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Space Trash Scavenger News

Space Trash Scavenger launches this Thursday 14th November

Greetings Scavengers,

I’ve got some exciting news to share. This week we’ll be launching version 1.0 of Space Trash Scavenger on Steam!

It’s been almost exactly a year since we went into Early Access, and in that time we’ve been working hard to tweak, balance and improve the game, based both on your feedback and our own ideas.

Now we’re ready to hit the launch button on the full release! Like other updates, the 1.0 build will bring a bunch of new stuff, including a new biome, new characters, new stories, new stock items and plenty of fixes and balance too. We’ve also added a Creative Mode so that you can build the Space Rig of your dreams without worrying about resources or money.

Thanks to everyone who has picked up the game, helped test it, or just submitted feedback - it’s been a huge help.

I'll see you on Thursday with more details, the full changelog, and the finished game!

Al.



There's a big update in the beta branch to test

Greetings Scavengers,

Hope everyone is well. There's been a bunch of work going on here as we move towards 1.0, and I just wanted to drop a note that I have a big update along those lines in the beta branch. I'm looking for help playtesting this before launching it on the main branch.

You can opt into the beta/experimental branch by right clicking the game in your library > properties > Beta and select it in the drop down.

This is a very significant update. Ideally I'm looking for feedback from complete playthroughs from start to finish - yes there is an (optional) end now, as well as numerous other changes which I won't spoil here! So if you are interested, you should start a fresh save. However feedback on behaviour with existing saves wouldn't hurt too, of course.

As usual, you can hit f1 to file any bugs you find, or drop by Discord to discuss.

Thanks

Al.

Hotfix 0.78

-Show correct HUD notifcations when receiving rewards from NPCs

Hotfix 0.77

-Re-implement Drone Pads. These can be used to locate Water drones on your rig. Apologies, these were removed in error in the prior update. If you started a run in build 0.76 I recommend a restart if you wish to specifically locate water drones on your rig. They will otherise centre on the player (in some cases may be acceptable, it depends how you want to play).

Grenade and Rubble update

Greetings Scavengers,

It has been a busy week here, so I decided to post another update in addition to the Flashlight Update!

Lets get into it.

[h3]Grenade countdown[/h3]
Grenades now have a visible 3 second countdown showing their area of effect. This makes it easier to get out of their damage radius and to better target enemies. They now also cause any mineable rocks in their area of effect to be destroyed!

[h3]Shotgun shatter[/h3]
As well as blasting Entity, the shotgun will now also have a chance to shatter any mineable rocks you hit with it. Level 3 shotguns could be a time saver.

Here's a Scavenger blasting some rock with a shotty before blowing some more up with a nade:



[h3]Fetch Drones discontinued[/h3]
ScavCorp Fetch drones were an early tech designed to assist Scavengers by retrieving nearby trash. However, since the introduction of Trash-tor Beams (like tractor beams!) and pilotable rigs, they are no longer useful and tend to create confusion and poor efficiency. ScavCorp HQ has now made the difficult decision to retire this tech going forwards.

Existing scavengers will find they can still access these devices in legacy saves, however they are no longer supported and will not appear in new runs. Trash-tor beams combined with Conveyor Pads and Rig Piloting are now the recommended approach to automation input:



[h3]Rubble trouble[/h3]
Through early access I had quite a lot of feedback that it can be frustrating when mined rocks fly off into space. This is now tweaked so that rocks will stay in the general area and not yeet into orbit.

[h3]Reward variety[/h3]
Completing some quests will now give you more varied quest rewards besides just money, including Clarity (time slow buff), Defense (armour buff) and Thermal Grenades.

Here's the full changelog:

[h3]Build 0.76[/h3]

-Some NPCs give random items on quest completion.
-Grenades have audible countdown and expanding red holosphere to warn of radial damage area so you can avoid explosion.
-Grenades shatter mineable rocks.
-Shotguns blasts will shatter mineable rocks.
-Laser mined rocks will not fly off into space when mining.
-Increased explosion size of Entity.
-Fixed bug to prevent sparks floating in air for a few seconds if structures are destroyed
-Fixed bug where grenade splash damage is at correct point of collision
-Retired Fetch Drone



Thanks,

Al.