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Warlordocracy News

Warlordocracy Early v23.5

[p]Last patch before I start playtesting. You can now target objects with draw priority set to "bottom", so you can disarm traps, etc.[/p][p]Also updated a lot of dialogue with the body-building cult guru Mikus in Ch.2 and Ch.5, added another end-game slide for Feluco, added a merchant to Baskford in Ch.5, and tweaked some other dialogue.[/p][p]Gonna take a break from Warlord for three days and maybe work on a blog article. Then I will come back and start playtesting from the beginning.[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Objects with draw priority set to "bottom" can now be targeted (set traps, puddles, etc.).[/p][p]-Easy Mode now has a confirm choice that warns about the Cheater flag.[/p][p]-Added Merchant to Low Baskford in Ch.5 who buys King's Petal.[/p][p]-New ending slide for the Luco Broken reputation.[/p][p]-Improved Ch.2 dialogue a little (mostly Mikus).[/p][p]-Improved Ch.5 maps and dialogue some more.[/p][p]-Updated all manuals.[/p]

Warlordocracy Early v23.4

[p]Greatly improved the Mechanics ability and also trap... mechanics. You can now craft bomb traps with 7 of the 8 kinds of throwing bombs using Mechanics at a workbench, along with flint and steel, and a steel spring. Set it on the ground and it will trigger when baddies walk over it.[/p][p]You can now also use the Mechanics ability on a set trap to disarm it (and with 8 Education you can recover it to use yourself). This includes tripwires, clamp traps, and bomb traps. Forgot to include caltrops but I will in the next patch.[/p][p]Also added a new achievement for when you get scammed. Back when I played Bruetal Legend before Jack Black sold out, I played the whole thing on the hardest difficulty, then the final boss fight was so hard I got frustrated and turned it down to easy. Then I got the "Groupie" achievement which was like a badge of shame, and it was hilarious. Wanted to make a badge of shame achievement for Warlord also, called "Absolute Mark", for when someone cheats you out of a ton of money.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New items: 7 types of bomb traps.[/p][p]-Mechanics ability now lets you craft bomb traps.[/p][p]-Mechanics ability now lets you disarm set traps.[/p][p]-Setting traps now automatically sets them to player faction.[/p][p]-Non-igniting explosions and fires now have special scripts instead of alternate names.[/p][p]-New reputation in Ch.5: Luco Broken (much higher chance of going berserk in combat).[/p][p]-New reputation in Ch.2: Absolute Mark (get cheated like a complete mark).[/p][p]-Mikus is now alive and talking in Ch.5 (also improved his Ch.2 dialogue).[/p][p]-Improved Ch.5 maps and dialogue a bit.[/p]

Warlordocracy Early v23.3

[p]Fixed major bug from a recent patch that made travelling impossible because new characters started out in Major Battle mode (thanks to an email report).[/p][p]Finished the end-game slides and added 5 new achievements. Also, there is now an "Easy Mode" that removes the hunger mechanics but also disabled achievements.[/p][p]Plus a few other tweaks and minor bug fixes.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New Achievements: Anarchy, Propagandist, Andresi Rescued, Lizardfolk Friend, Pigfolk Partner.[/p][p]-Finished Ch.5 endgame slides (Companion relationships and Quinn's Plot rep).[/p][p]-Added Easy Mode option to character creation to disable the Hunger mechanic.[/p][p]-Fixed sprite position when waking from unconscious status during dialogue.[/p][p]-New rooftop objects around Noble District roof edges to fix draw priority.[/p][p]-Amulet of the Self now makes wearer immune to mental effects.[/p][p]-Added a few Potions of Attunement to Jadenbury in Ch.5.[/p][p]-Added some aged mobiles and sprites for Ch.6.[/p][p]-Improved death script of Gazer monsters.[/p][p]-Updated all manuals.[/p]

Chapter 5! (and v23.2)

[p]Balanced a few combat stats and improved some combat abilities, and also FINISHED THE FUCKING STORY, MAN! You can now beat Warlordocracy.[/p][p][/p][p][/p][p][/p][p]Chapter 5 is out:[/p][p][dynamiclink][/dynamiclink][/p][p]Here's some screenies from near the finale (minor spoilers):[/p][p][/p][p][/p][p]I have not playtested from the beginning since Ch.2 was released. So balancing will be completely fucked. I'll spend all summer playtesting before leaving early access.[/p][p][/p][p]Complete list of Changes:[/p][p]-Finished Chapter 5![/p][p]-Physique skill now stops increasing Parry attribute after level 8.[/p][p]-Fixed bug where unexplored blackness didn't disappear on game load.[/p][p]-Fixed damage per second info in character info screen for unarmed attacks.[/p][p]-Fixed bug where corpses were getting resurrected on game load if they regenerated health in check script.[/p][p]-Aimed Jab and Crippling Strike abilities now ignore both evasion and parry (as stated in description).[/p][p]-Heavy weapons now cost more Meta to use (30+ stones costs 2 Meta, 40+ costs 3, 50+ costs 4).[/p][p]-Leadership ability now requires 8 Education like it says in the manual (instead of 5).[/p][p]-Increased stats of Admiral Zidas, disabled his training option in Ch.2 dialogue.[/p][p]-Item glimmers are now deleted when the "screen" command is called.[/p][p]-Updated all manuals.[/p]