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Space Trash Scavenger News

Experimental branch Hotfix 0.391

Small but important Hotfix to the Experimental branch I mentioned last week:

Build 0.391:
-Atomisers can now pick up automatically
-Corrected factories to never pick up and overflow an item it just output, which was happening at certain rotations (causing the item to get stuck in a vibrating output loop on spawn)
-Corrected fuel silo recipe.

Thanks experimental branch testers!

Automation update is in experimental branch

Greetings Scavengers,

[h3]Call for Experimental Branch Testers[/h3]

I'm excited to say the first Major update, Automation and Rig Flight, is now live in the experimental branch. This brings a bunch of new tech, improvements to the automation side of the game and better thrusters and rig refueling mechanics. It's generally the best way to experience the game.

You can join the experimental branch with just 4 clicks from your Steam library. I explain how in the forum here.

If you'd like to see what changes are there, I list experimental updates in Discord in the update channel, to avoid update spam. Join our server here to find out more.

I'm going away for a week now, but I wanted to post this to let you know what is on the horizon, that more updates are coming, and that if you want to help out, joining the experimental branch should help me bring this into the main branch soon.



[h3]Thanks![/h3]
Finally, I just wanted to thank all of you who took the time to leave us a nice review on Steam. I read them all, good and bad, and it really means a lot to us.

Reading nice things keeps us happy and motivated and also, reviews actually make a big difference to how the game, and our micro-studio, does. Nice reviews are a great way of supporting both.

So thanks very much :) And if you enjoy the game, please do consider dropping a Steam review.

See you soon!

Al and Sarah

Edit. Please note, we have just uncovered a potential issue where the orientation of your rig after piloting may correct input output, so if you notice any strange results, keep that in mind in the experimental branch. The stable branch is unaffected.

Hotfix 0.387

A new update, somewhere between a hotfix and a regular update. Thanks to everyone who helped test these in the experimental branch!

-Fix input lag when running on a monitor over 60 mhz. Overall game should feel smoother when in gravity.
-Increase min dist between asteroids. Prevents asteroids spawning too close to asteroids and in rare case disrupting (removing) gravity on half of asteroids
-Autostorage and incubators will overflow input forwards.
-Add and update drone masts and update drone functionality to operate with local mast
-Speed up initialise grav in attractors so if you start and fly to asteroid in less that 10 secs it will initialise mesh correctly preventing flying through asteroid possibliity.
-Drone pads and masts do not use power and are not useable. Update highlight interact text to label them but not provide use interact key prompt in highlight.
-Remove forward arrow for medbays and make medbays unusable.

Hotfix 0.384

-improved proc gen interior possibilty spaces further to reduce chance of empty space ships (jump or new game required to trigger generation with changes)

Hotfix 0.383

-enabled asteroid texture accidentally disabled on a mining outpost