1. Pirates Vikings & Knights II
  2. News
  3. Pirates Vikings & Knights II Update Released

Pirates Vikings & Knights II Update Released

[p]An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:[/p][p][/p][h2]Balance[/h2]
  • [p]Archer’s Special arrows now pierce once[/p]
  • [p]Gestir Special now clashes with walls regardless of Speed Boost[/p]
  • [p]Gestir Special now only stuns enemies during Speed Boost[/p]
  • [p]Greatly reduced Buccaneer's movement while hooking a player[/p]
  • [p]Heavy Knight’s Special now stuns on immediately[/p]
  • [p]Increased Buccaneer’s weapon swap speed after landing an uppercut[/p]
  • [p]Langseax range increased 50 -> 55[/p]
  • [p]Mace and Buckler charge normal -> slow[/p]
  • [p]Modified "fall bonus" damage to disallow bunnyhopping[/p]
  • [p]Readded weapon and class scripts (fixes mp_allow_custom_balance)[/p]
  • [p]Skirmisher Flintlocks should always detonate keg[/p]
[p][/p][h2]Miscellaneous[/h2]
  • [p]Added a sound effect for getting hit with the Blunderbuss[/p]
  • [p]Added kill icon for cratering enemies[/p]
  • [p]Added more context hints[/p]
  • [p]Added statistics for Buccaneer[/p]
  • [p]Added the ability for parrots to fight each other in Duel[/p]
  • [p]Default ping bind moved from Mouse Wheel to the 4 and 5 keys[/p]
  • [p]Map changes via RTV are now delayed by 3s to allow players to react[/p]
  • [p]Music volume now respects main game volume[/p]
  • [p]Normalized Heavy Knight voiceline volume[/p]
  • [p]Trinket drop no longer prevented by receiving damage[/p]
  • [p]Updated Assassin's Special particles[/p]
  • [p]Updated Bondi's Special particles[/p]
  • [p]Updated Buccaneer voice lines for landing the Boarding Hook[/p]
  • [p]Updated Captain's Special particles[/p]
  • [p]Updated drunkenness effects[/p]
  • [p]Updated facial expressions[/p]
  • [p]Updated goomba stomp logic[/p]
  • [p]Updated local credits[/p]
  • [p]Updated suicide/humiliation killfeed strings[/p]
  • [p]Votes are now tallied in the RTV Vote HUD[/p]
[p][/p][h2]Bugs[/h2]
  • [p]Fixed achievements not being downloaded from Steam, resulting in local desync and missing unlocks[/p]
  • [p]Fixed ammo pickup not displaying on HUD[/p]
  • [p]Fixed Assassin's statistics being improperly tracked[/p]
  • [p]Fixed being able to wall kick off of NPCs[/p]
  • [p]Fixed being locked out of attacking when kicking/rolling with Atlatl[/p]
  • [p]Fixed being unable to crouch while reloading Atlatl[/p]
  • [p]Fixed Boarding Hook projectile crash[/p]
  • [p]Fixed Buccaneer Special being usable only once[/p]
  • [p]Fixed Buccaneer Special having infinite ammo[/p]
  • [p]Fixed chest special sound not playing[/p]
  • [p]Fixed Competitive rounds being stalled by Parrots on the winning team[/p]
  • [p]Fixed GrogBots attempting to respawn during round end[/p]
  • [p]Fixed main menu character head not turning when hovering over Multiplayer Options[/p]
  • [p]Fixed melee/ranged achievement tracking[/p]
  • [p]Fixed missing vote entries during RTV[/p]
  • [p]Fixed missing weapon handle crash when custom balance is turned on during match[/p]
  • [p]Fixed no-ammo Cutlass block animation[/p]
  • [p]Fixed Parrots spawning inside of walls[/p]
  • [p]Fixed particle trails for certain projectiles[/p]
  • [p]Fixed post-death projectile view ending too early/late[/p]
  • [p]Fixed post-death projectile view getting stuck when Parrot dies[/p]
  • [p]Fixed progressive spawns (the ability to disable spawns)[/p]
  • [p]Fixed rare crash when drawing HUD melee direction indicator[/p]
  • [p]Fixed special bar disappearing on kick and roll[/p]
  • [p]Fixed users forcing RTV even when count doesn't match quota[/p]
  • [p]Fixed water interrupting Assassin Crossbow reload[/p]
  • [p]Fixed water preventing use of Boarding Hook[/p]
  • [p]Optimized network usage of hit sounds[/p]
  • [p]Removed rtvcyclefile[/p]
  • [p]RTV no longer populates loose files by default (fixes duel_ and comp_ maps being forced into rotation)[/p]
  • [p]Updated Parrot pathfinding logic[/p]
  • [p]When RTV is called after a nextlevel vote, server now switches to the winning map by default (mimics SourceMod)[/p]