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  3. Weekly Update: June 7, 2024

Weekly Update: June 7, 2024

I'm currently working on an update to Kepler. This will initially be deployed on the Kepler opt-in branch. This means that it is intended to be save-compatible with existing Kepler games, but might be buggy so I don't want to deploy it straight to the default build. (Opt-in instructions here if you want your game to update as soon as its available, choose "Unstable Kepler").

This update will add:
  • Text scaling in Options
  • Option to change default map zoom behavior
  • Map "highlight investigate" now also draws attention to any unscanned or unsurveyed planets (a somewhat common cause of players getting stuck is players failing to notice a planet that was detected but never scanned)
  • Changes to gamepad controls
  • Change to the behavior of the gravity gun
  • Experimental difficulty settings
  • Minor new anomalies, off-path content
  • Shields and battlestation charges persist across saves
  • Reduced the crew repair effect for large crews
  • Tips in map view
  • Minor optimizations
  • Various minor bugs, typo fixes


There are a few more changes that it needs and some smoke testing, so I don't have an ETA, but unless something goes wrong, I expect to deploy it in the next week.

Until then,
- Kevin