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v3.0.9 Update

Hey everyone,

Remember when we said v3.0.8 would be the last? Yeah, we lied. Sorry! We've updated ZPS to version v3.0.9!

This is an important update because it features changes to the rounds manager where late joiners won't be able to play as a Survivor every time, a penalty for players who choose to 'zombie skip' during the round, small changes to ZP Options, tweaks to pistol fire rate and more.

We also have slightly increased movement speed for regular zombies! Check the list below for full details:

v3.0.9 Changelog


General Added a "Game Manual" button that opens the Steam overlay to our official ZPS manual. (Special Thanks to: Orphanage and the dev team)
Updated English and French translations.

Code
  • Angelscript - Added "CHL2MP_Player.OpenSteamOverlayToWebPage( const string& in szURL )" function (clients can deny it's execution, see below).
  • Round Manager - Fixed an exploit where players could bypass starting zombie selection and late joining.
  • Round Manager - Late joining as a survivor is now limited at "once per map" to prevent abuse.
  • Round Manager - Players that try to bypass the new late joining limitation are punished by being forced to play as a zombie.
  • Round Manager - Players that try to zombie skip are punished by being forced to play as a zombie.
  • Round Manager - Starting zombies that tries to zombie skip are forced back in the zombie team as punishment.
  • Server configuration - Added "sv_allow_wait_command 0" to the default server configuration in an attempt to block fast pistol firing scripts.
  • ZP Options - Added a tab for custom content settings.
  • ZP Options - Clients can control if servers can open their Steam overlay to web pages (see Angelscript function above).
  • ZP Options - Move "Disable player sprays" option from the misc tab to the custom content one.
UI Added animations to the zombie lives counter for consistency with the rest of the HUD.
Added a warning threshold to zombie lives counter (will flash red if zombies are almost out of lives).
Health is no longer considered critical below 20 (HL2's value), it is now considered critical below 35 if you are a survivor and 80 as a zombie.

Maps zps_sapidcerebrum
  • Fixed basement trap's door elevator.
  • Fixed Zombie ladder at the light booth.


Weapons Fixed golf club dealing more damage on the stomach/chest rather than the head.
Decreased pistols firing rate, the time between 2 shots has been changed from 0,11 seconds to 0,13 seconds.

Zombies Increased movement speed for regular zombies 140 to 145.


Server owners are required to update their server as soon as possible - also be sure to backup your server.cfg file. Steam will automatically update your client shortly.


Official Discord Server


We'd like to remind you to join us on our official and verified Discord server! Come chat with game developers, playtesters and the rest of the community!



Discuss with everyone, suggest stuff, thank and complain changes we did, and stay tuned for sneak peeks there. Join now: https://discord.gg/zps

v3.0.8 Update - Madhouse Mayhem

Update: We're shipping a quick hotfix including fixes to SteamCMD on Linux and for "Multiple Personalities" achievement.

Hi everyone,

We're pleased to finally announce an incredible visual and gameplay overhaul to Asylum, made by one of our environmental artists, Casei Magnus (with some additional support by dr.Vodker), and some information regarding our next update!

Asylum has some updated visuals, more weapons, new locations, and some new pathing between existing rooms, however the big news is that the map isn't nearly as easy for survivors now. Winning is going to require a focused approach to that most dreaded of ZPS activities - teamwork!



The ZPS v3.0.8 update also features a fix for the achievements system, a fix for a server crash reported by a community member, a few map tweaks, and some general bugs fixes.

v3.0.8 Changelog


General
New Survival Asylum overhaul.

Code
  • Fixed a crashing bug reported by a community member.
  • Fixed achievement system not properly working and giving to the wrong player team.
  • Fixed an issue where Eugene wouldn't be recognized for the "Multiple Personalities" achievement.
  • Fixed a memory leak in a rare case scenario.
Maps


  • zph_pithole
    • Added new toxic barrel props
    • Fixed two pushcarts to prevent doors being blocked in the lab
    • Removed the door move sound in the ravine


  • zpo_harvest
    • Tweaked ammo and weapon spawns above 16+ players
    • Made Winchester ignore gamemode rules when spawning on the fireside.
    • Fixed an error model inside the easter egg room.
    • Fixed minor old objective func errors.


