1. Wild Indigo Ranch
  2. News

Wild Indigo Ranch News

Wild Indigo Ranch - Update 1.0.122p Patch Notes

[h2]Howdy cowpokes,[/h2]

We have a new update ready for you - 1.0.122p
In this update, we've added a little bit of new content for you to enjoy. We've also gone through your feedback since the 1.0 launch and made adjustments to gameplay and balancing based on it. Lastly, we've worked on more bug fixes that have been reported. Check out all the changes and fixes in the list below.
Thank you again for all the feedback and support while we continue to work on improving the game.
[h2]New Content[/h2]
  • Added a hot tub, so you can take a nice warm bath with your friends
  • Added Sunflowers as a new type of crop
  • Added black, white, and yellow paint colors
  • Annabelle will now sell you a hobby horse, which slightly increases your movement speed

[h2]Gameplay[/h2]
  • Annabelle now sells a Wooden Trash Can recipe. When built, you can use it to throw away any unwanted craftable items you have lying around. NOTE: you can only delete craftable items
  • The ghost cows will no longer wander as far, and will not turn aggressive when being lassoed
  • Some animals now have a chance to drop bones, which can be used to make white paint
  • Tallulah now sells sunflower seeds, which when grown can be used to make yellow paint
  • You can now see nearby master crafters whom you haven't met on the minimap
  • You can now see every master crafter you've met on the world map
  • Changed the master crafter icon on the minimap when tracking a ledger task from a hammer to the face of the master crafter
  • You can now see dialogue options being considered by other players in multiplayer games
  • You can now craft stick food at the fireplace
  • Ledger tasks are now categorized into one of three types: Building tasks, dismantling tasks, and adventure tasks. Each type comes with its own visual theme to make it easier to distinguish
  • All maps, deeds, and notes should go into your Journal now when read

[h2]Game Balance/adjustments[/h2]
  • You can now change how many items you are buying/selling between x1/x5/x10
  • You can now plant all crops/flowers in both garden boxes and soil patches
  • When the tin polluter is destroyed, it now leaves behind some acid, which can be used to fill bottles
  • Reduced the price of the Gatling Gun from 5,000 to 2,500, and the price of the recipe from 10,000 to 5,000
  • Adjusted combat in Blackrock Cave in Dread Valley, Fool's Gold Grotto, and GritCorp Factory based on community feedback:
    • Increased Hitbox for some agents that were hard to hit
    • Slowed down boar chasing speed
    • Added cooldown for the Driller Boss's drill in Blackrock Cavern
    • Increased cooldown for Grit Corp driller's attack in Blackrock Cavern
    • Made resources respawn in Blackrock Cavern
    • Tweaked some level design in the GritCorp Factory Cave
    • Reduced health for Robots and their spawning time
    • Added explosion effect on Explosive steel arrows
    • Added cover points to Westwood trees and some construction elements
    • Poachers were missing from the poacher's camp and have been re-added

[h2]Bug fixes[/h2]
  • Fixed the issue where Juan's milk Quest won't complete when you bring him milk
  • Fixed an issue where you could pick up items into an inventory slot from which another item was being moved, causing both items to occupy the same slot
  • Fixed the issue where deeds and treasure maps wouldn't appear in the journal
  • Fixed an issue where a bandit act in Westwood didn't work as intended
  • Fixed an issue where jumping over fences with a horse in a multiplayer game would cause the horse to snap back when dismounted
  • Fixed an issue where Annabelle wouldn't sleep in her bed
  • Fixed an issue where you couldn’t talk to a quest NPC before bringing a specific quest item
  • Fixed an issue where you couldn't tell Teddy that you killed the white bat and the black boar
  • Fixed an issue where players couldn't destroy the rock crushing Sir Lorren in multiplayer
  • Fixed an issue where players would get screen shake from events in the world that were too far away from them
  • Fixed an issue where the shovel's digging animations weren’t working
  • Fixed bug with the Reverend's speech getting stuck at Kasper's answer

[h2]Others[/h2]
  • Changed the white deputy hat into a dark brown Sheriff hat
  • Fixed an issue where loading screen tips would not be localized, or properly randomized
  • We made the indigo color more blue
  • The game will now detect corrupt save files and give you the option to restore a backup from the last session

There are some issues that although we have fixed, due to them happening in very unique scenarios, we will continue to keep an eye out for them in case they pop up again. So please let us know if you experience any issues.
  • Fixed an issue where Yara wouldn't go to Yara's Crest
  • Fixed an issue where Yara wouldn't go to Rocky Falls
  • Fixed an issue where the Deputy could get stuck at the pier
  • The hideout in Westwood now respawns if it's destroyed

