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Lost Twins 2 News

🎥 Watch the Official Co-Op Trailer for Lost Twins 2

Hey everyone! 👋

We’re thrilled to finally reveal the brand new Co-Op Trailer for Lost Twins 2! 🎥💫

[previewyoutube][/previewyoutube]

In this heartfelt puzzle adventure, you’ll guide Abi and Ben—two lost siblings—through shifting tile worlds, tricky puzzles, and beautifully crafted environments. And now, you can experience the journey together in our all-new local co-op mode!

🧩 Solve puzzles as a team
🌟 Explore charming handcrafted worlds
🎶 Immerse yourself in a calming, story-rich experience
👯‍♀️ Share the adventure with a friend!


👉 Don’t forget to wishlist Lost Twins 2 to support us and get notified when we launch
Thank you for being part of this journey! 💖

Best regards,
Playdew Team

https://store.steampowered.com/app/1752540/Lost_Twins_2/

Welcome to the world of Lost Twins 2

Hey everyone!
We’re thrilled to finally start sharing more about our upcoming game — Lost Twins 2 — with all of you. Whether you love clever puzzles or tranquil worlds, we made this game for you.


🎮 What Is Lost Twins 2?
Lost Twins 2 is a charming puzzle-platformer about two separated siblings, Abi and Ben, who must reunite across a magical, mysterious world. But there’s a twist — the world itself is made of slidable tiles that shift and rotate, letting you reshape the landscape to solve puzzles and progress.

Imagine if you mixed Monument Valley’s spatial puzzles with the warmth of Studio Ghibli and the co-op feel of It Takes Two (but without combat or pressure). That’s Lost Twins 2.

✨ Who’s It For?
This game is for:

🧩 Puzzle lovers who enjoy smart, elegant design

🎮 Casual or cozy players who prefer games without timers or combat

👩‍👦 Families looking for meaningful local co-op experiences

💭 Fans of relaxing, reflective adventures with emotional undertones

🎨 Anyone who loves beautiful visuals and handcrafted worlds

Whether you’re playing solo (you control both twins) or in 2-player local co-op, the journey is built to be accessible, relaxing, and full of discovery.

🌍 Explore a Hand-Crafted World
Each zone in Lost Twins 2 has its own mood, puzzles, and secrets. From medieval castles to forest gardens and dreamy childhood fantasies-temples — you’ll never know what the next tile slide might reveal.

And guiding your journey is the legendary Fenghuang — a mythical creature from Chinese folklore, here to help reunite the twins.

❤️ Help Us by Wishlisting
We’re a small indie team and every single wishlist makes a huge difference. It tells Steam that people care about this game, and helps us reach more cozy puzzle fans like you.

https://store.steampowered.com/app/1752540/Lost_Twins_2/

🎮 The Co-Op Demo is Now Live! 🚀

We’re thrilled to announce that the brand-new co-op demo is officially live on Steam! 🥳

This update brings an exciting new way to experience the world — not just solo, but side-by-side with a friend. This demo is designed to showcase the power of collaboration, puzzle-solving, and shared discovery.

🤝 Full Co-Op Gameplay
Join forces with a friend and tackle levels together. Each player has unique abilities — and you'll need to combine them to progress. Communication and teamwork are key!



🧠 Co-Op Puzzles
Experience brand-new puzzles that are designed specifically for two players. These challenges go beyond what’s possible in single-player and open up creative problem-solving in fun, unexpected ways.




🌄 Expanded World Preview

Explore additional handcrafted environments in this demo — from lush forests to mysterious toy ruins — each brimming with interactive elements and secrets to uncover together.



Grab a friend and get ready to embark on a cooperative journey like no other.

Best regards,
Playdew Team

https://store.steampowered.com/app/1752540/Lost_Twins_II/

🎮 Playtest is LIVE – Limited Spots Available! 🚀

🎮 Couch Co-Op is Here – We Need Your Feedback! 🛋️👾



Our game now features Single Player AND Couch Co-Op! With this exciting new addition, we’d love to hear what you think. Your feedback will help us fine-tune the experience for both solo and co-op players!

