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Super Sol Standard Demo v0.0.4

Super Sol Standard Demo v0.0.4


[h2]Bugfixes[/h2]

- Fixed issue when conceding during a Seize objective where the turn would not pass and the game would not end.
- Fixed an issue where the Mage inferno trap would trigger an additional time compared to its description.
- Fixed a bug on Escape objective maps where achievement checks will not notice the player had won those maps.
- Fixed a bug where the Pugilist unit would tick each of its status effects whenever it uses Meditate.
- Preventing opening the pause menu except during the Unit Select phase to avoid odd scenarios when using certain pause menu options during targeting phases. This may be revisited in the future.

Thanks to Infernal in the Discord community for reporting these bugs!

Super Sol Standard Demo v0.0.3

[h2]New Features[/h2]

- Added a background behind maps to replace the black void. This can be disabled in the options menus in case you prefer the black void or you find the background distracting.
- Added ability for Tactical AI Units (single player/co-op only) to destroy player-generated debris (e.g. Mage Terraform entities) if no enemies are in sight to avoid exploitation by “fencing off” units.

[h2]Quality of Life Changes[/h2]

- For new installs, the turn timer has been disabled by default. You can turn it on in the options. This feature is good for PVP games where you want something similar to a chess-clock to keep games progressing without too much delay, but didn’t make sense when most players are likely playing single player or co-op and want to take their time deciding their turns.

[h2]Bugfixes[/h2]

- Fixed an issue where the Sorceress command skill Arcane Potential skill would not spend the CP cost of the skill, allowing players to use it continuously.
- Fixed an issue in the Rogue Assassinate command skill where the Rogue unit would not be exhausted and could be reactivated in the same battle round.
- Fixed a bug in the Pugilist skill Adrenaline Rush where it would not exceed the stack cap as stated in the skill description.

Super Sol Standard Demo v0.0.2

Super Sol Standard Demo v0.0.2


[h2]Bugfixes[/h2]

- Fixed a bug where when a victory condition is met in-game, the game might register a draw, depending on the circumstances.
- Fixed a bug in co-op maps where when one team would concede, the turn would not pass and the game would soft-lock or crash.

[h2]Quality of Life Changes[/h2]

- Updated the Achievement notification and menu to display the specific map and/or unit that is unlocked by the given item.