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Space Trash Scavenger News

Hotfix 0.77

-Re-implement Drone Pads. These can be used to locate Water drones on your rig. Apologies, these were removed in error in the prior update. If you started a run in build 0.76 I recommend a restart if you wish to specifically locate water drones on your rig. They will otherise centre on the player (in some cases may be acceptable, it depends how you want to play).

Grenade and Rubble update

Greetings Scavengers,

It has been a busy week here, so I decided to post another update in addition to the Flashlight Update!

Lets get into it.

[h3]Grenade countdown[/h3]
Grenades now have a visible 3 second countdown showing their area of effect. This makes it easier to get out of their damage radius and to better target enemies. They now also cause any mineable rocks in their area of effect to be destroyed!

[h3]Shotgun shatter[/h3]
As well as blasting Entity, the shotgun will now also have a chance to shatter any mineable rocks you hit with it. Level 3 shotguns could be a time saver.

Here's a Scavenger blasting some rock with a shotty before blowing some more up with a nade:



[h3]Fetch Drones discontinued[/h3]
ScavCorp Fetch drones were an early tech designed to assist Scavengers by retrieving nearby trash. However, since the introduction of Trash-tor Beams (like tractor beams!) and pilotable rigs, they are no longer useful and tend to create confusion and poor efficiency. ScavCorp HQ has now made the difficult decision to retire this tech going forwards.

Existing scavengers will find they can still access these devices in legacy saves, however they are no longer supported and will not appear in new runs. Trash-tor beams combined with Conveyor Pads and Rig Piloting are now the recommended approach to automation input:



[h3]Rubble trouble[/h3]
Through early access I had quite a lot of feedback that it can be frustrating when mined rocks fly off into space. This is now tweaked so that rocks will stay in the general area and not yeet into orbit.

[h3]Reward variety[/h3]
Completing some quests will now give you more varied quest rewards besides just money, including Clarity (time slow buff), Defense (armour buff) and Thermal Grenades.

Here's the full changelog:

[h3]Build 0.76[/h3]

-Some NPCs give random items on quest completion.
-Grenades have audible countdown and expanding red holosphere to warn of radial damage area so you can avoid explosion.
-Grenades shatter mineable rocks.
-Shotguns blasts will shatter mineable rocks.
-Laser mined rocks will not fly off into space when mining.
-Increased explosion size of Entity.
-Fixed bug to prevent sparks floating in air for a few seconds if structures are destroyed
-Fixed bug where grenade splash damage is at correct point of collision
-Retired Fetch Drone



Thanks,

Al.

Build 0.70

Greetings Scavengers,

Just a small but important update this time. I've had a lot of request for this so I've added a flashlight toggle key! This defaults to "Y", but you can change the binding along with any other controls in Options > Controls.

Make sure you remember to toggle it on when exploring those freight ships and deep mines in the later sectors! There were also a couple of other fixes. Here is the full changelog:

[h3]Build 0.70[/h3]

-Updated scanned asteroid entity base labelling behaviour to prevent mislabelling in various scenarios.
-Update labelling of "Mods" to be "Suit Mods" to avoid confusing some people.
-Added flashlight toggle options to Key Y
-Updated controls labelling for telescanner and flashlight to be clearer in rebind menu.

Hotfix 0.60

-Raised max force for thrusters, which should allow very large rigs to go much faster.
-Increase Thruster 3 max force
-Reduced time to burn 1 thruster cannister (as higher speeds now possible).
-Fixed issue with some drones increasing to twice normal size after leaving a conveyor

Hotfix 0.59

Build 0.59:
-Fix bug preventing drones being picked up when fabricated, and other errors.
-Update primary fire issue to adjust laser source to barrel tip correctly.