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Lost Twins 2 News

Devlog#23 - Audio FMOD implementation

Greetings, adventurers! Today, prepare to be enchanted as we delve deep into the mesmerizing realm of immersive Audio System Design, where magic meets technology in Lost Twins 2.


We started working on Audio Design with a clear goal: to create an experience where users are not just players, but explorers of different areas. Each area has its own feelings, music, and the strong impact of every sound that's a part of that place.

Our first big task was to make sure that the music in the game matched well in all the different levels of a single area. We wanted the music to be special for each level, but also fit nicely together for the whole area. So, we came up with lots of different musical parts that were made to match the feelings of each level and the challenges they had. The outcome? A beautiful mix of music that shows the differences in each level while keeping the main feeling of the whole area.

[previewyoutube][/previewyoutube]


But our work didn't stop with music. We wanted to make the game even more immersive. We focused on creating background sounds that really showed the feeling of each place. Our aim was big: we wanted these sounds to make players feel like they were really inside the game world, not just playing a game.

The challenge was how to smoothly move players from one set of sounds to another, matching the quick changes in the game. Our solution was an impressive 3D audio system. This system made the outdoor sounds feel huge and the indoor sounds feel cozy, and it let sounds from different directions reach players' ears just like they would in real life. This way, players could hear the outside world softly even when they were deep inside the game.

[previewyoutube][/previewyoutube]

In this magical world, everything has a story, and every time you do something, it's like a part of a story. We started thinking about the sounds that happen when you do things in the game. Like when a box falls softly or a big rock hits glass loudly – these became like the songs of the game. We wanted players to not just see these things but to feel them too. So, we made a really cool way of hearing these sounds. It's like the sounds come from different places around you, and it makes every little sound, like a box falling or something crashing, feel like it's happening right next to you.

[previewyoutube][/previewyoutube]

Our world is made up of many different surfaces, each telling its own story as characters walk on them or things touch them. To make the game world feel even more real, we used sound to make footsteps and interactions feel lifelike. This resulted in a wonderful sound experience that turns every step and every touch into a special sound, making the game feel even more exciting and real.

[previewyoutube][/previewyoutube]

With deepest gratitude for your unwavering support, we stand at the threshold of another chapter, eager to unveil more enchantments. Join us again next week on our journey of creation and wonderment. Stay attuned to our chronicles on social media and be a part of our ever-growing saga!

Until then, let the echoes of our shared exploration resonate within you. Farewell, and may your every step be accompanied by the sweet melody of anticipation.

Best Regards,
The Playdew Team

Devlog#22: Introducing Puzzle Element - Breakable Wall

Greetings! We're thrilled to unveil the creative process that birthed one of our most exhilarating features - a breakwall wall. We engaged in a brainstorming session to connect a feature with the electric car. As ideas sparkled and imagination flowed, we birthed a game-changing concept: crafting a wall that yielded to the electric car's might, breaking upon impact and unlocking new pathways for our characters, making traversing the obstacle-laden terrain an essential part of the adventure.


Key Features:

1. The breakable wall must only shatter upon the car's collision. The wall has been meticulously designed to shatter upon the exact point of impact with the electric car, granting players a satisfying and realistic experience.

2. Locate an electric car within the level and utilize it to demolish the wall. The player has to make their way through the level and bring the two objects together to solve this puzzle, maneuvering the electric car to orchestrate a collision that cracks the wall.

Visual:

We went through a bunch of ideas to figure out exactly how this wall should look. In terms of visual presentation, our aim was to depict the idea using stone fragments that appear as a cohesive wall when assembled. Each individual stone mesh was given an outline to enhance its visual attractiveness.



Our team of artists constructed a wall using numerous stone meshes, skillfully combined to create the illusion of a wall that can be broken. To emphasize the impact upon collision with the car, we divided all meshes into three distinct sections. As the impact would originate from the center, we organized the meshes into a single parent for the central portion, while the left and right meshes were placed under separate parents.


