor script bugs and typos thanks to Badger.