Hotfix 1.0.107p

Howdy cowpokes,

Hotfix 1.0.107p is out now!
Here's a list of all the changes and fixes coming with it:
  • Fixed an issue where achievements unlocked during the demo, wouldn't carry over to the main game
  • Increased the chance that the bronze barrels drop acid bottles
  • Added a loot table to the tin polluter
  • Fixed an issue where the reverend's quest wouldn't progress without crafting an acid bottle
  • Added mineable coal rocks in Westwood
  • Increased the likelihood of getting sap from pine trees
  • Fixed an issue where you would get stuck at the lawyer's office, if you used an existing character whose inventory is full
  • Disabled screen shake from various animal attacks
  • Added two brand new snake models
  • Fixed an issue where snake ragdolls would act weird when they die
  • Updated the icon of the snake skin icon
  • Roof placement is now less rigid and easier to place

Hotfix 1.0.104p

Howdy cowpokes,

We have a new hotfix out today! Look out for 1.0.104p
We listened to your feedback about the inventory and container sizes, so in this hotfix, we’ve increased the space to give you more room.
There are lots of other fixes and changes so make sure to check out this list:
  • Increased the storage capacity of certain containers (Safe, Trash Can, Cash Register)
  • Annabelle will now sell you increased inventory size
  • Fixed a problem where the rifle wouldn't show a muzzle flash
  • Fix an issue where recipes bought by vendors would not be available for other players to learn via the bookshelf
  • Fixed an issue where you couldn't paint the saloon swing doors
  • Fixed an issue where you couldn't build the saloon sign
  • Fixed an issue where you couldn't progress properly if you exited out of the Deputy's dialogue early
  • Added a staircase built into the scaffolding
  • Made it easier to build roofs higher up using the scaffolding
  • Made it easier to place the smelter
  • Increased the drop rate of boar snouts
  • Increased the drop rate of sap from birch trees
  • Made Saloon sign purchasable from Bob Booze
  • Resized Gatlin Gun model

Hotfix 1.0.98p

Howdy cowpokes,

We have just put out a new hotfix 1.0.98p
With this hotfix, we are also starting to implement small changes/adjustments to features based on your feedback. Thanks to everyone for submitting bug reports and suggestions.
Here's a list with all the changes:
  • Fixed a problem where the wooden barrel would have the wrong icon, and spawn in as a chest when built.
  • Added new UI elements while crafting to display the current amount of available inventory slots, as well as the amount currently in storage of the item you're crafting
  • Fixed a problem where the Gatlin Gun's model when dropped was wrong
  • Rebalanced the range of various ranged weapons to better fit the tier progression
  • Improved the loot table of the regular boars and the Black Boar
  • Added new sounds when harvesting crops
  • Fixed a problem where room detection didn't work in some areas of the Wild Indigo Ranch lot.
  • Changed how some enemies behave, so they won't attempt to follow you into water
  • Changed the icon of the "Hot Stuff" task on Yong's ledger page
  • Changed the text on the skills menu, to clarify that you can still gain XP by using higher-tier tools and weapons
  • Improved knockback, so rifles, shotguns, heavy attacks, and explosions shouldn't make enemies fall through the ground anymore

Hotfix 1.0.84p

Howdy cowpokes, 🤠

Hotfix 1.0.84p is out now!
Check out all the fixes and changes:
  • Fixed an issue where some NPCs (Lars, Eugene, Annabelle, Sir Lorren) would load in way too far from where they're supposed to be
  • Fixed an issue where Eugene wouldn't appear in Tumbleville
  • Yara sometimes wouldn't open her shop but would insist that you claimed your reward first, even if you did already
  • Changed chicken behaviour so they don't get scared of you when you lasso them
  • Increased the time a lasso can be intersected before breaking from 0.5 seconds to 2 seconds
  • Added a new aiming animation for the rifle
  • Fixed an issue where the rifle was using the wrong model when dropped on the ground
  • Recipes for Greenhouse elements are no longer free to purchase
  • Greatly reduced the time to craft of many items
  • Changed the requirement for the "Locked and Loaded" task in the Deputy's ledger page from the Rifle Rack to the Gun Station.
  • Changed the amount of Prickly Pear Beer crafted at once from 1 to 3.
  • Changed all storage containers to open immediately, instead of having to hold to open.
  • Nemesis had to be killed by a player character to register as dead for the task to complete
  • Fixed an issue where you couldn't complete Alice's quest in multiplayer
  • Fixed an issue where a player-built safe would spawn with cash already inside it
  • Blacksmith Yong notifications for her tasks are unstuck from the HUD
  • Fixed an issue where the Tumbleville Sign was hard to place
  • Fixed an issue where the game would freeze when the last quest was completed
  • Fixed a problem where agents would be able to walk through the broken hitching post
  • Rebalanced the amount of XP required to level up in the five skills
  • UI was fixed so names and places should no longer appear with angle brackets before and after them
  • Improved sorting on the construction wheel
  • Removed highlighted words from quest steps
  • Added a cooldown of 1s to subsequent lasso throws