Physics Mechanics:

For each stone mesh, we've affixed both a Unity built-in rigidbody and a mesh collider. Before the collision effect takes place, we've adjusted the isKinematic attribute to true. Additionally, a box collider corresponding to the wall's height has been created and properly positioned at its center.

To identify impacts, we've harnessed Unity's built-in OnCollisionEnter function. This function detects collisions and triggers our own functions for wall destruction if the colliding element is identified as an electric car, based on its layer assignment.



Wall Destruction:

Upon the wall's demolition, our initial action involves resetting the isKinematic attribute to false, thereby enabling the operation of all relevant physics principles. Subsequently, a force is applied to the stone meshes positioned at the center, aligned with the car's motion trajectory.


To make it more realistic, we've also applied torque on these stone meshes, introducing a randomized rotation effect. Following the collision, a gradual fading effect is applied to the stone meshes, culminating in the complete removal of the wall from the scene.

Feast your eyes on our captivating video that beautifully encapsulates this gameplay wonder in action.

[previewyoutube][/previewyoutube]

Stay tuned for more updates

Best regards,
Playdew team

Dev log #21 - Designing & Developing UI

Greetings, fellow adventurers! Today, we embark on an exhilarating expedition into the heart of UI/UX design and development, unearthing the treasures that await both in-game interactions and menu experiences within our forthcoming masterpiece.


Our journey into UI design began with a clear vision in mind – a harmonious convergence of functionality and elegance, all wrapped within the embrace of minimalistic aesthetics. A touch of innovation adds a delightful twist – instead of the customary Main Menu, we welcome you to our dynamic Home screen, a living nexus pulsating with uncharted possibilities and immersive engagements.

[previewyoutube][/previewyoutube]

Accessibility has been a cornerstone of our design philosophy. We've painstakingly crafted an
interface that's harmoniously navigable using a keyboard or controller, with the mouse taking a
backseat. This choice empowers players to effortlessly immerse themselves in our world, regardless of their preferred input medium. But this is merely the beginning of our creative journey.

[previewyoutube][/previewyoutube]

Consistency is the lifeblood of an exceptional UI, and our game is no exception. To seamlessly
blend the UI with the gameplay experience, we've woven the concept of 'wisps' into our design
language. These ethereal beings serve as both creators and concealers of our UI elements,
further immersing players into the game's mystique.

Smooth animations are the secret ingredient that elevates our UI from functional to delightful. By
striking a balance between fluidity and speed, we've ensured that interacting with UI elements is
a seamless experience. No more waiting on tedious animations to finish before tweaking
settings or interacting with the UI HUD – we're all about keeping the frustration at bay.

Transitioning to mobile devices required innovation. Each control was meticulously optimized for
touch interaction, without compromising the immersive gameplay our users deserve. It was a
brainstorming journey where every tap and swipe was scrutinized to harmonize with the mobile
experience, maintaining the magic intact.

[previewyoutube][/previewyoutube]

Thank you for your continued support, and we'll see you next week!
Keep following us on social media!
See you next week!

Best Regards,
Playdew Team

Devlog#20: Introducing puzzle element - Piano


Hi guys! Get ready to step into the world of adventure with the twins as we embark on an exciting journey through the latest developments in our project! In this Devlog, we'll be unveiling one of the captivating features we created - a piano. We found it intriguing to include music puzzles where every key press orchestrates a symphony of moving Lego pieces, dancing in a mesmerizing wavy structure.


Upon pressing each key, corresponding music symbols are spawned, connecting them with symbol-based Legos, adding another puzzle element to the game. When the spawned music symbol matches the targeted music symbol, the connected Lego structure is then dragged to its final position.

