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Warlordocracy News

Brigand Version 10.6

I've been slacking in the Warlordocracy department due to a day job and severe carpal tunnel, but I did patch Brigand for the final time ever.

Link: https://steamcommunity.com/app/652410

Complete list of fixed below.

SOURCE CODE:
-Removed script command "moneyMax" (max is now always 9999)
-Added new script command: "headshotBonus" (default x2, but max is x100).
-Fixed "Press ESC to Exit" text overlap problem in world editor while looking at an object.

SCRIPTS:
-You now have the option in the sewers to instruct Carmen and LC to wait at the Body Count instead of Junkfort.

Warlordocracy Early Access v1.8

This update is mostly to prep for when I start on Chapter 2. Lots of new city-themed tiles and objects I'll be using in the future. Also I finished the unconscious status effect. I just got a sweet job, but I'm gonna start designing maps for Chapter 2 pretty soon.

Complete list of fixes:

-When overeating, vomiting now only happens randomly, the chance depending on food type.
-Finished unconscious status condition (cancelled after being attacked, but 1 second stun period, not in Ch.1).
-Added new objects (not in Ch.1): bench, streetlight, birdbath, banners, clockTree, clockTree2, cityGate.
-Added new city tiles (not in Ch.1): wallTile tiles, battlements tiles.

Market Research Question

I thought Brigand would take longer than it did for most people, so I'm curious about Warlordocracy Chapter 1 (not just the demo). I was hoping each chapter would take at least 5 hours on the first playthrough. I plan to make the final Chapter 1 and world editor cost $8.99 or something, then each chapter after that cost $4.99 as a DLC.

There will be 6 chapters total in the main storyline with the main party. Then in the distant future make a bunch of short stories or something were you play as a different species.

Warlordocracy Early Access v1.7

Added two new maps and a new sidequest to Chapter 1, plus a lot of other fixes.

Complete list of fixes:

-Player can no longer complete Ch.1 if main objective failed.
-Tweaked damage resistance to floor the float to integer instead of rounding it.
-Characters no longer reset position when changing status (hungry, poison, etc.).
-Added a new quest from Ordius to kill krugen chief Gug in Whispering Way.
-Added two new maps to Ch.1: Whispering Way and Small Cave.
-Added new objects: Outhouse and Cracked Boulders.
-Map now redrawn when resized.
-Updated some dialogue\texts.

Warlordocracy Early Access v1.6

Complete list of fixes:

-Added inventory management buttons (swap item left/right).
-Prevented player from choosing a name of a character from the story (misc\naming.wsl).
-Fixed some problem with drawing X destinations while main player wasn't selected.
-Improved Jadenbury Bridge aesthetics a little.
-Finished character creation in Ch.2.