Build Updated to 17342
Over the past few weeks I've been posting incremental updates to the opt-in beta branch. With no reports of new issues introduced by the changes, I'm now promoting the latest to the default branch.
[h3]Build 17342 Notes:[/h3]
17343 Hotfix:
17344 Hotfix:
Thanks for playing Starcom: Unknown Space!
[h3]Build 17342 Notes:[/h3]
- Highlight interactions on map now color codes based on category (purple = detected but unscanned, yellow = scanned but unsurveyed, teal = additional investigation possibilities, dark green = trade outpost)
- Added new tech that has a probability of briefly illuminating ships beyond normal sensor range on map
- New mini-side quest to unlock said tech
- Boosted map visibility of void nebulae
- Skill info on Crew Panel shows related techs
- Add button to delete all autosaves older than 24 hours
- Added dev console commands "RenamePlayer(first, last)" and "RenameShip(shipname)" (names must be in quotes, e.g., RenameShip("The Explorer")
- Several minor help/hints
- Don't show/load saves with a version greater than current version
- Minor tweaks to difficulty
- Numerous changes to controller/gamepad/deck inputs
- Refactored Cargo artifact display to be more efficient
- Improved gamepad Cargo interface
- Improved gamepad Research interface
- Crew will not Battlestation if ship is 100% strength
- Fix missile autolock logic
- Deactivate invisible map icons (reduces draw calls in map mode)
- Fixed various localization bugs, missing symbols
- Updated translation for French with volunteer's corrections
- Updated several missing localization symbols
- Minor change to map logic to reduce updates, VFX calls when not in map mode
- Fixed possibility of region being added "nowhere"
- Fixed possible broken anomaly
- Fix for errors during manual save erroneously appearing successful, now shows error message
- Misc minor fixes
- Several typos fixed
17343 Hotfix:
- Fix for Battlestations not obeying cooldown
- Fix for wrong character sets on RU, PL experimental translations
17344 Hotfix:
- Prevent player from saving once "game over" is displayed
- Failsafe for (probably very rare) soft lock scenario caused by saving after game over
Thanks for playing Starcom: Unknown Space!