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Astrea: Six-Sided Oracles News

Bug Fixes - v1.1.42

Hey Oracles,

As I mentioned in this post from November 2023.
https://store.steampowered.com/news/app/1755830/view/5849674468181968436
I (Leo) ended up getting sick and needed to work on Astrea post release updates slower to take care of my health. πŸ€’
Because of that, many bug reports ended up piling up. 😭
But I'm feeling better (not 100% though) and I decided to tackle a bunch of those bugs. πŸ’ͺ
So this patch is just a bunch of bug fixes! There are still more bugs to be fixed though, but they will be fixed eventually.

Other than that, we are working on the v1.2, our next Major Update and I hope to have more news to share about it soon.
Here is a screenshot with a little spoiler about the v1.2, can you guess what it will be?
🧐🧐🧐🧐



[h2]Patch Notes[/h2]
[h3]General[/h3]
  • Now when creating a mod there is no need to add "+" to the die name of Balanced, Risky and Epic versions, the game will automatically do that using the "DieTier" field.


[h3]Bug Fixes[/h3]
  • Fixed Champion and Mastery achievements not being unlocked after disabling mods if player reached Astrea's Heart and reached Max Level with mods enabled previously.
  • Fixed Create New Character Die mod not adding ""+"" to the die name internally on Balanced, Risky and Epic versions. This was making the dice appear normally on the compendium, but during the run, the dice with same name, but different tiers, would override each other.
  • Fixed softlock when Sands of Time triggers Cursed Prediction.
  • Fixed Apian Drone drawing die outside of player turn.
  • Fixed Outbreak VFX remaining on the battle forever if the Doom applied by Outbreak was denied by Protection.
  • Fixed Smoke Bomb not being stackable when it should. Smoke Bomb die was changed from 4 x Smoke Bomb, 2 x Corrupt 1 to 1 x Smoke Bomb 2, 3 x Smoke Bomb 1, 2 x Corrupt 1.
  • Fixed Deadly Oscillation Action changed by Defiant Alarm being affected by doom.
  • Fixed Atrocious Decimator and Collapsed Astrea not being affected by start of enemy turn and end of enemy turn effects (like Relief, Decay, etc).
  • Fixed Forged Auto Turret softlocking the game when the die with it was drawn.
  • Fixed Prediction Convergence softlocking when there is no die on dice pool or discard.
  • Fixed Bottled Aurora softlocking the game when player pressed Reroll Hand button with no die on his hand.
  • Fixed Anomaly Control and Anomaly Master achievements not being unlocked if player win a run on higher anomaly than the achievement requests.
  • Fixed Heart Fragment sometimes activating Hypersensitive Aura at the start of the battle when Devotion Orb is active.
  • Fixed Wave Bender achievement not being unlocked in a specific situation.
  • Fixed Reflexive Mind achievement being unlocked when player moved his orbs during battle if he already had unlocked The World Goes ’Round... achievement.
  • Fixed Spectral Harvester blinking even when it is not about to trigger.
  • Fixed Spectral Harvester softlocking when triggered with Shamanic Whispering or Dangerous Excavation with no die on Draw Pool.
  • Fixed Calm dealing 1 fewer Purification than it was supposed to deal.
  • Fixed Obscure not hiding Astrea Avatar Overcorruption Meter when she resurrects from her Collapsed Astrea state through Solar Rebirth.
  • Fixed Blighted Soul not hiding Astrea Avatar Corruption Meter when she resurrects from her Collapsed Astrea state through Solar Rebirth.
  • Fixed Obscure turning only half of the Overcorruption Meter black.
  • Fixed Blighted Soul turning only half of the Corruption Meter black.
  • Fixed Zenith Ring (and any other Blessing) blinking outside of battle.
  • Fixed Purification preview from dice like New Moon Ray, Bloody Moon Ray++, etc. outside of battle not working correctly.
  • Fixed derivated dice from Solar Cradle not being shown as discovered on Compendium.
  • Fixed Hourglass Mastery no triggering when player have no Sands of Time.
  • Fixed Hourglass Mastery triggering itself when playing it for the first time.
  • Fixed Inventive counting as two actions and making Anomaly 9 and Crimson Solstice tick twice.
  • Fixed playing a Copycat from Charged Pylon sentinel on a dice with forged faces making the Charged Pylon die stick with the forged faces forever.


