Interview with the creator of QUESTER
Special interviews with Kazushi Hagiwara, Hironori Kato, and Toshimichi Kuwahara will be released to commemorate the Tokyo Game Show exhibition of the hack-and-slash RPG "QUESTER".
The interview covers the worldbuilding and game design of "QUESTER," Kazushi Hagiwara's debut as a manga artist, the early gaming experiences of the main creators, and many other fun stories. Please go and check it out!
Kazushi Hagiwara (original concept and character design)Representative works: "Bastard!! The Dark God of Destruction" etc.
Hironori Kato (Game Designer)
Representative works: "ELDEN RING TRPG", "Monster Collection TCG", etc.
Toshimichi Kuwahara (Producer)
Representative Works: "Sky Galleon of the Azure", "Flyhight Cloudia", etc.
※The interviewer is Toshimichi Kuwahara.
#01
- What kind of RPGs have you been playing?
- Memories of "Wizardry"
- The project inspired by classic "hack and slash".
- Was the game God reading Mr. Kato's mind?
https://ko-fi.com/post/Interview-with-the-creator-of-QUESTER-K3K6P9DJQ
#02
- Worldbuilding in QUESTER
- Mr. Kato's First Impressions
- What is an explorer? Conveying the daily routine of an adventure: hunting, eating, and sleeping.
- What caused the apocalypse?
https://ko-fi.com/post/Interview-with-the-creator-of-QUESTER-02-E1E6PD0R9
#03
- How would you describe the mutant creatures?
- About the Design Considerations for the Mutant Creatures
- What is going on in Japan?
- How have you tried to implement the game system?
- Features of the Combat System
- About the Field Map
- About the Process of Game Production
https://ko-fi.com/post/Interview-with-the-creator-of-QUESTER-03-J3J7PU6H8