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Jump Space News

Hotfix 5 - v0.4.10.98

[p]Thank you all for reporting feedback and issues![/p][p][/p][h2]Bugfixes[/h2]
  • [p]Fixed severe performance degradation when Buddy bot shoots ship turrets[/p]

Hotfix 4 - v0.4.10.96

[p]Thank you all for reporting feedback and issues![/p][p][/p][h2]Bugfixes[/h2]
  • [p]Fixed some memory leaks[/p]
  • [p]Fixed an issue that prevented you from starting a solo session without Internet connection[/p]
  • [p]Fixed so you don’t get stuck after watching cinematics[/p]
  • [p]Fixed inspected items showing wrong info text[/p]
  • [p]Fixed bug where multiple jammers would mess up objective icon and enabling/disabling of the teleporter button[/p]
  • [p]Adjusted some logic to waves to fix multi loot spawn issue[/p]
  • [p]Fixed enemies spawning outside of geometry in Sulfur[/p]
  • [p]Fixed Schism, Remains and Deep Rock so jammer stations don't spawn inside of objects[/p]
  • [p]Optimized performance in the prologue[/p]
[h2]Design[/h2]
  • [p]Adding support for broken components once players have found over a certain amount of components in a mission[/p]
  • [p]Added subtitles to intro cinematic[/p]

250,000 Atirans joined the resistance! + What's Next + Hotfix 3

[h2]We're happy to announce that we're now 250,000 Atirans fighting the Legion of Steel! Thank you for the backup![/h2][p][/p][p]We're really looking forward to delivering more fixes and a lot more game to you. Please keep on sending bug reports and feedback to us. We know some are still not having the best experience and we're doing our best to fix the most critical issues. When it comes to priorities of bugs and fixes - we're prioritizing the stuff that doesn't let you progress or where you get stuck when playing. So stability first! We've written posts in the forums here and here to help you mitigate some of the most common issues we've encountered.[/p][p][/p][h2]What's Next[/h2][p]Yesterday we had a short livestream on our Discord to discuss how the launch has gone and what we're planning in the short and mid term. In the short term we're going to continue patching the game to fix the worst offenders. In the first content patch we're going to release a bunch of new sectors/levels and Vendors. So in the content patch you'll be able to visit new places, spend your currency in the Hangar, some tweaks and design fixes to the Dart ship, melee weapons and more! [/p][p][/p][p]We have a video so you can watch a compressed version of the livestream below and everything discussed and potential timeline for this:[/p][previewyoutube][/previewyoutube][p][/p][p]Aaand another day, another patch!
  • [p]Added a prompt if you don't have Steam Cloud enabled.[/p]
  • [p]Made sure “Unstuck” also resets the player’s Materia gun if it’s gone missing[/p]
  • [p]Fixed so weapons are not consumed/thrown by mistake when doing some actions quickly[/p]
  • [p]Fixed anti aliasing option being reset every restart[/p]
  • [p]Potential fix for waves in Data Extraction so you don’t get blocked to progress[/p]
  • [p]Made preview mesh position on deployable items such as ammo box and medi-mate smoother[/p]
  • [p]Adjusted collisions on a bunch of levels and tweaked culling triggers for better performance[/p]
  • [p]Added “Hold to Skip”-prompt in cinematics[/p]
  • [h3]Design[/h3]
    • [p]Adjusted auto aim on sentries[/p]
    • [p]Added subtitles to all cutscenes except for the first startup cinematic (will get subtitles soon!)[/p]
    [p][/p][p]Keep the reports coming and see you in space![/p]

    v0.4.10.90 - Fixed issue when starting/ending mission

    [h2]v0.4.10.90[/h2][p]Hello space lovers, hope you've had a great weekend![/p][p]We're back in the office and working on new fixes and quality of life stuff. We intend to fix as much as we can and we especially prioritize issues that is hindering people from playing or progressing in the game.[/p][p][/p][h2]Bugfixes[/h2]
    • [p]Fixed an issue where starting/ending a mission caused a freeze/crash[/p]
    • [p]Fixed an edge case were you could place the materia gun on a shelf[/p]
    • [p]Fixed removing the wrong item from inventory when interacting with some pickupables, and changing items right after interaction is performed[/p]
    • [p]Removed glass from weapon scopes to make it easier to see through scopes[/p]
    • [p]And some smaller fixes here and there 🙂[/p]
    [h2]Design[/h2]
    • [p]Scale bonus rewards with the challenge rating[/p]
    • [p]Balanced max count of ingots and credits and made mission bonuses higher[/p]