May Astrea bless you πŸ’™ ❀️
- Leonardo Castanho, community manager and lead dev of Astrea

Hot Fix - v1.1.15

Hey Oracles,

Few more high priority quick fixes!

[h2]Patch Notes[/h2]
[h3]Hot Fix[/h3]
  • Fixed Desecrator Blob not being defeated when it overcorrupts.
  • Fixed Affliction Action changed by Shamanic Domination being affected by doom.
  • Fixed Refresh keyword appearing multiple times on specific Virtues.
  • Fixed Japanese character missing on Corrupted Meissa event.
  • Fixed Simplified Chinese character missing on Incorruptible name.


May Astrea bless you πŸ’™ ❀️
- Leonardo Castanho, community manager and lead dev of Astrea

Hot Fix - v1.1.7

Hey Oracles,

Mod Support Update implemented on v1.1.0 introduced a new softlock on the tutorial, so we sent this hot fix. Sorry about it!

[h2]Patch Notes[/h2]
[h3]Hot Fix[/h3]
  • Fixed modded sentinels not appearing on Sentinel Shops and Sentinel Rewards.
  • Fixed softlock in the middle of the Tutorial.


May Astrea bless you πŸ’™ ❀️
- Leonardo Castanho, community manager and lead dev of Astrea

Mod Support Update - v1.1.0

Hey Oracles,

I'm supper happy to announce the official release of Mod Support for Astrea!!
πŸ€©πŸ’»πŸŽ²πŸ˜±πŸ˜Ž

[previewyoutube][/previewyoutube]

We had a mod support open beta period and some modders already created some mods, head to the Steam Workshop to check them out!

An important note is that we created a system for non-programmers to be able to create mods without programming knowledge, using a simple text file (this method uses JSON, a text format).
We called them JSON Mods.
These are the JSON Mods supported right now:
  • Create New Character Die
  • Modify Die
  • Create Starter Dice Sets
  • Create Virtues Sets
  • Create Blessings Sets
  • Create New Sentinel
  • Create Sentinels Sets
  • Modify Sentinel
  • Mute Dice and Blessings

Also for those that want to make deep changes to the game, we already added the BepInEx for creating mods. But we are still trying to make modding as easier as possible for modders. For instance we created a template for creating new actions.

For more informations about mods, check out Astrea wiki Mods section
https://astrea.wiki.gg/wiki/Mods

Join our discord to talk about Mods (this link leads to the mods channel that we are using for discuss mods).
https://discord.gg/Y5EZ4nV2pB


[h2]Patch Notes[/h2]
[h3]General[/h3]
  • Mod Support Release!
  • Updated Credits. Added Simplified Chinese, Traditional Chinese and Korean translators Credits.


[h3]Bug Fixes[/h3]
  • Fixed softlock when destroying dice on Forge Shop/Event/Map Node after getting the Elder Dicesmith event to destroy 3 dice.
  • Fixed Credits skipped without holding the skip button and just pressing it once in Final Cutscene.
  • Fixed controller highlight not appearing after inspecting and returning on dice reward.
  • Fixed controller highlight not disappearing sometimes when pausing and returning to Pause Menu.
  • Fixed Sea Requiem + Empower interaction denying each other instead of both increasing the value of the die.
  • Fixed Aerial Needle + Dazed interaction not increasing Random Purify dice values.
  • Fixed Doom not increasing the second action value of enemy die.
  • Fixed Empower on player being applied to enemy die when converting an enemy die.


May Astrea bless you πŸ’™ ❀️
- Leonardo Castanho, community manager and lead dev of Astrea

Astrea Plushie Voting Ended!! Winner: Moonie!!

Hey Oracles,

The plushie poll has ended!!!

And the winner is...

:moonie: MOONIE!!!!
:moonie:



Here are the poll results:



Moonie won by only one vote of difference from Austra!!! 😱😱

Thanks for everyone that voted!
When we have further news about the Moonie plushie manufacture we will let you know 😎

May Astrea bless you πŸ’™ ❀️
- Leonardo Castanho, community manager and lead dev of Astrea