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Realm of the Undead News

Demo Patch Notes (0.5.1)

[h2]Features[/h2]
  • Checkpoint: Estate now has simple grass outdoors
  • Most of the zombies have lost their hats


[h2]Adjustements[/h2]
  • Sliding now moves camera lower
  • Adjusted normal maps in some materials
  • Falling out-of-map position reset now works more reliably
  • Optimized enemy rendering


[h2]Fixes[/h2]
  • Fixed balcony door missing collider (e.g. grenades passed through)
  • Fixed jumping on top of Exfiltration barrel sometimes working
  • Fixed "remaining enemies" text appearing during Exfiltration
  • Fixed Random Box revealing weapon too soon
  • Fixed aim down sights not getting disabled when upgrading weapon


Demo Patch Notes (0.5.0)

[h2]Features[/h2]
  • Added support for Sight Attachments
    • Currently only Red Dot Sight is supported and selected
    • Choosing own attachment loadout is coming later
  • Added Feedback button to main menu - please tell us what you think about the game!


[h2]Adjustements[/h2]
  • Removed forced exfiltration at round 15
    • Mid and end game content is still locked, but you can now try for a high score!
  • Camera now fades in from black on spawn
  • "Enemies remaining" text is now hidden until all enemies for the current round have spawned
  • Muzzle flash is now smaller when aiming down sights
  • Muzzle flash is now synced to other players
  • Added small blue light to all wall buys
  • Movement is now blocked for downed players when they're being revived
  • Optimized some one time operations
  • Upgrading gun now plays pickup animation


[h2]Fixes[/h2]
  • Fixed settings applying with a slight delay
  • Fixed TEC-9 muzzle flash position
  • Fixed other player's bullet trail spawning in player's hands
  • Fixed boxy shadows glitch in muzzle flash

FPS Fest Stream

Pre-recorded gameplay of the game.

Demo Patch Notes (0.4.6)

[h2]Features[/h2]
  • Force is now applied to the correct bodypart of the enemy when killed with a gun
  • More powerful guns now apply more force to dead enemies
  • Settings page is now scrollable
  • Added inverted mouse settings


[h2]Adjustements[/h2]
  • Tightened shooting animations
  • Lowered SKS Wall Buy interaction range in Checkpoint: Estate to avoid accidental buys


[h2]Fixes[/h2]
  • Fixed M4A1 sight ring lighting being inverted (flipped normals)

Demo Patch Notes (0.4.5)

Hello!

Now that Steam Next Fest has ended we have moved the development focus back into making and adding planned content and features for the Early Access release.
We will still be updating the demo every now and then with features and bug fixes.

[h2]Features[/h2]
  • Zombies now fall when killed according to player's position
  • Interactions can now have different priorities


[h2]Adjustements[/h2]
  • Lowered player spawnpoints in Checkpoint: Estate
  • Lowered Barricade repair priority, so that e.g. picking up a Drop is always preferred


[h2]Fixes[/h2]
  • Fixed melee attacks breaking controls