The Toyzone Piano is a true visual delight, resembling a toy-like piano stretching out like a giant to cover nearly an entire piece. This magical instrument features a total of 17 keys, thoughtfully organized into octaves, just like a real piano

At the heart of this magical instrument is a sophisticated system we crafted from scratch. The process commences with a precise key detection mechanism, ensuring seamless interaction between the player and the piano. When you approach a key, our technology swiftly checks if your position aligns within its bounds, signaling the beginning of a harmonious interaction.

The true magic happens as you press a key—subtle yet intricate. Each key has been carefully designed to respond to your touch, allowing it to gracefully rotate in the y-direction, mirroring the force you apply. The result is a seamless and immersive experience, immersing you in the fantasy of playing a real-life piano.

But it doesn't end there. The piano understands the ephemeral nature of creativity, and as you move away from the key, it graciously returns to its original position, patiently awaiting your next virtuoso performance.

[previewyoutube][/previewyoutube]

We hope you've been inspired and delighted by the magical piano, the enchanting music symbols, and the wondrous mechanics that have been meticulously crafted just for you.
As we continue to push the boundaries of creativity and innovation, we couldn't be more excited to share even more thrilling adventures and surprises in the future. The fun has only just begun, and there's so much more in store for you!

Best regards,
Playdew Team




Devlog#19: Introducing puzzle element - Toy Car

Greetings, fellow adventurers! Today’s devlog is about one of our most cherished elements: the Toy Car. Inspired by the boundless imagination of childhood play, we've crafted a feature that will not only ignite nostalgia but also provide an exhilarating experience for players of all ages. We explored different options to create a seamless fusion of fun and physics and to create the perfect balance between simplicity and excitement, allowing players to control the car effortlessly while still experiencing the thrill of speed and acrobatics. Ben or Abi could ride the car to break walls, push buttons or go to unreachable areas by speeding up the car & jumping off ramps.



[previewyoutube][/previewyoutube]


Physics and Controls:

Creating the Toy Car's physics and controls was a fun challenge. Since our game isn't a racing genre, we decided to keep the car's physics relatively simple. The car would only move either left or right, so we designed compound colliders for its wheels and body. With a rigidbody added to the parent object, we could easily control the car using rigidbody.AddForce().

One interesting design decision was to make the car's visual rotate around its axis when changing direction. While it doesn't perfectly emulate real-life car behavior, this approach allowed us to navigate tight spots in some areas seamlessly. From the camera angle, the car's movements still looked natural and didn't detract from the gameplay experience.

Realistic Tire Rotation:

To add a touch of realism, we worked on achieving proper tire rotation. We used a simple circumference formula to calculate how much the tires should rotate while moving forward. Additionally, the rotation of the left or right wheels was synced with the car's direction, enhancing the immersion and giving players a sense of control.

Exciting Jumping Mechanics:

Jumping off ramps became a thrilling and dynamic part of the gameplay. We carefully scripted the jumping sequence by exposing variables in the ramp's script through the Inspector. This allowed us to control the car's trajectory while in mid-air, ensuring it would land perfectly on the other side of the jump. To add a cinematic feel, we also slowed down time during the jump, heightening the excitement for players.

[previewyoutube][INSERT Toycar2.mp4][/previewyoutube]


Responsive Trigger Colliders:

We incorporated extra trigger colliders for various purposes. Firstly, to detect whether the car was in the air or not. When the car wasn't grounded, user keypresses wouldn't generate forward thrust, making the controls feel responsive and realistic. Additionally, a front trigger collider was used to detect when a wall was in front of the car. If the user still pressed forward, the car's wheels would rotate in place, the body would shake, and a cloud of ground dust particles would be generated, enhancing the immersive experience.

[previewyoutube][/previewyoutube]

And there you have it, the captivating tale behind our beloved Toy Car adventure! We hope this devlog has given you a glimpse into the passion and creativity that went into crafting this unique and enchanting experience.


Thank you for joining us in this devlog. Stay tuned for more exciting updates and insights into the development of our game!

Best Regards,
Playdew Team