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Warlordocracy News

Warlordocracy Demo v40

Working on new maps for early access in July, but I had to release one more demo first.

Complete list of changes:​

-New text input window for world editor, etc.
-Input windows now display text at the bottom ("How many do you want to drop?", etc).
-Removed windmill from Lockdell Farms map (improved and saving for later).
-Fixed color differences with water-grass shore map tiles.
-Made HUD slightly transparent, rearranged main menu.
-Added a bed to the Bandit Camp.

Warlordocracy Demo v39

Still on track for July 15th early access. Complete list of changes:

-Fixed problem with Feluco's dialogue with joining party.
-Fixed music settings in credits and returning to main menu.
-Fixed ability scripts where some abilities permanently changed character stats when target gets killed.
-Fixed object targeting to prioritize mobile objects over obtainable items.
-Added new script boolean: "if_demo" to check if demo version is running.
-CTRL key now automatically repeats last command in world editor (not in demo).

Warlordocracy Demo v38

Complete list of updates:

-When a main party member dies, a window now notifies the player.
-Fixed bug where mobiles wouldn't immediately retaliate after being attacked.
-Bow shots now display chance to hit when you hit (before it was only when you missed).
-Added random patrol locations to the Bearded Bandits in the Bandit Camp map script.
-Nordus now has a 2nd quest to collect 10 fur pelts.
-Improved some dialogue.

Warlordocracy Demo v37

Hopefully the 2nd to last demo before I start working on the full game. Once all the basics are finished, pumping out the story will be easy. Complete list of fixes:​

-Improved bow accuracy.
-Improved party dialogue.
-Improved militia soldier patrol AI.
-Game now prompts you if you want to overwrite a save with the same name.
-Fixed problem in Lockdell Docks where one seastar is inaccessible (behind southern building).
-Fixed bug where bird animations would be fucked up when they reappear in the morning.
-"If_objNear" script commands now return 0 if failed to pick an object.
-Fixed music tracks in Tuskwood Heights and Bandit Camp scripts.
-Made 3 doorways in Lockdell Market double-wide.

Warlordocracy Demo v36

I still haven't played through the whole demo without cheating. There's too much shit. Smithing ability now lets you repair weapons.

Complete List of Changes:

-Fixed problems with shopping window.
-Fixed Backstab ability direction check.
-Fixed Aimed Shot ability (now 100% chance to hit).
-Improved Smithing ability, allowed repairing weapons.
-Fixed bug where dead enemies spawned items at wrong location.
-Fixed bug where "objHEMaxUp" command wouldn't work with obtainable items.
-Fixed bug in which party members without a non-weapon equipped screws up attack.
-Fixed script bug from recent update which forbade anyone from reading texts (Education too low).
-Fixed bug where butterfly animations would get fucked up after reappearing at sunrise.
-Added new script boolean: "if_objItmType" to test for type of obtainable item.
-Using beds to rest now requires party to be gathered together.
-Forgot to change "Lurkwood" to "Tuskwood" in some scripts.
-Added labels for demo and world editor on main menu.
-Decreased the darkness levels at night.
-Smoother weather transitions.
-Improved some more dialogue.