Weekly Update: June 7, 2024
I'm currently working on an update to Kepler. This will initially be deployed on the Kepler opt-in branch. This means that it is intended to be save-compatible with existing Kepler games, but might be buggy so I don't want to deploy it straight to the default build. (Opt-in instructions here if you want your game to update as soon as its available, choose "Unstable Kepler").
This update will add:
There are a few more changes that it needs and some smoke testing, so I don't have an ETA, but unless something goes wrong, I expect to deploy it in the next week.
Until then,
- Kevin
This update will add:
- Text scaling in Options
- Option to change default map zoom behavior
- Map "highlight investigate" now also draws attention to any unscanned or unsurveyed planets (a somewhat common cause of players getting stuck is players failing to notice a planet that was detected but never scanned)
- Changes to gamepad controls
- Change to the behavior of the gravity gun
- Experimental difficulty settings
- Minor new anomalies, off-path content
- Shields and battlestation charges persist across saves
- Reduced the crew repair effect for large crews
- Tips in map view
- Minor optimizations
- Various minor bugs, typo fixes
There are a few more changes that it needs and some smoke testing, so I don't have an ETA, but unless something goes wrong, I expect to deploy it in the next week.
Until then,
- Kevin