💬 Feedback Form
https://docs.google.com/forms/d/e/1FAIpQLSezHQDbuj-EujYgcFc8etaTv2gtM3PSxFQ_OjII2X7xyaS01Q/viewform?usp=header

🐞 Bug Report: https://docs.google.com/forms/d/e/1FAIpQLSdcPdJPHQfxUS9fmb74VqkXefaHe2d3QZAArL86wRv63-k7YQ/viewform?usp=header

We have also made a discussion thread for sharing feedback.
https://steamcommunity.com/app/1752540/discussions/0/591764421283493598/

Your input is super valuable—thanks for helping us make the game even better! 🙌

Devlog #59 - Crafting UI Animations

Hi guys!

Welcome to another devlog. Today, we’re diving into the creative process behind the UI animations of our game. Our goal was to make the UI feel organic, engaging, and visually unique, aligning with the game’s hand-drawn aesthetic. To achieve this, we designed UI animations that give players the sensation that each button and UI element is being "sketched" into existence.

The Vision: Wisp-Inspired Animation for UI Elements

Our concept for the UI animations was simple yet effective: create smooth, fluid animations where each UI element appears as if it’s drawn by a wisp (which is the main element of our game), gradually revealing itself in an elegant, hand-sketched manner. The goal was to avoid overwhelming players with excessive motion but instead offer a subtle and pleasant visual experience that enhances the UI without cluttering it.

The Tools: Spine for Animation
To bring this vision to life, we used Spine—a powerful 2D animation tool that’s perfect for creating smooth, dynamic animations for games. Using Spine, we created each UI button animation by utilizing a combination of bones and path setups to create the fluid motion of the wisp drawing the UI element.

Here’s a breakdown of how we achieved the desired effect:

1. Wisp Motion Path Setup
Each button’s animation starts with the wisp moving along a defined path. We carefully designed these motion paths to be smooth, curving gently to reflect the natural flow of the "drawing" process. The wisp follows these paths, simulating the motion of a hand sketching the button into existence. This gave the appearance that the button was slowly coming to life from thin air, adding an ethereal, dynamic touch to the UI.

2. Bones for UI element Reveal

Once the wisp finishes its motion, the UI element itself starts to form. The final element is revealed by manipulating bones in Spine, allowing us to scale the button from 0% to 100% in size. The bones system lets us control each individual part of the UI element so they can appear in perfect harmony. The scaling transition adds an extra layer of smoothness, and the gradual reveal feels very natural and organic.

3. Smooth Transitions and Timing

To maintain fluidity and smoothness in our animations, we paid close attention to the timing and easing of each motion. Rather than abrupt starts and stops, we used easing functions to ensure the wisp’s movement and button scaling felt gradual, enhancing the hand-drawn aesthetic without feeling jarring. The elements don’t pop into existence; they unfold with a sense of grace, fitting perfectly into the game’s overall visual style.

4. Final Touches with Image Sequences
After finalizing the animations in Spine, we exported the UI animations as image sequences. This allowed us to have control over each frame of the animation, ensuring that the wisp and the UI elements were rendered precisely as envisioned. The image sequences are efficient for integration into the game, while also preserving the quality and smoothness of the hand-drawn aesthetic during runtime.

One of the key challenges we faced was ensuring that the animations didn’t overwhelm the player. We didn’t want the UI to feel like it was constantly moving or distracting. Instead, the animations serve as an immersive introduction to each UI element, allowing the player to enjoy the process without it taking focus away from gameplay. The wisp's motion is subtle, and the elements grow into place in a way that feels seamless and non-invasive.

[previewyoutube][/previewyoutube]

In the end, our goal was to make the UI not only functional but a part of the visual storytelling. By using wisp-inspired animations, Spine's bone-based animation system, and image sequence exports, we created UI elements that feel alive and connected to subtle nature of the game. These animations enhance the user experience, making the game world feel more immersive and visually cohesive.

Stay tuned for more updates as we continue to refine the visuals and animations for our game!

Best regards,
Playdew Team

https://store.steampowered.com/app/1752540/Lost_Twins_II/