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  3. Special interviews will be released.

Special interviews will be released.

Interview with the creator of QUESTER


Special interviews with Kazushi Hagiwara, Hironori Kato, and Toshimichi Kuwahara will be released to commemorate the Tokyo Game Show exhibition of the hack-and-slash RPG "QUESTER".

The interview covers the worldbuilding and game design of "QUESTER," Kazushi Hagiwara's debut as a manga artist, the early gaming experiences of the main creators, and many other fun stories. Please go and check it out!


Kazushi Hagiwara (original concept and character design)
Representative works: "Bastard!! The Dark God of Destruction" etc.

Hironori Kato (Game Designer)

Representative works: "ELDEN RING TRPG", "Monster Collection TCG", etc.

Toshimichi Kuwahara (Producer)

Representative Works: "Sky Galleon of the Azure", "Flyhight Cloudia", etc.

※The interviewer is Toshimichi Kuwahara.

#01
  1. What kind of RPGs have you been playing?
  2. Memories of "Wizardry"
  3. The project inspired by classic "hack and slash".
  4. Was the game God reading Mr. Kato's mind?

https://ko-fi.com/post/Interview-with-the-creator-of-QUESTER-K3K6P9DJQ


#02
  1. Worldbuilding in QUESTER
  2. Mr. Kato's First Impressions
  3. What is an explorer? Conveying the daily routine of an adventure: hunting, eating, and sleeping.
  4. What caused the apocalypse?

https://ko-fi.com/post/Interview-with-the-creator-of-QUESTER-02-E1E6PD0R9


#03
  1. How would you describe the mutant creatures?
  2. About the Design Considerations for the Mutant Creatures
  3. What is going on in Japan?
  4. How have you tried to implement the game system?
  5. Features of the Combat System
  6. About the Field Map
  7. About the Process of Game Production

https://ko-fi.com/post/Interview-with-the-creator-of-QUESTER-03-J3J7PU6H8