  • zpo_frozenheart
    • Added new IED planting obj method.
    • Added physc clips on zombie vents to prevent players glitching the box of food.
    • Added physc clips on outside's fences.
    • Tweaked zombie spawn timers on the roof.


  • zpo_zomboeing
    • Tweaked tower's zombie spawn to be disabled after lockdown objective is complete.


  • zps_sapidcerebrum
    • New "breakable wall" notification textures
    • Fixed up basement lantern
    • Turned out the light in the balcony Z-spawn


Sound
Added new soundscapes for Asylum.
Fixed a couple of physics sound issues.




Also, we're not planning on releasing any major patches or hotfixes on the current code version (3.0.8) of the game, though we might ship a patch if something gets our attention. We've decided to call our next ZPS update version 3.1!


What's in ZPS v3.1 and how's it looking?


Despite the fact that our main priority is to get our code rewritten fully functional and properly running, we're always making some improvements and updates in other departments of our development.

In our previous announcement, we divulged a couple of new work-in-progress first-person weapon animations for pistols, shotguns, and explosives. We may look into working on other weapons to receive this same revamp and improvements, considering we're doing this in our free time and when we feel it needs work.

You can expect a more attractive main menu with a particular improvement to our scoreboard for varied resolutions on our next biggest update! This includes numerous and known bugs getting fixed where we couldn't fix before because of current difficulties our team had to deal with actual limitations and issues on the HL2:DM code as a base - which we're now developing our own code.

We know you expect us to give an estimated date when this update may or may not roll out for the public. As our code structure is relatively completed, we yet have to playtest it as much as we can to deliver at least a playable though unstable build for public beta. In all honesty, we hope to get v3.1 playable for this Summer. An announcement will be published with further information regarding our next update in the future.



Prove your sanity,
- Zombie Panic! Development Team

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Patch for v3.0.7-Hotfix3 is out!



Update: An additional patch has been released on April 30 featuring small tweaks and clips on Frozenheart; and removal of a console spam of SteamAPI on dedicated servers.

Hello everyone,

We've released a minor patch for Hotfix-3 to ZPS version 3.0.7!

This update includes blood particles improvements and game client fixes to following maps: ZPS_Cinema, ZPS_Haunted, and ZPS_Town. Players will no longer crash when joining a server running those maps listed above for the first time.

As usual, server owners are required to update their servers as soon as possible. Steam will automatically update your client any time!

What are we up to?


We're taking our valuable time working on next ZPS update to ensure everything works as intended. Unfortunately, we can not guarantee a precise date when this update will roll out. However, we've been posting a couple of sneak peeks on our official YouTube channel, showcasing new work in progress animations! Check them out on the videos below:

https://youtu.be/ml3-Ff8yLhw
https://youtu.be/1tnSfEZ1AYc

Stay tuned and be sure to join on our official and verified Discord server!

- Zombie Panic! Development Team

Follow us on social media at:

v3.0.7-Hotfix3 is live!

UPDATE: A new patch for v3.0.7-Hotfix3 has been released that fixes the "World Traveler" achievement.

We are shipping a very important hotfix for v3.0.7 that addresses newfound critical security exploits that could crash dedicated servers.

Servers operators are required to update their servers as soon as possible. Steam will automatically update your client shortly.

Changelog:


Code Add "player is not alive" checks when performing client commands such as panicking, dropping ammo, changing ammo drop type, etc.
Fixed the "drop ammo when the round is starting infinite loop" glitch that would freeze servers.

zps_town Fixed visible NODRAW textures.


Meanwhile, we're still working at full steam on the next major update! Stay tuned and be sure to join on our official and verified Discord server!

- Zombie Panic! Development Team

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