v0.31 Patch Notes
[h3]New Hero: Minotaur[/h3]
https://www.youtube.com/watch?v=rGuQAMYVvgo
[h3]General Changes:[/h3]
[h3]PvP Mode Changes:[/h3]
[h3]RPG Mode Changes:[/h3]
[h3]Lobby Changes[/h3]
[h3]Bug Fixes:[/h3]
[h3]Minor Changes:[/h3]
- Uses earth spells.
- Evolves from evil turnip -> goblin -> greater goblin -> orc -> orc champion
- Goblins and orc have unique charge ability
https://www.youtube.com/watch?v=rGuQAMYVvgo
[h3]General Changes:[/h3]
- Removed some unused files (levels) to reduce game file size
- Melee units can now attack enemies that were knocked into the air regardless of how high they are.
- Lowered some sounds that were too loud, mostly unit selection sounds
- Lowered max volume of stacking sounds such 5 of the same type of unit dying at same time, holy nova, or evolve sound.
- Added a dummy ability for spirit (when a player dies) which tells player how to check remaining revive time.
- Smoothed out a few areas where units could get stuck
[h3]PvP Mode Changes:[/h3]
- Beginning units such as turnip now give less gold to prevent early snowballing
[h3]RPG Mode Changes:[/h3]
- You can now evolve into evil turnip which makes you switch teams.
- Above change allows players to test out undead heroes without having to play the PvP mode.
- When switching teams, other human players can attack you but other undead players will be allied to you.
- Switching teams to undead makes you lose access to fountain.
- Fixed bug in RPG mode where existing creeps show level 0 for players that join later
- Dying now teleports you to starting area and you revive faster
[h3]Lobby Changes[/h3]
- Added discord button to top left
[h3]Bug Fixes:[/h3]
- Disabled VR plugins to resolve issue where game may prompt for VR on startup
- Fixed bug where music could stop playing if too many sounds
- Raised max number of concurrent sounds
- Added sound priorities so non-important sounds get cut out if too many sounds
- Fixed rare case where unit could get stuck when casting dash abilities such as ram
- Fixed bug where if unit is doing attack move and gets "disabled" status, attack move does not resume after disabled ends.
- Entangle now properly stops and prevents charges/dashes/speed boosts. Jumps and teleports can still escape.
- Made the slow effects of certain spells stack multiplicatively instead of additive to prevent getting slowed to 0%
- Fixed bug where dwarf blacksmith could level up forge abilities
[h3]Minor Changes:[/h3]
- Slightly optimized homing projectiles
- Increased cooldown of berserker upswing spell
- Hydra Bite movement speed reduced 35%->25%
- Perk that gives AD cost slightly nerfed to prevent snowball