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v3.2.7 Update Released

We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below:

Changelog


[h2]Angelscript[/h2]

[h2]Entities[/h2]
  • Fixed "func_clip_vphysics" broken "start disabled" key/value pair.
  • Fixed weapons never calling the "OnPlayerUse" output.

[h2]Events[/h2]
  • Added the ability to force disable an event by setting it's CVAR override to a negative value.
  • Optimized the system in general.

[h2]General[/h2]
  • Code optimizations in several places.

[h2]User Interface[/h2]
  • Fixed radio menus always disappearing after 5 seconds (note: the fix is applied only for radio menus created by Angelscript. SourceMod will use it's internal "workaround" to keep the menus displayed more than 5 seconds).
  • Fixed the annoying "Loading..." dialog taking the entire screen (rare on Windows, frequently on Linux).
  • Fixed uncloseable radio menus created by Angelscript.

[h2]Weapons[/h2]
  • [Super Shorty] Changed the starting reload sequence to insert a buckshot straight away.